Don't have an account? Register now to chat, post, use our tools, and much more.
Latest Headlines
Online Users
There are 143 users online: 7 members, 113 guests and 23 bots. Members: gbl08ma, HOMER-16, mattedimarco, ordelore. Bots: VoilaBot (3), Spinn3r (1), Magpie Crawler (1), Googlebot (18).
RSS & Social Media
SAX
You must log in to view the SAX chat widget
|
| Author |
Message |
|
olav_nordmann
Member

Joined: 27 Apr 2007 Posts: 121
|
Posted: 05 Jun 2007 02:39:34 pm Post subject: |
|
|
I could add gravity to my "tilegame" and make it REALLY REALLY slow, instead of "REALLY slow" as it is today.
| Quote: | | third what's wrong with two pixles, 'The Game' had only one |
forgot that J/k thing... _________________
 |
|
| Back to top |
|
|
TheStorm

NOU!

Joined: 26 Mar 2007 Posts: 2375
|
Posted: 05 Jun 2007 09:06:08 pm Post subject: |
|
|
Well my game has gravity with the acceleration of 1P/L.( 1 pixel per loop) I also have drag which can be increased to simulate wind. _________________
"Always code as if the person who will maintain your code is a maniac serial killer that knows where you live" -Unknown
"If you've done something right no one will know that you've done anything at all" -Futurama
"Have a nice day, or not, the choice is yours." Tom Steiner
<Michael_V> or create a Borg collective and call it The 83+
<Michael_V> Lower your slide cases and prepare to be silent linked. Memory clears are futile. |
|
| Back to top |
|
|
rivereye

Future Admin

Joined: 16 Mar 2005 Posts: 5450 Location: Out Fishing
|
Posted: 06 Jun 2007 04:47:50 pm Post subject: |
|
|
man, seems like I am going to have some fun here.
As the guy edited his posts to combine them, I removed the extra ones now. _________________ I am the eye of the river
>(<')
 |
|
| Back to top |
|
|
Super Speler

Advanced Member

Joined: 12 Dec 2006 Posts: 248
|
Posted: 06 Jun 2007 04:50:18 pm Post subject: |
|
|
| Yay, I finished half the level decompressor in school today. |
|
| Back to top |
|
|
Sting::Ray

Advanced Member

Joined: 29 May 2007 Posts: 285 Location: The lesser-known Area 52
|
Posted: 06 Jun 2007 05:55:43 pm Post subject: |
|
|
Can't wait to see your entry!
I like things with external levels. _________________
 |
|
| Back to top |
|
|
olav_nordmann
Member

Joined: 27 Apr 2007 Posts: 121
|
Posted: 07 Jun 2007 10:51:06 am Post subject: |
|
|
| rivereye wrote: | | As the guy edited his posts to combine them, I removed the extra ones now. |
It should be an option to delete entrys for peoples who added them.
Oh ... there is already one... weeeeell... ... ... ... ...
My game uses a weird tequnich for the gravity, I'll tell it after the contest.
BTW, I have finished over half the levels of my game. _________________
 |
|
| Back to top |
|
|
Cano
Newbie

Joined: 07 Jun 2007 Posts: 2
|
Posted: 07 Jun 2007 02:17:42 pm Post subject: |
|
|
| KermMartian wrote: | | The Tari wrote: | My idea involves projectile physics. 'nuff said.
What are the guidelines for assembly entries? Any specific shell it must run under/guidelines for routines which may be used? | No specific shell. z80 calculators (TI-82/83/83+/84+) are all applicable. |
Hi, im new to cemetch. I'm considering taking part in this contest, and i was wondering if we could make a program for the 86 since it's part of the Z80 family. |
|
| Back to top |
|
|
haveacalc

Power User

Joined: 07 Sep 2006 Posts: 355 Location: Heck if I know.
|
Posted: 07 Jun 2007 02:21:33 pm Post subject: |
|
|
BASIC or Assembly, you mean? _________________
 |
|
| Back to top |
|
|
elfprince13

OVER NINE THOUSAND!

Joined: 23 May 2005 Posts: 10247 Location: A galaxy far far away......
|
Posted: 07 Jun 2007 02:23:50 pm Post subject: Re: Cemetech Contest #4 |
|
|
| rivereye wrote: | | All entries will be graded on an 84+ SE, so keep this in consideration. The contest is open to pure BASIC and pure ASM (no BASIC + ASM libraries). |
my *guess* would be not, but we'll wait and see if Kerm or Rivereye have access to an 86. _________________ StickFigure Graphic Productions || VSHI: Vermont Sustainable Heating Initiative
 |
|
| Back to top |
|
|
bfr
Advanced Member

Joined: 17 Jun 2006 Posts: 240
|
|
| Back to top |
|
|
Cano
Newbie

Joined: 07 Jun 2007 Posts: 2
|
Posted: 07 Jun 2007 03:07:32 pm Post subject: |
|
|
| haveacalc wrote: | | BASIC or Assembly, you mean? |
Assembly |
|
| Back to top |
|
|
rivereye

Future Admin

Joined: 16 Mar 2005 Posts: 5450 Location: Out Fishing
|
Posted: 07 Jun 2007 03:10:04 pm Post subject: |
|
|
the only problem is, I don't have access to an 86, so sorry there.
and bfr: it would be an advantage, I would prefer if you start on a new one. _________________ I am the eye of the river
>(<')
 |
|
| Back to top |
|
|
haveacalc

Power User

Joined: 07 Sep 2006 Posts: 355 Location: Heck if I know.
|
Posted: 07 Jun 2007 03:27:45 pm Post subject: |
|
|
That's not very fair though. Harrrierfalcon's been working on Metroid Pi for a while. Calc84maniac had been working on Project M a week before the contest started. Sure, it puts the rest of us at a disadvantage, but the whole point of the contest is to produce good games, right? _________________
 |
|
| Back to top |
|
|
olav_nordmann
Member

Joined: 27 Apr 2007 Posts: 121
|
Posted: 07 Jun 2007 03:31:42 pm Post subject: |
|
|
For everybody who not are sure what a game MUST contain to be a platformer, here is some info I found on Wikipedia. (http://en.wikipedia.org/wiki/Platform_game):
Platform game, or platformer, is a video game genre characterized by jumping to and from suspended platforms or over obstacles. It must be possible to control these jumps and to fall from platforms or miss jumps. The most common unifying element to these games is a jump button, but there are exceptions; other jump mechanics include swinging from extendable arms, as in Ristar or Bionic Commando, or bouncing from springboards or trampolines, as in Alpha Waves. Games where jumping is automated completely, such as The Legend of Zelda: Ocarina of Time, fall outside of the genre. _________________
 |
|
| Back to top |
|
|
haveacalc

Power User

Joined: 07 Sep 2006 Posts: 355 Location: Heck if I know.
|
Posted: 07 Jun 2007 03:35:32 pm Post subject: |
|
|
Well, that's completely incorrect. Pitfall! is a classic retro platformer, and one in which jumps cannot be controlled in midair. The same goes for Mario Brothers.
Edit: Shame on BBcode! It wouldn't let me use a text caption for the [url] tag with "http://en.wikipedia.org/wiki/Pitfall!". When just pasting http://en.wikipedia.org/wiki/Pitfall! alone, it leaves out the exclamation point. _________________
 |
|
| Back to top |
|
|
olav_nordmann
Member

Joined: 27 Apr 2007 Posts: 121
|
Posted: 07 Jun 2007 03:50:02 pm Post subject: |
|
|
| haveacalc wrote: | | Well, that's completely incorrect. Pitfall! is a classic retro platformer, and one in which jumps cannot be controlled in midair. The same goes for Mario Brothers. |
In the games you list, you can controll the jumps SOME by choose to run or stand still before jumping. That is enough to call it a platform game. _________________
 |
|
| Back to top |
|
|
haveacalc

Power User

Joined: 07 Sep 2006 Posts: 355 Location: Heck if I know.
|
Posted: 07 Jun 2007 03:56:12 pm Post subject: |
|
|
Your modified definition still excludes this from being a platformer, but it actually is a platformer. _________________
 |
|
| Back to top |
|
|
olav_nordmann
Member

Joined: 27 Apr 2007 Posts: 121
|
Posted: 07 Jun 2007 04:05:32 pm Post subject: |
|
|
| haveacalc wrote: | | Your modified definition still excludes [url=http://foon.co.uk//farcade/<font color=red>censored</font>-games/small.swf]this[/url] from being a platformer, but it actually is a platformer. |
Well, I found the deffenition on wikipedia. Everybody has their own limit for what a platform game is or not, there is also a lot of games who are on the edge between platformer or not platformer. but if you are making one, I suggest you try to follow the defenition to be on the safe side. _________________
 |
|
| Back to top |
|
|
haveacalc

Power User

Joined: 07 Sep 2006 Posts: 355 Location: Heck if I know.
|
Posted: 07 Jun 2007 04:28:12 pm Post subject: |
|
|
I'm still brainstorming for ideas. I'm just thankful that we have 'till the end of July. _________________
 |
|
| Back to top |
|
|
olav_nordmann
Member

Joined: 27 Apr 2007 Posts: 121
|
Posted: 07 Jun 2007 04:31:38 pm Post subject: |
|
|
Do you know if the objects in the game have to be ALL platforms, or can you make like a cave? _________________
 |
|
| Back to top |
|
|
|
Register to Join the Conversation
Have your own thoughts to add to this or any other topic? Want to ask a question, offer a suggestion, share your own programs and projects, upload a file to the file archives, get help with calculator and computer programming, or simply chat with like-minded coders and tech and calculator enthusiasts via the site-wide AJAX SAX widget? Registration for a free Cemetech account only takes a minute.
» Go to Registration page
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum
|
© Copyright 2000-2013 Cemetech & Kerm Martian :: Page Execution Time: 0.039384 seconds.
|