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tifreak8x

Guru

Joined: 16 Mar 2005 Posts: 9059 Location: Sol System
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Posted: 05 Apr 2007 07:40:33 pm Post subject: DCS Icon Generator 1.3 |
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It seems that when I re-built the DCS Icon generator the first time, I missed defining Str1, so now that that is fixed, I present version 1.3 of the DCS Icon Generator.
DCS Icon Generator
(Thanks goes to KeithJohansen for the bug report) _________________ Projects: AOD Series: 70% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Look here for Assembly Resources. |
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Pseudoprogrammer

Awesomesauce

Joined: 12 Dec 2006 Posts: 890
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Posted: 05 Apr 2007 08:52:53 pm Post subject: |
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| Is the hex stored to a string? If so why not make it say 'Use the Rcl command on String X at the beginning of your program' |
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tifreak8x

Guru

Joined: 16 Mar 2005 Posts: 9059 Location: Sol System
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Posted: 05 Apr 2007 09:10:45 pm Post subject: |
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Watch the screenshot, at the bottom, says it is stored in Str1... _________________ Projects: AOD Series: 70% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Look here for Assembly Resources. |
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Pseudoprogrammer

Awesomesauce

Joined: 12 Dec 2006 Posts: 890
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Posted: 05 Apr 2007 09:12:34 pm Post subject: |
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| K. i think that would be a lot easier then copying down a hex code. |
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55736 Location: Earth, Sol, Milky Way
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Posted: 05 Apr 2007 09:21:32 pm Post subject: |
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Good job, Dan, I can't believe we didn't catch that.  _________________
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tifreak8x

Guru

Joined: 16 Mar 2005 Posts: 9059 Location: Sol System
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Posted: 05 Apr 2007 09:24:06 pm Post subject: |
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I took the liberty of submitting to ticalc already, so no need for you to do so. _________________ Projects: AOD Series: 70% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Look here for Assembly Resources. |
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55736 Location: Earth, Sol, Milky Way
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Posted: 05 Apr 2007 11:42:55 pm Post subject: |
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| tifreak8x wrote: | | I took the liberty of submitting to ticalc already, so no need for you to do so. | Excellent. I edited the news article to add the 300 article announcement and created a duplicate topic to discuss that aspect of this. _________________
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TheStorm

NOU!

Joined: 26 Mar 2007 Posts: 2375
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Posted: 06 Apr 2007 10:27:07 am Post subject: |
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hey is it possable to make this for 16x16 icons because their a lot harder to make, okay maybe not harder but more time consuming. _________________
"Always code as if the person who will maintain your code is a maniac serial killer that knows where you live" -Unknown
"If you've done something right no one will know that you've done anything at all" -Futurama
"Have a nice day, or not, the choice is yours." Tom Steiner
<Michael_V> or create a Borg collective and call it The 83+
<Michael_V> Lower your slide cases and prepare to be silent linked. Memory clears are futile. |
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tifreak8x

Guru

Joined: 16 Mar 2005 Posts: 9059 Location: Sol System
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TheStorm

NOU!

Joined: 26 Mar 2007 Posts: 2375
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Posted: 06 Apr 2007 10:50:24 am Post subject: |
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@tifreak8x bad link website cannot be found
<edit> Oh, yea, a suggestion would be to distribute this program with DCS6 when it is released.  _________________
"Always code as if the person who will maintain your code is a maniac serial killer that knows where you live" -Unknown
"If you've done something right no one will know that you've done anything at all" -Futurama
"Have a nice day, or not, the choice is yours." Tom Steiner
<Michael_V> or create a Borg collective and call it The 83+
<Michael_V> Lower your slide cases and prepare to be silent linked. Memory clears are futile. |
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Kllrnohj

PH34R |\/|3

Joined: 24 May 2005 Posts: 8189
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Posted: 06 Apr 2007 02:07:29 pm Post subject: |
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Did you try removing the comma? URL's don't usually end with commas - it is pretty obvious that he didn't mean for that to be included in the link... http://www.ticalc.org/archives/files/fileinfo/389/38904.html _________________ There are only two kinds of programming languages: those people always bitch about and those nobody uses. (Bjarne Stroustrup) |
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tifreak8x

Guru

Joined: 16 Mar 2005 Posts: 9059 Location: Sol System
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Posted: 06 Apr 2007 02:09:49 pm Post subject: |
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0x5, thanks kllrnohj, for catchin that  _________________ Projects: AOD Series: 70% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Look here for Assembly Resources. |
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comicIDIOT

Guru

Joined: 01 May 2006 Posts: 5105 Location: SFBA, California
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Posted: 10 Apr 2007 03:17:41 pm Post subject: |
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I remember making a post about this somewhere. Search TIFW, no luck, so possibly not.
But I have an error:
| Quote: |
Hey, I just noticed that there's an extra pixel in each icon. Right where I left the cursor from the Icon Generator. Anyway to fix that? I'd attempt to edit the HEX in my programs but I don't have a clue where it would be. XD |
Posted this in the RC4 topic. Hence the quotes. _________________
-Alex |
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tifreak8x

Guru

Joined: 16 Mar 2005 Posts: 9059 Location: Sol System
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Posted: 10 Apr 2007 03:20:07 pm Post subject: |
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Not entirely sure, but I will take a look this evening when I have a chance... I guess while I am at it, I could add support for the 16x16 icons...  _________________ Projects: AOD Series: 70% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Look here for Assembly Resources. |
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55736 Location: Earth, Sol, Milky Way
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Posted: 10 Apr 2007 03:21:50 pm Post subject: |
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Also add the " syntax! That's important to prevent weird overflow errors that occasionally crop up. _________________
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calc84maniac

Epic z80 roflpwner

Joined: 01 Aug 2006 Posts: 1503 Location: The ex-planet Pluto
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Posted: 10 Apr 2007 03:22:44 pm Post subject: |
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I thought DCS automatically puts in a quote... _________________ ~calc84maniac has spoken.
Projects:
TI-Boy SE
F-Zero
Super Mario (aka Project M) |
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tifreak8x

Guru

Joined: 16 Mar 2005 Posts: 9059 Location: Sol System
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Posted: 10 Apr 2007 03:23:36 pm Post subject: |
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What do you mean Kerm?? _________________ Projects: AOD Series: 70% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Look here for Assembly Resources. |
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55736 Location: Earth, Sol, Milky Way
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olav_nordmann
Member

Joined: 27 Apr 2007 Posts: 121
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Posted: 28 Apr 2007 07:31:11 pm Post subject: |
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| tifreak8x wrote: | Not entirely sure, but I will take a look this evening when I have a chance... I guess while I am at it, I could add support for the 16x16 icons...  |
I have done that for you (added fully support for 16*16 icons)... BTW, I have also added a loading function, and I fixed that extra pixel problem. _________________
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55736 Location: Earth, Sol, Milky Way
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Posted: 29 Apr 2007 09:41:07 am Post subject: |
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Yup, he uploaded it to the archives here. _________________
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