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clementop

Power User

Joined: 29 Mar 2006 Posts: 401 Location: San Luis Obispo
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Posted: 24 Feb 2007 05:23:26 pm Post subject: Menu Program |
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Hi, im looking for a graphic design for a menu i want to make.
I would like it to be a fast program and all the menus i make are a bit slow and i dont really feel like going thru all the programs at ticalc.org
if anyone could help me out that would be great.. _________________
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tifreak8x

Guru

Joined: 16 Mar 2005 Posts: 9057 Location: Sol System
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Posted: 24 Feb 2007 09:58:44 pm Post subject: |
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A little bit more information would be nice for this. _________________ Projects: AOD Series: 70% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Look here for Assembly Resources. |
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GangstaNerd

New Member

Joined: 19 Feb 2007 Posts: 76 Location: K-Zoo, MI
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Posted: 24 Feb 2007 10:16:33 pm Post subject: |
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I'm assuming he's talking about a menu on the graphscreen...but thats my guess as to the question. _________________ -GN
skype name is "gangstanerd" go figure.
hey guys....use this one...0x5
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clementop

Power User

Joined: 29 Mar 2006 Posts: 401 Location: San Luis Obispo
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Posted: 24 Feb 2007 10:42:57 pm Post subject: |
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yes. i am sorry for not providing enough details. It would be on the graph screen, otherwise i could use the simple menu( snippet.
It would include 5 options:
-Pre-cal
-Algebra 2
-Agenda
-Options
-Quit
could include graphics when you choose an option (like a sliding bar or whatnot)
if you need more details, just ask _________________
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tifreak8x

Guru

Joined: 16 Mar 2005 Posts: 9057 Location: Sol System
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Posted: 25 Feb 2007 10:52:44 am Post subject: |
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Well, I could easily create you one, would take me less than 15 minutes. Only problem is, I do not know what you want it to look like, nor do I know how you want the info to be stored for key presses to exit the loop, etc.
Want me to come up with one, and see what changes you would like done? _________________ Projects: AOD Series: 70% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Look here for Assembly Resources. |
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clementop

Power User

Joined: 29 Mar 2006 Posts: 401 Location: San Luis Obispo
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Posted: 25 Feb 2007 12:36:24 pm Post subject: |
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that would be totally awesome
i usually need help getting started, after that i can keep rolling _________________
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GangstaNerd

New Member

Joined: 19 Feb 2007 Posts: 76 Location: K-Zoo, MI
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Posted: 25 Feb 2007 02:28:38 pm Post subject: |
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whats the prob?
just place text on the screen using
text(
and use something that shows the user what option he has currently selected...eg.
"-->" and have the coordinates of that changed based on keypress...or have the options numbered.
Do u need help with design or coding? (I suppose that should've been my first q) _________________ -GN
skype name is "gangstanerd" go figure.
hey guys....use this one...0x5
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tifreak8x

Guru

Joined: 16 Mar 2005 Posts: 9057 Location: Sol System
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Posted: 25 Feb 2007 03:04:44 pm Post subject: |
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How does that work for you?? _________________ Projects: AOD Series: 70% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Look here for Assembly Resources. |
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clementop

Power User

Joined: 29 Mar 2006 Posts: 401 Location: San Luis Obispo
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Posted: 25 Feb 2007 03:14:30 pm Post subject: |
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ya thx that looks good..
i have a style that could go with that...ill post it on next hod on.. _________________
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tifreak8x

Guru

Joined: 16 Mar 2005 Posts: 9057 Location: Sol System
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Posted: 25 Feb 2007 03:29:17 pm Post subject: |
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Oh yes, I should mention that I exit the loop using 3->W, if you keep everything before the very last End statement, and use While loops, you can use that as the Lbl/Goto system  _________________ Projects: AOD Series: 70% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Look here for Assembly Resources. |
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clementop

Power User

Joined: 29 Mar 2006 Posts: 401 Location: San Luis Obispo
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Posted: 25 Feb 2007 03:54:14 pm Post subject: |
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how does this look?
(arrow being start menu and power being graph button exit) _________________
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tifreak8x

Guru

Joined: 16 Mar 2005 Posts: 9057 Location: Sol System
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Posted: 25 Feb 2007 04:01:53 pm Post subject: |
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looks pretty cool.
When you have the user drop the menu back down, you could have it simply revert back to W=1 to refresh the looks of the menu.
Also, Weregoose of UTI did a test, if you change the line A+6((K=34)(A<39)-(K=25)(A>15->A to A+6((K=34 and A<39)-(K=25 and A>15->A you will save a few bytes. The speed is very close to the same.
http://omnimaga.pastecode.com/15176 _________________ Projects: AOD Series: 70% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Look here for Assembly Resources. |
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Kllrnohj

PH34R |\/|3

Joined: 24 May 2005 Posts: 8189
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Posted: 25 Feb 2007 04:02:07 pm Post subject: |
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| clementop wrote: | how does this look?
(arrow being start menu and power being graph button exit) |
not gonna lie, that looks rather stupid as its a simple program, not an OS-replacement and/or shell... _________________ There are only two kinds of programming languages: those people always bitch about and those nobody uses. (Bjarne Stroustrup) |
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clementop

Power User

Joined: 29 Mar 2006 Posts: 401 Location: San Luis Obispo
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Posted: 25 Feb 2007 04:03:54 pm Post subject: |
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hey man...im working on becoming a better programmer...stop ripping...although that is cool that u were honest _________________
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clementop

Power User

Joined: 29 Mar 2006 Posts: 401 Location: San Luis Obispo
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Posted: 25 Feb 2007 04:15:17 pm Post subject: |
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allright....so the idea is kinda stupid..but if it were a shell program, (without the precal, alg2, etc) would the taskbar be allright in style?
ill try not to double post anymore.. _________________

Last edited by clementop on 25 Feb 2007 04:45:27 pm; edited 1 time in total |
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tifreak8x

Guru

Joined: 16 Mar 2005 Posts: 9057 Location: Sol System
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Posted: 25 Feb 2007 04:24:20 pm Post subject: |
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honestly, a shell program in BASIC is not the way to go. As a friendly suggestion, do not waste your time with it.
Also, if you have something else to add to a post, please use the edit button. That is, unless you have waited over 24 hours, then it would be ok to double post again. _________________ Projects: AOD Series: 70% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Look here for Assembly Resources. |
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rivereye

Future Admin

Joined: 16 Mar 2005 Posts: 5450 Location: Out Fishing
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Posted: 25 Feb 2007 04:28:31 pm Post subject: |
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The bar isn't a bad rendering, but the BASIC shell theme has been beaten around the bush thing to much. Also, as tifreak said, try not to double post. _________________ I am the eye of the river
>(<')
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GangstaNerd

New Member

Joined: 19 Feb 2007 Posts: 76 Location: K-Zoo, MI
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Posted: 25 Feb 2007 04:52:19 pm Post subject: |
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I agree with tifreak and rivereye. I made a shell program a few years back using a couple of asm libs and progs. It worked great but, afterwards it was like. OK, I made a shell...now what? Just that type of thing where there was nothing to do nor gain from it.
btw...clementop, when comparing your stats to mine...I take it your not a very active member...or you are just becoming an active member. _________________ -GN
skype name is "gangstanerd" go figure.
hey guys....use this one...0x5
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clementop

Power User

Joined: 29 Mar 2006 Posts: 401 Location: San Luis Obispo
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Posted: 25 Feb 2007 04:55:20 pm Post subject: |
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oh yeah..i created this account last year but i never got on until these last couple of weeks. i'm trying to be as active as possible.
yes, as a edited before, ill try not to double post..
i know how much the basic shell has been changed alot, but i thing it would be good experience. still, no gain, (except maybe some geek popularity at my school that has no idea how to even use a graphing calc)
here is how it would look like:
functions would be:
y= : start menu
window, zoom, trace, : creator
graph : exit _________________
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55733 Location: Earth, Sol, Milky Way
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Posted: 25 Feb 2007 05:27:06 pm Post subject: |
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That Start menu looks reeeally close to the Doors CS DCSMenu...concerns me a tad... _________________
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