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tifreak8x

Guru

Joined: 16 Mar 2005 Posts: 9057 Location: Sol System
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Posted: 10 Apr 2009 09:07:52 am Post subject: |
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Actually, the pokedex is almost identical to the old R/B/Y games, I just added the pokedex pic to display the pic in to make it look nicer, tho I have had a few people want me to include the info for each pokemon as well.. I could probably do it without too much trouble, but that would require me to either find a site with all that text, or play through the games myself and catch every single pokemon. >.<
It is something I might think about for a future update to things. First things first tho, make the game playable to its fullest extent. ^^ _________________ Projects: AOD Series: 70% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Look here for Assembly Resources. |
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Ultimate Dev'r

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Joined: 16 Mar 2005 Posts: 7297
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Posted: 10 Apr 2009 01:38:02 pm Post subject: |
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| You mean to say you haven't already caught every single pokemon in R/B/Y?! |
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tifreak8x

Guru

Joined: 16 Mar 2005 Posts: 9057 Location: Sol System
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Posted: 10 Apr 2009 09:51:46 pm Post subject: |
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rofl
a long long time ago in a galaxy far far away perhaps. XD
Been ssooooo long since I actually played those games. =/ _________________ Projects: AOD Series: 70% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Look here for Assembly Resources. |
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55732 Location: Earth, Sol, Milky Way
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Posted: 10 Apr 2009 09:52:27 pm Post subject: |
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| tifreak8x wrote: | rofl
a long long time ago in a galaxy far far away perhaps. XD
Been ssooooo long since I actually played those games. =/ | I was going to say, I bet you actually have, but there's no way you remember it all now.  _________________
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Ultimate Dev'r

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Joined: 16 Mar 2005 Posts: 7297
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Posted: 11 Apr 2009 12:03:30 am Post subject: |
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I recently booted up my Blue Version I have all 151 pokemon caught and I still have my invincible army of lvl 100 Mewtwo's in my party (cloning & rare candy hax ftw ) |
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allynfolksjr

Minor Calculator Deity

Joined: 20 Apr 2005 Posts: 1273
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Posted: 11 Apr 2009 01:36:52 am Post subject: |
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| wewtsauce |
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elfprince13

OVER NINE THOUSAND!

Joined: 23 May 2005 Posts: 10224 Location: A galaxy far far away......
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Posted: 11 Apr 2009 01:43:02 am Post subject: |
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| Ultimate Dev'r wrote: | I recently booted up my Blue Version I have all 151 pokemon caught and I still have my invincible army of lvl 100 Mewtwo's in my party (cloning & rare candy hax ftw ) |
I never caught all 151, but I caught every pokemon you could get in Blue Version without a link cable, plus a couple extra from the Lavender Town cheat (including mew). Wish I knew where my cartridge is, but my party was Venusaur, Mew (not quite as strong as Mewtwo, but cooler ), Articuno, Zapdos, Moltres, and.....I don't really remember, maybe Dragonair, maybe a Kabutops or an Onyx. all level 100. _________________ StickFigure Graphic Productions || VSHI: Vermont Sustainable Heating Initiative
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tifreak8x

Guru

Joined: 16 Mar 2005 Posts: 9057 Location: Sol System
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Posted: 11 Apr 2009 11:36:04 am Post subject: |
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| Ultimate Dev'r wrote: | I recently booted up my Blue Version I have all 151 pokemon caught and I still have my invincible army of lvl 100 Mewtwo's in my party (cloning & rare candy hax ftw ) |
0x5, that is epic.
Would be nice to get all the pokedex text from it if you aren't too busy.. hehe =p _________________ Projects: AOD Series: 70% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Look here for Assembly Resources. |
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Ultimate Dev'r

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Joined: 16 Mar 2005 Posts: 7297
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Posted: 11 Apr 2009 11:53:30 am Post subject: |
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| tifreak8x wrote: | | Ultimate Dev'r wrote: | I recently booted up my Blue Version I have all 151 pokemon caught and I still have my invincible army of lvl 100 Mewtwo's in my party (cloning & rare candy hax ftw ) |
0x5, that is epic.
Would be nice to get all the pokedex text from it if you aren't too busy.. hehe =p |
http://www.gamefaqs.com/portable/gameboy/file/367023/5775 |
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tifreak8x

Guru

Joined: 16 Mar 2005 Posts: 9057 Location: Sol System
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Posted: 11 Apr 2009 01:01:44 pm Post subject: |
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0x5, wow, thanks a ton! =D
Now, here is the next question.. Should I include this data into the pokedex? It would take very little to add it. I could include each string data on one line per entry.. which would coincide with the pokemon # as well, and just leave it archived. And then can use Celtic2 to simply read the archived program and recall the data..
It would of course happen AFTER I finish writing the code (which I am working on this afternoon)..
Thoughts? _________________ Projects: AOD Series: 70% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Look here for Assembly Resources. |
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Eeems

Super-Expert

Joined: 22 Jan 2009 Posts: 832 Location: Edmonton, Alberta
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Posted: 11 Apr 2009 01:13:09 pm Post subject: |
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by string data do you mean all the information other then it's number?
but I like the idea of how to store it. how exactly would this piece of code look like though? _________________
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simplethinker
Newbie

Joined: 01 Jan 2007 Posts: 6 Location: Michigan
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Posted: 11 Apr 2009 01:30:48 pm Post subject: |
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| Eeems wrote: | by string data do you mean all the information other then it's number?
but I like the idea of how to store it. how exactly would this piece of code look like though? |
The information would just be the lines of the program (it wouldn't be executed). Let's say that program is prgmDATA, then a couple typical entries might be
Code: :STUFF FOR PIKACHU
:OTHER STUFF
...
Then to access the data for the Nth pokemon using Celtic2, you would use
Code: :"DATA→Str0
:0→θ
:N
:Asm(prgmCELTIC2
and the data would be in Str9 |
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Eeems

Super-Expert

Joined: 22 Jan 2009 Posts: 832 Location: Edmonton, Alberta
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Posted: 11 Apr 2009 01:34:08 pm Post subject: |
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I understand that part, I've done it myself. I was just wondering how he would structure his code, like if he would need anything different then a basic set up. _________________
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tifreak8x

Guru

Joined: 16 Mar 2005 Posts: 9057 Location: Sol System
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Posted: 11 Apr 2009 02:41:15 pm Post subject: |
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simple setup should work for it just fine, as it would only look at the data and display it when writing to the pokedex screen.
However, would have to come up with a new pic to use to display the text.. _________________ Projects: AOD Series: 70% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Look here for Assembly Resources. |
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55732 Location: Earth, Sol, Milky Way
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Posted: 11 Apr 2009 04:32:54 pm Post subject: |
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| tifreak8x wrote: | simple setup should work for it just fine, as it would only look at the data and display it when writing to the pokedex screen.
However, would have to come up with a new pic to use to display the text.. | I wouldn't think that would be a terribly hard endeavor though, would it? I definitely think you should give this a go if it's not too much trouble for you. _________________
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tifreak8x

Guru

Joined: 16 Mar 2005 Posts: 9057 Location: Sol System
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Posted: 11 Apr 2009 06:43:47 pm Post subject: |
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oh, definitely would be no trouble to implement into the game at all.
Just wondering how many people would actually find that a useful part of the game. It would most definitely make it closer to a true port.. hm..
Looks like I will probably just go ahead and at least add the text. XD _________________ Projects: AOD Series: 70% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Look here for Assembly Resources. |
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Kllrnohj

PH34R |\/|3

Joined: 24 May 2005 Posts: 8189
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Posted: 12 Apr 2009 05:24:45 pm Post subject: |
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You should add the Mobius Strip
 _________________ There are only two kinds of programming languages: those people always bitch about and those nobody uses. (Bjarne Stroustrup) |
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55732 Location: Earth, Sol, Milky Way
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Posted: 12 Apr 2009 06:06:38 pm Post subject: |
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Kllrnohj's post dug for epic win. _________________
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Ultimate Dev'r

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Joined: 16 Mar 2005 Posts: 7297
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Posted: 12 Apr 2009 06:56:48 pm Post subject: |
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@tifreak8x: Implement missingno so we can have rare candy hax  |
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elfprince13

OVER NINE THOUSAND!

Joined: 23 May 2005 Posts: 10224 Location: A galaxy far far away......
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