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tifreak8x

Guru

Joined: 16 Mar 2005 Posts: 9068 Location: Sol System
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Posted: 23 Apr 2007 10:48:12 am Post subject: What's next? |
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Just out of curiousity, what do you plan on workin on next?
Mobiletunes? Dark Shadow? A DCS version of Tetris?
I remember at one point you wanted to remake DS an asm game. I think it would pwn. And for Tetris, the DCS Icon, and the GUI would do some major pwning.  _________________ Projects: AOD Series: 70% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Look here for Assembly Resources. |
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55770 Location: Earth, Sol, Milky Way
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Posted: 23 Apr 2007 10:51:17 am Post subject: |
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Well, Tari's DCSizing ZTris, so I think I'll probably set up mt3 with a sweet GUI just to see how it looks. After that, I dunno. I'm not sure where I want to go next., _________________
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TsukasaZX

Corallian

Joined: 13 Mar 2007 Posts: 1226 Location: P4X-650
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Posted: 23 Apr 2007 10:55:01 am Post subject: |
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Why not ASM-ize the rest of Office DE? I'd enjoy having the whole suite in ASM on my calc (more excuses to be on my TI in class ) |
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55770 Location: Earth, Sol, Milky Way
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Posted: 23 Apr 2007 10:56:44 am Post subject: |
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To be honest, I don't see a huge use for things like Spreadsheet DE and Presentation DE. Seriously, is anyone actually doing complex spreadsheets or making presentations on their calc?  _________________
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tifreak8x

Guru

Joined: 16 Mar 2005 Posts: 9068 Location: Sol System
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Posted: 23 Apr 2007 10:58:55 am Post subject: |
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No, not to my knowledge, besides, those two programs are available for download from TI in Apps, so that would almost be... pointless.
Thinking Dark Shadow, maybe even a scorched earth clone would be awesome in ASM...
Or maybe you could work a bit more on source coder. Doesn't it have some problems that need tending to? _________________ Projects: AOD Series: 70% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Look here for Assembly Resources. |
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TsukasaZX

Corallian

Joined: 13 Mar 2007 Posts: 1226 Location: P4X-650
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Posted: 23 Apr 2007 11:01:47 am Post subject: |
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(Dang, tifreak8x posted before I could)
Well, there goes my only idea..... actually, a Paint DE in ASM would sound pretty good right now...... |
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55770 Location: Earth, Sol, Milky Way
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Posted: 23 Apr 2007 11:09:26 am Post subject: |
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| KeithJohansen wrote: | (Dang, tifreak8x posted before I could)
Well, there goes my only idea..... actually, a Paint DE in ASM would sound pretty good right now...... | Elfprince is making iPaint for DCS, which is what Paint DE would be, so... nix on that.  _________________
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TsukasaZX

Corallian

Joined: 13 Mar 2007 Posts: 1226 Location: P4X-650
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Posted: 23 Apr 2007 12:00:02 pm Post subject: |
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Looking forward to iPaint then....um....wouldn't that be a Macintosh rights infringement?
Hmm.... Well... I guess I really AM out of ideas. Mostly, my ideas have already been taken (you guys have made everything I've thought of so I don't really have to work anymore ) |
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Pseudoprogrammer

Awesomesauce

Joined: 12 Dec 2006 Posts: 890
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Posted: 25 Apr 2007 03:57:56 pm Post subject: |
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Eh, ideas from me are:
Somebody needs to make a link play FPS, doom style or something. That would pwn beyond anything.
A 3D maze program, and I dont mean like maze3DII , I mean like a 0 gravity maze that not only went left and right, but went up and down too, so instead of a square maze, it would be a cube maze. I played a counterstrike map like that once...
An ASM flight simulator would be nice...
Hmm... |
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55770 Location: Earth, Sol, Milky Way
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Posted: 25 Apr 2007 04:02:51 pm Post subject: |
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mobileTunes 3 is underway and making some solid progress. Woot. _________________
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Mexi1010
Power User

Joined: 06 Mar 2007 Posts: 492 Location: Home
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Posted: 25 Apr 2007 05:39:13 pm Post subject: |
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| KermMartian wrote: | | mobileTunes 3 is underway and making some solid progress. Woot. |
I can't wait for mobileTunes 3....I'm dying to see how good its going to be.
EDIT: Maybe some album art would be a nice add-in.  _________________
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55770 Location: Earth, Sol, Milky Way
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Posted: 25 Apr 2007 06:23:16 pm Post subject: |
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mt1 and mt2 supported in-song video and album art, but I think that might be overkill for mt3. Assume it's going to be pure tagged audio for now. _________________
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TheStorm

NOU!

Joined: 26 Mar 2007 Posts: 2375
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Posted: 25 Apr 2007 06:26:54 pm Post subject: |
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Agreed they are unneeded features I just want a wav. to mt3 converter. _________________
"Always code as if the person who will maintain your code is a maniac serial killer that knows where you live" -Unknown
"If you've done something right no one will know that you've done anything at all" -Futurama
"Have a nice day, or not, the choice is yours." Tom Steiner
<Michael_V> or create a Borg collective and call it The 83+
<Michael_V> Lower your slide cases and prepare to be silent linked. Memory clears are futile. |
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