CEMETECH
Leading The Way To The Future
Login [Register]
Username:
Password:
Autologin:

Don't have an account? Register now to chat, post, use our tools, and much more.
Latest Headlines
Online Users
There are 139 users online: 5 members, 100 guests and 34 bots.
Members: 16aroth6, Casimo, hellninjas.
Bots: VoilaBot (4), Spinn3r (1), Magpie Crawler (2), VoilaBot (9), Googlebot (17), MSN/Bing (1).
RSS & Social Media
SAX
You must log in to view the SAX chat widget
    » Goto page Previous  1, 2, 3, 4, 5, 6, 7, 8, 9  Next
» View previous topic :: View next topic  
Author Message
Ultimate Dev'r


Join us on #cemetech-vaporware


Joined: 16 Mar 2005
Posts: 7297

Posted: 06 Jun 2009 09:46:59 am    Post subject:

tifreak8x wrote:
laptop was not in the bag at the time, so yeah, it is perfectly fine. Just dumped some of my bills, my check book, by favorite 83+SE and my gameboy pocket.

As to the calc, inserting the cable causes it to error out immediately, so yeah, it is toast. meh. =/


You have paper bills?! Surprised
Back to top
tifreak8x


Guru


Joined: 16 Mar 2005
Posts: 9063
Location: Sol System

Posted: 06 Jun 2009 05:30:24 pm    Post subject:

um, yes, otherwise I forget to pay them.
_________________
Projects: AOD Series: 70% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Look here for Assembly Resources.
Back to top
Ultimate Dev'r


Join us on #cemetech-vaporware


Joined: 16 Mar 2005
Posts: 7297

Posted: 06 Jun 2009 06:06:43 pm    Post subject:

tifreak8x wrote:
um, yes, otherwise I forget to pay them.


BillPay/Bank Draft FTW.
Back to top
tifreak8x


Guru


Joined: 16 Mar 2005
Posts: 9063
Location: Sol System

Posted: 06 Jun 2009 06:09:45 pm    Post subject:

sadly, my income is too sporadic for that. *shrugs*

paper bills are easier to manage, don't get lost -that- easily, don't need electricity to view, etc.
_________________
Projects: AOD Series: 70% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Look here for Assembly Resources.
Back to top
tifreak8x


Guru


Joined: 16 Mar 2005
Posts: 9063
Location: Sol System

Posted: 09 Jun 2009 10:42:41 am    Post subject:

Thought I would pass off the semi-good news.

The latest backup I have of PP is when I started writing out the code, most likely with the thought if I botched something up hard core, that I would have something that I could just redump on the calc and go at again. So, since this definitely qualifies for that, yay me for taking that backup at any rate. XD

*goes back to fixing old code again*
_________________
Projects: AOD Series: 70% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Look here for Assembly Resources.
Back to top
tifreak8x


Guru


Joined: 16 Mar 2005
Posts: 9063
Location: Sol System

Posted: 16 Jun 2009 11:48:30 am    Post subject:

Ok, after getting my calc revived, and a list gone through, it seems 11 programs were lost, 1 of which has just been redone, 2 of them are asm programs, and the others are super easy to recreate, so yeah. Almost back on track ^_^
_________________
Projects: AOD Series: 70% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Look here for Assembly Resources.
Back to top
tifreak8x


Guru


Joined: 16 Mar 2005
Posts: 9063
Location: Sol System

Posted: 18 Jun 2009 10:17:03 pm    Post subject:

All I have to do is recreate the program that contains the pokemon names and then I will be able to say that I am caught up to where I was before the incident.

...

Wait a minute, no I don't. That file should be on my flash drive some where.. <<

I am caught up then! =D Now on to putting those files on another calc so I can convert them into flash apps and see about adjusting the programs so they will read correctly.
_________________
Projects: AOD Series: 70% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Look here for Assembly Resources.
Back to top
KermMartian


Site Admin


Joined: 14 Mar 2005
Posts: 55762
Location: Earth, Sol, Milky Way

Posted: 18 Jun 2009 10:40:38 pm    Post subject:

Awesomesauce! You'd better do a couple more backups juts to make sure you don't lose your rescued progress. Smile Where are you going from here with Pokemon Purple, big picture-wise? What are the most pressing things that you need to do?
_________________


Back to top
tifreak8x


Guru


Joined: 16 Mar 2005
Posts: 9063
Location: Sol System

Posted: 19 Jun 2009 06:02:43 am    Post subject:

After I get the backup complete, I plan on taking some of the data programs, and convert them to appvars. That will get them out of the prgm menu, and out of my way for a while.

From there, not 100% sure. Will have to adjust the coding of course to deal with appvars instead of programs, but that is no biggie.

There is plenty to do tho, so yeah. XD
_________________
Projects: AOD Series: 70% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Look here for Assembly Resources.
Back to top
tifreak8x


Guru


Joined: 16 Mar 2005
Posts: 9063
Location: Sol System

Posted: 11 Jul 2009 08:11:53 am    Post subject:

Got unlazy a few days ago.. I think anyways ><

Got the pokemon names aaand.. sprite data, dropped into appvars.

I still need to do that for the base stat data, item name list, attack name list, NPC sprite data, aaaand.. I don't remember ><

But yeah, created a program that creates the appvar, then another that I input the amount of lines, and then another that goes through and reads from the original and dumps it into the appvar.

I am shooting to be able to get rid of at least 10 programs.

I am also working on a thought and theory on a program to keep tabs of where map data goes, and recall those from appvars, so I don't have a bunch of map data programs listed. Coming up with a couple ideas that I like, so I will experiment a little with them.
_________________
Projects: AOD Series: 70% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Look here for Assembly Resources.
Back to top
TsukasaZX


Corallian


Joined: 13 Mar 2007
Posts: 1226
Location: P4X-650

Posted: 11 Jul 2009 08:23:42 am    Post subject:

Sweet! I might be able to play this game when it's done now Laughing
_________________
On EFNet IRC: Whenever | Nick: Su-Hime | Channels: #Cemetech, #UnSS
TI-83+/84+ Projects
Yumé 2: Rika's Story - 25% Complete; Will finish to coincide with Y:tED
PC Projects
Yumé: The Eternal Dreams - rewriting environment system again
TIBiC/GO - 1%; compiling list of commands

"Alenda lux ubi orta libertas" - Let learning be cherished where liberty has arisen.
"Aut viam inveniam aut faciam" - Either I shall find a way, or I shall make one. - Hannibal
Back to top
tifreak8x


Guru


Joined: 16 Mar 2005
Posts: 9063
Location: Sol System

Posted: 11 Jul 2009 08:49:49 am    Post subject:

It is still going to be a huge game, just trying to make it so there is fewer sub programs to deal with. =]
_________________
Projects: AOD Series: 70% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Look here for Assembly Resources.
Back to top
Svakk


Power User


Joined: 29 Mar 2009
Posts: 418
Location: Mos Eisley

Posted: 11 Jul 2009 11:47:40 am    Post subject:

tifreak8x wrote:
It is still going to be a huge game, just trying to make it so there is fewer sub programs to deal with. =]



Thats good, but its always harder to combine programs than to split it up. The game I'm doing now currently has 7 programs (not a ton) but its not like I'm really going to go and try to mash em all together. Unless you have like 60 programs, I'd finish working on some of the other stuff first and come back and mash em later.
_________________
Back to top
tifreak8x


Guru


Joined: 16 Mar 2005
Posts: 9063
Location: Sol System

Posted: 12 Jul 2009 12:18:37 am    Post subject:

not really combining programs.. o.O

Before I get too many maps made, I need to come up with a system that will allow me to store that data into appvars and recall them easily enough. I should do that before I have 100 maps to deal with, ya know?
_________________
Projects: AOD Series: 70% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Look here for Assembly Resources.
Back to top
Svakk


Power User


Joined: 29 Mar 2009
Posts: 418
Location: Mos Eisley

Posted: 12 Jul 2009 10:56:05 am    Post subject:

tifreak8x wrote:
not really combining programs.. o.O

Before I get too many maps made, I need to come up with a system that will allow me to store that data into appvars and recall them easily enough. I should do that before I have 100 maps to deal with, ya know?


Gotcha, I thought you where gonna try a Permanti's thing and try to smash it all together.
_________________
Back to top
tifreak8x


Guru


Joined: 16 Mar 2005
Posts: 9063
Location: Sol System

Posted: 13 Jul 2009 11:58:19 am    Post subject:

oh, I may combine small things into other programs and such, but I am also trying to make this engine as dynamic as possible so certain things can do more than 1 aspect of what is needed to be done.
_________________
Projects: AOD Series: 70% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Look here for Assembly Resources.
Back to top
Svakk


Power User


Joined: 29 Mar 2009
Posts: 418
Location: Mos Eisley

Posted: 13 Jul 2009 12:43:54 pm    Post subject:

tifreak8x wrote:
oh, I may combine small things into other programs and such, but I am also trying to make this engine as dynamic as possible so certain things can do more than 1 aspect of what is needed to be done.



Okay
_________________
Back to top
tifreak8x


Guru


Joined: 16 Mar 2005
Posts: 9063
Location: Sol System

Posted: 24 Jul 2009 09:48:57 am    Post subject:

I have been working with Iambian to getting a better version of Celtic 2 to work, as the latest release on his site has a problem with creating program and application variables. I created a helper program to make the transition of program to appvars easier, but until he gets that part of celtic 2 fixed, I am stuck with it. The older version works for that part, but does not check the size of the program or appvar at all, so it makes it more annoying to compare file sizes to see if the whole program has made it to the appvar.
_________________
Projects: AOD Series: 70% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Look here for Assembly Resources.
Back to top
tifreak8x


Guru


Joined: 16 Mar 2005
Posts: 9063
Location: Sol System

Posted: 28 Aug 2009 12:35:32 pm    Post subject:

So, yeah, I am still alive. Have been tinkering with AOD2 for the 73, and have been working with Pokemon a bit. Have been having trouble with getting these programs converted to appvars, and I really want them over to that, so I am focusing on figuring out what is wrong. I am considering rewriting my helper program to do things a bit differently, as I kind of just threw it together, so we shall see what I can come up with.

I also need to write up something to show the information that has been dumped into the appvar.

So yeah, still alive, still kicking. Life just keeps getting in the way <<
_________________
Projects: AOD Series: 70% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Look here for Assembly Resources.
Back to top
Eeems


Super-Expert


Joined: 22 Jan 2009
Posts: 832
Location: Edmonton, Alberta

Posted: 28 Aug 2009 12:56:34 pm    Post subject:

you know if it doesn't work for converting, you could just use Celtic III (the program) to do it...
_________________
Back to top
Display posts from previous:   
    » Goto page Previous  1, 2, 3, 4, 5, 6, 7, 8, 9  Next
» View previous topic :: View next topic  
Page 5 of 9 » All times are GMT - 5 Hours

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum

© Copyright 2000-2013 Cemetech & Kerm Martian :: Page Execution Time: 0.040752 seconds.