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tifreak8x

Guru

Joined: 16 Mar 2005 Posts: 9059 Location: Sol System
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Posted: 24 May 2009 08:15:02 am Post subject: |
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And something for the masses:
Currently, only the scrolling and page by page turning is working. I still need to add:
X -the ability to move an item
X -the ability to toss an item
X -the ability to use an item
Using an item won't happen until I get it to where you can have a pokemon to use one on. That will be somewhat difficult, as each item does different things. I will also need to devise a dynamic routine for all the TMs and HMs, since they will all essentially do the same, and make it easier, but if the pokemon knows 4 moves already, it will have to replace the selected move with the TM/HM.
Oh what fun.. I think I will work on moving an item and tossing an item to at least get those out of the way. =] _________________ Projects: AOD Series: 70% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Look here for Assembly Resources. |
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Svakk

Power User

Joined: 29 Mar 2009 Posts: 418 Location: Mos Eisley
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Posted: 24 May 2009 09:36:50 am Post subject: |
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Lookin Good
Last edited by Svakk on 30 May 2009 12:24:03 pm; edited 1 time in total |
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tifreak8x

Guru

Joined: 16 Mar 2005 Posts: 9059 Location: Sol System
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Posted: 24 May 2009 07:02:57 pm Post subject: |
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Hmm.. upon further investigation, I have determined that certain items cannot be tossed. and of course, certain items can only be used at certain times. Oh goody. XD
*gets to work* _________________ Projects: AOD Series: 70% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Look here for Assembly Resources. |
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tifreak8x

Guru

Joined: 16 Mar 2005 Posts: 9059 Location: Sol System
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Posted: 29 May 2009 08:02:04 pm Post subject: |
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Well, working on a list of items that are not tossable, a list of items that can be used outside of battle, and items that can be used only during a battle. From there, I have to come up with a way, probably using a list element, to tell whether a person is in battle or not. I am thinking at this point, that will be the easiest way for that specific bit. For usage, I will no doubt have to spread that out similar to that of the map data. Basically, going with a few programs, and having one program that calls the correct one based off the item #.
Also, was thinking, about adding some text under the item name, for say like TM's and HM's, so one knows what they are? It wouldn't be hard, since I have the items grouped by what they are/do, would just be a matter of adding a few lines. But do you guys think it would make things look too busy? _________________ Projects: AOD Series: 70% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Look here for Assembly Resources. |
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Ultimate Dev'r

Join us on #cemetech-vaporware

Joined: 16 Mar 2005 Posts: 7297
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Posted: 29 May 2009 11:49:27 pm Post subject: |
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| Svakk wrote: | | Lookin Good[/quote] |
srsly, I will destroy you.
@Kerm: lulz editing my post and leaving this abomination of poor grammar and tag failure intact is a failure of your role as admin  |
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Svakk

Power User

Joined: 29 Mar 2009 Posts: 418 Location: Mos Eisley
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Posted: 30 May 2009 12:25:25 pm Post subject: |
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| Quote: | | Quote: |
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Svakk wrote:
Lookin Good |
srsly, I will destroy you.
@Kerm: lulz editing my post and leaving this abomination of poor grammar and tag failure intact is a failure of your role as admin
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What did i do now? _________________
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tifreak8x

Guru

Joined: 16 Mar 2005 Posts: 9059 Location: Sol System
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Posted: 30 May 2009 02:23:27 pm Post subject: |
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I have no clue, but I would appreciate this topic returning ON TOPIC.
I am nearly done with organizing the list. Might try to work on dealing with implementing some of it tomorrow. maybe.. _________________ Projects: AOD Series: 70% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Look here for Assembly Resources. |
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tifreak8x

Guru

Joined: 16 Mar 2005 Posts: 9059 Location: Sol System
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Posted: 03 Jun 2009 02:59:16 pm Post subject: |
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I am a bit on the angry side at the moment..
somehow I managed to dump my 83+SE in to a bucket of water, the calc that contains PP. At this moment, I am unsure if I will be able to get any of it back.
I don't know what all I lost. I have a few older back ups to work off of I guess, and a ton of the code that I had wrote down.. At this point, not sure what I am going to do.
just thought I would let you know.. _________________ Projects: AOD Series: 70% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Look here for Assembly Resources. |
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Svakk

Power User

Joined: 29 Mar 2009 Posts: 418 Location: Mos Eisley
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Posted: 03 Jun 2009 03:48:19 pm Post subject: |
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TI..8x:
Are You Using BASIC? If So, Tell Me The Information You Need And I'll See If I Can Help. You Could Also Send Me An Older Version That I Could Check To See How It Works and I'll Help From There.
BTW:
Thanks For The Help With
The Pokemon Game About
A Month Ago. (badboy54@
comcast.net) _________________
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tifreak8x

Guru

Joined: 16 Mar 2005 Posts: 9059 Location: Sol System
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Posted: 03 Jun 2009 03:56:58 pm Post subject: |
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like I said, I have most of the code written out, just have to go through and re-add it. This will slow progress down considerably. >.<
ah well.. _________________ Projects: AOD Series: 70% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Look here for Assembly Resources. |
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Ultimate Dev'r

Join us on #cemetech-vaporware

Joined: 16 Mar 2005 Posts: 7297
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Posted: 03 Jun 2009 05:58:34 pm Post subject: |
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| tifreak8x wrote: | like I said, I have most of the code written out, just have to go through and re-add it. This will slow progress down considerably. >.<
ah well.. |
Remember to take out the batteries and let it dry out overnight; if that doesn't work then you can try and read the flash chip manually  |
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tifreak8x

Guru

Joined: 16 Mar 2005 Posts: 9059 Location: Sol System
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Posted: 03 Jun 2009 08:27:28 pm Post subject: |
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eh, I have a feeling all things are lost on it.
popped batteries back in, came up with this "Error press any key to turn off device and then turn back on"
I have never even heard of this error, so only god knows XD
Soo..
Means I have a lot of stuff to put in on the new calc.. v_v _________________ Projects: AOD Series: 70% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Look here for Assembly Resources. |
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Eeems

Super-Expert

Joined: 22 Jan 2009 Posts: 832 Location: Edmonton, Alberta
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Posted: 03 Jun 2009 08:33:18 pm Post subject: |
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ouch that sucks, did you try connecting it to a computer and seeing if that would work? _________________
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tifreak8x

Guru

Joined: 16 Mar 2005 Posts: 9059 Location: Sol System
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Posted: 03 Jun 2009 08:45:22 pm Post subject: |
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trust me, for the time being, this calc is gone.
I believe I have a back up.. but not sure what all was in it. It might have been when I started writing out the code which took forever. If nothing else, all I really don't have is the data programs, the rest of it is all in a note book. _________________ Projects: AOD Series: 70% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Look here for Assembly Resources. |
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Eeems

Super-Expert

Joined: 22 Jan 2009 Posts: 832 Location: Edmonton, Alberta
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Posted: 03 Jun 2009 08:50:52 pm Post subject: |
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that sucks a lot....
btw how did it end up in the water? _________________
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tifreak8x

Guru

Joined: 16 Mar 2005 Posts: 9059 Location: Sol System
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Posted: 03 Jun 2009 09:16:01 pm Post subject: |
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my dog was running through my shop, and hit the stool that was holding my laptop bag, causing it to dump over into the dog's water bucket. _________________ Projects: AOD Series: 70% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Look here for Assembly Resources. |
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tifreak8x

Guru

Joined: 16 Mar 2005 Posts: 9059 Location: Sol System
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Posted: 05 Jun 2009 10:27:33 pm Post subject: |
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Well, upon further investigation, the latest code I have is from right before I went through it all to make the changes for optimizations. So yeah, just a few hours work, nothing super big I guess.
Transferring the game to the 84+SE to continue development. _________________ Projects: AOD Series: 70% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Look here for Assembly Resources. |
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55736 Location: Earth, Sol, Milky Way
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Posted: 06 Jun 2009 12:57:22 am Post subject: |
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Is your laptop OK though? That would be sad if it was fried.  _________________
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tifreak8x

Guru

Joined: 16 Mar 2005 Posts: 9059 Location: Sol System
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Posted: 06 Jun 2009 05:48:16 am Post subject: |
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laptop was not in the bag at the time, so yeah, it is perfectly fine. Just dumped some of my bills, my check book, by favorite 83+SE and my gameboy pocket.
As to the calc, inserting the cable causes it to error out immediately, so yeah, it is toast. meh. =/ _________________ Projects: AOD Series: 70% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Look here for Assembly Resources. |
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55736 Location: Earth, Sol, Milky Way
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Posted: 06 Jun 2009 09:44:16 am Post subject: |
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That is tragic, I always hate to hear of a calculator taken out of commission. I wish I could think of a way to fix it. _________________
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