Don't have an account? Register now to chat, post, use our tools, and much more.
Latest Headlines
Online Users
There are 125 users online: 3 members, 90 guests and 32 bots. Members: HOMER-16. Bots: Alexa (1), Spinn3r (1), Magpie Crawler (3), VoilaBot (7), Googlebot (19), MSN/Bing (1).
RSS & Social Media
SAX
You must log in to view the SAX chat widget
|
| Author |
Message |
|
tifreak8x

Guru

Joined: 16 Mar 2005 Posts: 9104 Location: Sol System
|
Posted: 13 Feb 2009 10:19:30 pm Post subject: [PP] Progress 09 |
|
|
Yeah, I am still alive. I haven't been pushing too hard on the game, I got discouraged with a lot of things, been extremely busy with work and by the time I get home I don't have any motivation to work on it.
Well, right now, I am writing away at the code, still finding little things to optimize, and will hopefully soon be able to go through all this code and fix the variables, so progress can resume.
Currently nearly done with the walking engine on getting the code written out. I think that this is the last large program to deal with, most of the rest of it is small programs and data programs. _________________ Projects: AOD Series: 70% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Look here for Assembly Resources. |
|
| Back to top |
|
|
JoeYoung
Advanced Member

Joined: 18 Dec 2008 Posts: 278
|
Posted: 13 Feb 2009 10:22:33 pm Post subject: |
|
|
hah! trust me, battling is gonna be a B1TCH. I know this. :/
but good work so far on your walking engine. I'm looking forward to updated versions of pokemon purple  |
|
| Back to top |
|
|
tifreak8x

Guru

Joined: 16 Mar 2005 Posts: 9104 Location: Sol System
|
Posted: 13 Feb 2009 10:25:48 pm Post subject: |
|
|
0x5
Maybe, maybe not. =p
I am trying to set it up in a way that the data for the enemy pokemon is loaded in a seperate list, this will allow for an easier transition for when I finally get around to making link battles a reality.. maybe.. =p
I dunno, haven't given too much more thought into that, have been more worried about getting all this bloody code written out so I can get it organized better. =S _________________ Projects: AOD Series: 70% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Look here for Assembly Resources. |
|
| Back to top |
|
|
KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55874 Location: Earth, Sol, Milky Way
|
Posted: 13 Feb 2009 10:34:25 pm Post subject: |
|
|
Welcome back, TIfreak, I haven't seen you around here for at least a month if not much more! Great to see you, and great to hear that this project is back on track. _________________
 |
|
| Back to top |
|
|
tifreak8x

Guru

Joined: 16 Mar 2005 Posts: 9104 Location: Sol System
|
Posted: 19 Feb 2009 10:29:13 am Post subject: |
|
|
yeah, been bouncing around with other things.
As to pokemon, I started going through the code for the items system, and what I see dismays me greatly.
Some may remember these:
Well, those look really good, don't they? however, they look -nothing- like the original item system. And I have come up with a way to redo the items system, in my head of course, that will greatly reduce the size of the program, and even how the lists work. I will worry about the implementation of this once I get through all the programs and get all the variables under control.
as a note to myself, lists for items system will be in the format of Item.Qty and will hopefully be easily able to move them around in the list. _________________ Projects: AOD Series: 70% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Look here for Assembly Resources. |
|
| Back to top |
|
|
elfprince13

OVER NINE THOUSAND!

Joined: 23 May 2005 Posts: 10246 Location: A galaxy far far away......
|
|
| Back to top |
|
|
tifreak8x

Guru

Joined: 16 Mar 2005 Posts: 9104 Location: Sol System
|
Posted: 19 Feb 2009 10:33:32 am Post subject: |
|
|
The clearing of the whole thing was for moving between the 'pockets' of the item bag, like the newer games do. However, that is going to be far more complicated to write in, and I don't really feel like messing with them.
Basically, it will look like the older pokedex screen, with scrolling options. _________________ Projects: AOD Series: 70% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Look here for Assembly Resources. |
|
| Back to top |
|
|
KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55874 Location: Earth, Sol, Milky Way
|
Posted: 19 Feb 2009 11:14:13 am Post subject: |
|
|
Wow, those do indeed look really good; I don't think I would bother trying to change them to match the original, if I were you, but personal preference. Glad to see progress on this project once again.  _________________
 |
|
| Back to top |
|
|
tifreak8x

Guru

Joined: 16 Mar 2005 Posts: 9104 Location: Sol System
|
Posted: 19 Feb 2009 06:28:30 pm Post subject: |
|
|
Its more of a 'will make the program a bunch smaller and make it easier to tie into the rest of the game' type of thing. XD _________________ Projects: AOD Series: 70% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Look here for Assembly Resources. |
|
| Back to top |
|
|
jbr

Power User

Joined: 06 Oct 2007 Posts: 301
|
Posted: 19 Feb 2009 06:53:11 pm Post subject: |
|
|
Yeah, guys, the problem isn't that that system is too different than the first gen games, it's that that system hasn't been integrated and the difficulty necessary to integrate it would not be worth it (if I understand it correctly).
Besides, space is definitely an issue with an almost pure basic game, and hopefully you can squeeze a little more speed out of it on your way. _________________ Or not. It's inconsequential. |
|
| Back to top |
|
|
tifreak8x

Guru

Joined: 16 Mar 2005 Posts: 9104 Location: Sol System
|
Posted: 20 Feb 2009 12:52:47 pm Post subject: |
|
|
Yeah, jbr is correct. I have not integrated this into anything yet.
To my knowledge, the items system can be accessed via the main menu and the battle menu, and certain things can only be used at certain times, etc. So, yeah, I am going to need to simplify it as much as possible.
I'm not saying I couldn't make this work, but it would slow me down drastically, and I want this done asap, soo... =S _________________ Projects: AOD Series: 70% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Look here for Assembly Resources. |
|
| Back to top |
|
|
tifreak8x

Guru

Joined: 16 Mar 2005 Posts: 9104 Location: Sol System
|
|
| Back to top |
|
|
elfprince13

OVER NINE THOUSAND!

Joined: 23 May 2005 Posts: 10246 Location: A galaxy far far away......
|
|
| Back to top |
|
|
jbr

Power User

Joined: 06 Oct 2007 Posts: 301
|
Posted: 09 Apr 2009 03:04:08 pm Post subject: |
|
|
Hold on, I'm confused: Is the big one the new one and the little one the way it was before? (Too lazy to download all the programs...)
I hope it is that way, because the big (new?) shot looks really good. _________________ Or not. It's inconsequential. |
|
| Back to top |
|
|
KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55874 Location: Earth, Sol, Milky Way
|
Posted: 09 Apr 2009 03:38:07 pm Post subject: |
|
|
| tifreak8x wrote: | http://www.ticalc.org/archives/files/fileinfo/389/38997.html
like, omg! I actually did something! o.O
The world shall end on the second friday of next week! =o
Best check out that new pokedex program while we are all still here! =o | OMG, an update! You've been sorely missed here lately, TIFreak. In fact, you missed the re-return of Ultimate Dev'r and all of the associated hijinks that have occured since then. _________________
 |
|
| Back to top |
|
|
elfprince13

OVER NINE THOUSAND!

Joined: 23 May 2005 Posts: 10246 Location: A galaxy far far away......
|
|
| Back to top |
|
|
tifreak8x

Guru

Joined: 16 Mar 2005 Posts: 9104 Location: Sol System
|
Posted: 09 Apr 2009 10:22:01 pm Post subject: |
|
|
| KermMartian wrote: | | tifreak8x wrote: | http://www.ticalc.org/archives/files/fileinfo/389/38997.html
like, omg! I actually did something! o.O
The world shall end on the second friday of next week! =o
Best check out that new pokedex program while we are all still here! =o | OMG, an update! You've been sorely missed here lately, TIFreak. In fact, you missed the re-return of Ultimate Dev'r and all of the associated hijinks that have occured since then. |
I didn't miss it, I spent a good half hour talking with him over sax. =p
And yes, it is nice to have actually accomplished something. About time I say. =p
Anywho, back to writing out code.. =p _________________ Projects: AOD Series: 70% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Look here for Assembly Resources. |
|
| Back to top |
|
|
KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55874 Location: Earth, Sol, Milky Way
|
Posted: 09 Apr 2009 10:23:47 pm Post subject: |
|
|
Good stuff, and good luck. I hope you come back and update us more often.  _________________
 |
|
| Back to top |
|
|
tifreak8x

Guru

Joined: 16 Mar 2005 Posts: 9104 Location: Sol System
|
Posted: 09 Apr 2009 11:32:49 pm Post subject: |
|
|
As I get more completed on it, I will endeavor to do so. =] _________________ Projects: AOD Series: 70% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Look here for Assembly Resources. |
|
| Back to top |
|
|
Ultimate Dev'r

Join us on #cemetech-vaporware

Joined: 16 Mar 2005 Posts: 7297
|
Posted: 09 Apr 2009 11:57:38 pm Post subject: |
|
|
| tifreak8x wrote: | http://www.ticalc.org/archives/files/fileinfo/389/38997.html
like, omg! I actually did something! o.O
The world shall end on the second friday of next week! =o
Best check out that new pokedex program while we are all still here! =o |
You disappeared for awhile there I noticed that you've implemented a new pokedex based one of the newer versions; is it based on the DS games or is it something else? (I can't tell; I stopped playing after Gold/Silver and only glanced at Diamond/Pearl).
| KermMartian wrote: | OMG, an update! You've been sorely missed here lately, TIFreak. In fact, you missed the re-return of Ultimate Dev'r and all of the associated hijinks that have occured since then. |
Re-return?  |
|
| Back to top |
|
|
|
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum
|
© Copyright 2000-2013 Cemetech & Kerm Martian :: Page Execution Time: 0.037703 seconds.
|