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b-flat


Advanced Member


Joined: 01 Sep 2006
Posts: 225

Posted: 03 Sep 2006 03:57:49 pm    Post subject: Programs I am making/have made

I was wondering everyone thinks about my programs. I will load the others later. I hope the version of falldown I have on my computer is current Very Happy

All the code is optimized for the TI-84+SE, so many of the programs won't run as quickly on a TI-83+

I have Falldown (version 1.2???), but it takes a LONG time for it to generate a level. Help optimizing?

Mathprogram, version 2.1 (attaching later), which includes:
Primefactorization
TestPrime
Radical Simplifier
Roman Numeral to Decimal
Degrees between Hands on a clock (also draws the clock)
GCD
LCM
Modular simplifier
Geometric Mean
Arithmetic Mean
Probably some more stuff I forgot
list of first 999 primes

Cave, version 1.2? (attaching later)
you fly through a cave. Saves the difficulty you choose, has 6 difficulties, each with separate highscore, and ranking.

Stick RPG (fixing bug with version 1.0 right now)
same as internet game


Please tell me what you think.

Thanks!

Umm, how do you attach a file? I can't find the button...
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alex10819


Cemetech Civility Maintenance SuperMod


Joined: 01 Apr 2005
Posts: 2574
Location: None.

Posted: 03 Sep 2006 04:48:23 pm    Post subject:

You can't attach a file because you dont have the required permissions Wink

I'd recommend just putting in links to the files at ticalc, because honestly, uploading is irritating. meh.
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KermMartian


Site Admin


Joined: 14 Mar 2005
Posts: 55733
Location: Earth, Sol, Milky Way

Posted: 03 Sep 2006 07:54:20 pm    Post subject:

Do you have a ticalc.org profile by any chance? And no, phpBB doesn't have file uploads without a mod.
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alex10819


Cemetech Civility Maintenance SuperMod


Joined: 01 Apr 2005
Posts: 2574
Location: None.

Posted: 03 Sep 2006 07:58:04 pm    Post subject:

Meh. I'm Gmod and cant upload. (not that i have anything to upload)
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Kllrnohj


/=\ PH34R |\/|3


Joined: 24 May 2005
Posts: 8189

Posted: 03 Sep 2006 10:45:38 pm    Post subject:

alex10819 wrote:
Meh. I'm Gmod and cant upload. (not that i have anything to upload)


I think Kerm meant a phpBB mod, not a moderator on the forums Razz (file uploads)
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alex10819


Cemetech Civility Maintenance SuperMod


Joined: 01 Apr 2005
Posts: 2574
Location: None.

Posted: 03 Sep 2006 10:47:19 pm    Post subject:

Oh, oops. i thought i'd seen attached files before on phpbb. I was wrong. nooby me.
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elfprince13


OVER NINE THOUSAND!


Joined: 23 May 2005
Posts: 10225
Location: A galaxy far far away......

Posted: 04 Sep 2006 08:23:28 am    Post subject:

alex10819 wrote:
Oh, oops. i thought i'd seen attached files before on phpbb. I was wrong. nooby me.


you have seen them, its just that it requires a MOD to be installed Wink

@b-flat: post a link to your ticalc.org author profile.`
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calc84maniac


Epic z80 roflpwner


Joined: 01 Aug 2006
Posts: 1503
Location: The ex-planet Pluto

Posted: 04 Sep 2006 09:59:45 am    Post subject:

Do your LCM and GCF programs support fractions? Because I made one that does...


200 post countdown status...
2 more posts...

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Projects:
TI-Boy SE
F-Zero
Super Mario (aka Project M)
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b-flat


Advanced Member


Joined: 01 Sep 2006
Posts: 225

Posted: 04 Sep 2006 05:49:17 pm    Post subject:

Hmm, I think they kind of support fractions, but I will have to make sure it works correctly. If not, I will just add a new function that will support them.

Also, I will create a profile on ticalc.org and post my programs their. The username will also be b-flat.

Programs I am creating:
Maze 75% complete
This is a 24*16 maze, where you collect 5 stars in the least amount of time. Fast loading time on the graph screen, and I use strings so each level only takes 391 bytes!
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Sage Orator


Advanced Member


Joined: 04 Aug 2006
Posts: 185

Posted: 04 Sep 2006 05:55:19 pm    Post subject:

So the maze has ASCII graphics? Sounds pretty good.
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b-flat


Advanced Member


Joined: 01 Sep 2006
Posts: 225

Posted: 04 Sep 2006 06:06:25 pm    Post subject:

No, actually, the program is a black and white maze, with 4x4 pixels to each square. You are a little cross thingie that moves around and tries to collect stars in the shortest possible amount of time. I don't really know how I should end up making the program, because it might not be that fun to just move around a maze & collect stars that are at a random location in the maze. I might release a later version that has multiple types of squares to move on, like random movement tiles, and stuff like that.

I will need feedback from this basic version to know what to put in the later version (this is just the beta). The 75% is because I have only made 1 level, and I still have a slight bug with placing the stars (some randomly don't show up). I should have it completed by Wednesday and load it onto ticalc.org. I should have the link to my profile and some programs in it up by tomorrow night (possibly sooner).
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calc84maniac


Epic z80 roflpwner


Joined: 01 Aug 2006
Posts: 1503
Location: The ex-planet Pluto

Posted: 04 Sep 2006 09:57:35 pm    Post subject:

b-flat wrote:
I still have a slight bug with placing the stars (some randomly don't show up).

Could it be that you are placing some on top of others?
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Projects:
TI-Boy SE
F-Zero
Super Mario (aka Project M)
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b-flat


Advanced Member


Joined: 01 Sep 2006
Posts: 225

Posted: 05 Sep 2006 02:15:42 pm    Post subject:

While that is possible sometimes, on average, 2-3 of 5 possible starts show up. I know that the location of the stars being placed is correct because I just place them at a random location in the string that contains what everything is. Actually, the way the string is built, it will only replace a 0, with 1 being wall and 2 being a star, so they can't be on top of each other, actually. I haven't really looked into it much yet, but I will do so as soon as I finish submitting the correct version of my math program to ticalc.org (forgot to include a list).

I also have to change the timing feature because I forgot that only the TI-84+SE has a clock, which is what I was using to time it.
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