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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55883 Location: Earth, Sol, Milky Way
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Posted: 09 Jul 2006 09:40:44 am Post subject: |
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Actually, lafferjm, don't bother. I duplicated the error. Strangely enough, it has to do with the new SAX feature I added. Easy enough to fix, hopefully. _________________
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55883 Location: Earth, Sol, Milky Way
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Posted: 09 Jul 2006 02:27:38 pm Post subject: |
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*bump* Bug fixed, and at the same time fixed a similar bug whereby SAX would disappear while using SC2. _________________
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something1990

Supreme Commander of the Asgard Fleet

Joined: 12 Jan 2006 Posts: 1144 Location: Orilla
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Posted: 09 Jul 2006 10:31:08 pm Post subject: |
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I'm still having problems with that bug.
EDIT: Never mind. It acted buggy at first, but a reload fixed that. It must've been Opera. _________________ Check the links:
Please help save Stargate SG-1. |
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55883 Location: Earth, Sol, Milky Way
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Posted: 09 Jul 2006 11:12:33 pm Post subject: |
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The problem was in an associated Javascript file, so refreshing reloaded the JS file. _________________
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CalcMan06

New Member

Joined: 21 Jun 2006 Posts: 95
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Posted: 12 Jul 2006 08:05:45 pm Post subject: |
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If you have matrices in your program in the Source Coder, then, for example, "[A]" will be optimized to "[A". _________________
(MUST GET THAT SOFTY KREEM!) |
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55883 Location: Earth, Sol, Milky Way
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Posted: 13 Jul 2006 12:19:22 am Post subject: |
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| CalcMan06 wrote: | | If you have matrices in your program in the Source Coder, then, for example, "[A]" will be optimized to "[A". | ROFL, now there's something to fix! _________________
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c_plus_plus
Newbie

Joined: 19 Jun 2006 Posts: 13
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Posted: 22 Aug 2006 10:20:57 pm Post subject: |
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| optimized message still doesnt work. The optimized message says that there was an increace in the number of bytes. It seems that it is counting the parts that it is removeing along with the parts it is adding. I see you fixed the list bug. |
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55883 Location: Earth, Sol, Milky Way
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Posted: 22 Aug 2006 10:30:55 pm Post subject: |
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| c_plus_plus wrote: | | optimized message still doesnt work. The optimized message says that there was an increace in the number of bytes. It seems that it is counting the parts that it is removeing along with the parts it is adding. I see you fixed the list bug. | Yeah, I thought I got that nipped in the bud, but people have been saying it recurred. Bah humbug. _________________
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tifreak8x

Guru

Joined: 16 Mar 2005 Posts: 9104 Location: Sol System
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Posted: 06 Sep 2006 07:18:18 am Post subject: |
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Just FYI, When parsing a program, it no longer displays the name of the program next to the arrow... Just thought you would like to know... _________________ Projects: AOD Series: 70% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Look here for Assembly Resources. |
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55883 Location: Earth, Sol, Milky Way
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Posted: 06 Sep 2006 07:39:19 am Post subject: |
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| tifreak8x wrote: | | Just FYI, When parsing a program, it no longer displays the name of the program next to the arrow... Just thought you would like to know... | Yup, I've been slowly integrating multicalc support, so things may work on and off. All the major functionality should still be there though. _________________
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tifreak8x

Guru

Joined: 16 Mar 2005 Posts: 9104 Location: Sol System
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Posted: 06 Sep 2006 09:58:31 am Post subject: |
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Hmm, which calcs are you shooting to have SC parse? _________________ Projects: AOD Series: 70% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Look here for Assembly Resources. |
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55883 Location: Earth, Sol, Milky Way
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Posted: 06 Sep 2006 10:17:06 am Post subject: |
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73, 82, 83, 83+, 83+SE, 84+, 84+SE, 86, 89, 92, V200.
Edit: fixed that name issue. _________________
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tifreak8x

Guru

Joined: 16 Mar 2005 Posts: 9104 Location: Sol System
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Posted: 06 Sep 2006 12:04:49 pm Post subject: |
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Ah, cool. Maybe once that gets completed, you will get more people to use it. ^.^ Then maybe people will like you more.  _________________ Projects: AOD Series: 70% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Look here for Assembly Resources. |
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55883 Location: Earth, Sol, Milky Way
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Posted: 14 Sep 2006 09:03:10 am Post subject: |
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Hey now....
Anyway, I'll be doing some random updates, but major progress probably won't occur until I finish DCS6, as I said on UTI. _________________
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MDR Falcon
New Member

Joined: 15 Jun 2006 Posts: 92
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Posted: 02 Nov 2006 07:06:50 pm Post subject: |
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Whenever I click "Save And Export", it gives me a ton of errors on every line of my program. I know that my program is okay though because I programmed it on calc and then parsed it using Sourcecoder.
Here's the first few lines of code:
Code: :"FALLING PIXEL v1.0/83+
:ClrDraw:AxesOff:FnOff
:0→Xmin:94→Xmax
:{-}62→Ymin:0→YMax
Here's the first few lines of errors:
Error on line 0 at "...1...".
Error on line 0 at "..."FALLING PIXEL v1.0/83+<BR>:ClrDraw:Ax...".
Error on line 0 at "...FALLING PIXEL v1.0/83+<BR>:ClrDraw:Axe...".
Error on line 0 at "...ALLING PIXEL v1.0/83+<BR>:ClrDraw:Axes...".
Help please? Thanks. |
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55883 Location: Earth, Sol, Milky Way
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Posted: 02 Nov 2006 07:09:06 pm Post subject: |
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>.< Drat, I forgot to fix the exporter again after I added partial TI-89 support. How important is it? _________________
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MDR Falcon
New Member

Joined: 15 Jun 2006 Posts: 92
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Posted: 02 Nov 2006 07:15:12 pm Post subject: |
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It's not real important to me that it gets fixed right now, more an issue of convenience (I don't have much time to program this week anyway). But it's been doing that for about a week now and I thought maybe you were just working on it or something. But yeah... Sourcecoder is awesome and it would be great if you could get it fixed sometime.
Thanks again. |
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55883 Location: Earth, Sol, Milky Way
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Posted: 02 Nov 2006 07:19:34 pm Post subject: |
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OK, I'll see what I can do tonight on it. I was still jiggering all of the new functions into place over the old framework, so there are probably other areas too that are still buggy. _________________
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Eeems

Super-Expert

Joined: 22 Jan 2009 Posts: 832 Location: Edmonton, Alberta
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Posted: 20 May 2009 07:09:37 pm Post subject: |
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ok, I had a small error when I tried to make it indent my program, it added 2 at certain points where the 'If' was on a different line then the 'Then'...it kind of messed me up because I thought that I had forgot a few 'End's...well just to let you know, I would post the code as an example but I don't have it anymore... _________________
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55883 Location: Earth, Sol, Milky Way
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Posted: 20 May 2009 09:21:00 pm Post subject: |
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| Eeems wrote: | | ok, I had a small error when I tried to make it indent my program, it added 2 at certain points where the 'If' was on a different line then the 'Then'...it kind of messed me up because I thought that I had forgot a few 'End's...well just to let you know, I would post the code as an example but I don't have it anymore... | OK, I will check that out. Did it still tell you that the number of Ends was correct though? _________________
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