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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55736 Location: Earth, Sol, Milky Way
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Posted: 23 Jun 2006 09:56:02 pm Post subject: |
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That's very easy. Black = 1, other = 0. Send me a PM to remind me, and I'll write it up tomorrow. _________________
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tifreak8x

Guru

Joined: 16 Mar 2005 Posts: 9059 Location: Sol System
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foamy3

Official Cemetech Fuel Transfer Engineer
Joined: 14 Dec 2005 Posts: 2190 Location: PA
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Posted: 24 Jun 2006 05:39:25 am Post subject: |
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Wow. Did you do that by hand? _________________
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tifreak8x

Guru

Joined: 16 Mar 2005 Posts: 9059 Location: Sol System
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Posted: 24 Jun 2006 08:23:47 am Post subject: |
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The Process:
Those are 32x32 icon sprites from Fire Red/Leaf Green.
I open them up in Paint, and set the zoom to 800%, and then turn on the grid. Then I mark off every 4 pixels at the top and bottom, and then start converting to hex. Takes 15-20 minutes per sprite, since I recheck everything.
I take it you like?  _________________ Projects: AOD Series: 70% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Look here for Assembly Resources. |
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Harq
Calculator Deity

Joined: 15 May 2006 Posts: 1857 Location: Elsewhere
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Posted: 24 Jun 2006 10:38:42 am Post subject: |
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Wow, I bet a script to do the rest for you would be welcomed! Otherwise it could take you days! _________________ Any fool can use a computer. Many do.
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tifreak8x

Guru

Joined: 16 Mar 2005 Posts: 9059 Location: Sol System
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Posted: 24 Jun 2006 11:43:10 am Post subject: |
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Well, if I did 2 per day, it would take nearly 3 months. I wouldn't want to try to press too hard, or I might get sick to death of doing it, and want to work on something else again. So yes, that script would be most welcome!
TI-Bank has also been very supportive of this project, though some say they would like to see graphics, instead of ascii... I told them that they would just have to enjoy what is there for now...
I just thought of a problem... what about the eyes?? They are not always black... _________________ Projects: AOD Series: 70% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Look here for Assembly Resources. |
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Harq
Calculator Deity

Joined: 15 May 2006 Posts: 1857 Location: Elsewhere
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Posted: 24 Jun 2006 01:56:27 pm Post subject: |
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You could probably do the eyes manually, it would probably take 1-2 minutes each for the eyes. _________________ Any fool can use a computer. Many do.
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55736 Location: Earth, Sol, Milky Way
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Posted: 24 Jun 2006 04:55:02 pm Post subject: |
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Yeah, you need a script. I started writing it; it should be done in an hour or two. _________________
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tifreak8x

Guru

Joined: 16 Mar 2005 Posts: 9059 Location: Sol System
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Posted: 24 Jun 2006 08:56:37 pm Post subject: |
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| Harq wrote: | | You could probably do the eyes manually, it would probably take 1-2 minutes each for the eyes. |
ROFL!!!
It takes a lil longer, to figure out which line is what, and then you have to make sure you do the correct adjustments... There are also pixels that are a super dark grey, that are part of the outline. _________________ Projects: AOD Series: 70% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Look here for Assembly Resources. |
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Harq
Calculator Deity

Joined: 15 May 2006 Posts: 1857 Location: Elsewhere
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Posted: 24 Jun 2006 09:24:08 pm Post subject: |
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I was going to point out that the outlines were sometimes gray (look at the first pic you posted, the lower outline is darkgrey, maybe Kerm shoul fill in dark shades of gray?). _________________ Any fool can use a computer. Many do.
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55736 Location: Earth, Sol, Milky Way
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Posted: 24 Jun 2006 11:04:07 pm Post subject: |
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How about R+G+B > $7f*3 = white, <$80*3 = black. _________________
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tifreak8x

Guru

Joined: 16 Mar 2005 Posts: 9059 Location: Sol System
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Posted: 24 Jun 2006 11:29:39 pm Post subject: |
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I honestly dunno... I finished yet another Pokemon sprite. I will try to post it tommorrow... _________________ Projects: AOD Series: 70% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Look here for Assembly Resources. |
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55736 Location: Earth, Sol, Milky Way
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Posted: 25 Jun 2006 09:12:25 am Post subject: |
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Fair enough; I'll do some more work on that script today. I was exhausted yesterday, so I'm afraid I didn't get to finish it, _________________
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tifreak8x

Guru

Joined: 16 Mar 2005 Posts: 9059 Location: Sol System
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Posted: 25 Jun 2006 10:24:09 am Post subject: |
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0x5, if you don't get it done, dont sweat it.
Workin on the GUI part of the items menu... This ought to be fun...  _________________ Projects: AOD Series: 70% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Look here for Assembly Resources. |
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55736 Location: Earth, Sol, Milky Way
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Posted: 25 Jun 2006 10:26:43 am Post subject: |
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Don't worry, I can definitely do it; I'll work on it early this afternoon, and it really shouldn't take that long. _________________
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tifreak8x

Guru

Joined: 16 Mar 2005 Posts: 9059 Location: Sol System
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Posted: 25 Jun 2006 09:22:57 pm Post subject: |
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This is a screenshot of the item screen. The bottom box is for an icon for the TM/HM, but I need to make one that is decent first.
The little 6 pixel long space at the bottom of each icon is where the indicator will go, to denote which section you are on. _________________ Projects: AOD Series: 70% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Look here for Assembly Resources. |
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55736 Location: Earth, Sol, Milky Way
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Posted: 25 Jun 2006 10:38:04 pm Post subject: |
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Very, very nice. I hope my script will help once we can get that little bug straightened out... _________________
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tifreak8x

Guru

Joined: 16 Mar 2005 Posts: 9059 Location: Sol System
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Posted: 26 Jun 2006 02:18:18 pm Post subject: |
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Spellshaper gave me an awesome CD icon image, for that last slot, so I should have the newer screenie tonight. Hopefully, I might even have the item displayer even going tonight. _________________ Projects: AOD Series: 70% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Look here for Assembly Resources. |
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CalcMan06

New Member

Joined: 21 Jun 2006 Posts: 95
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Posted: 26 Jun 2006 03:30:03 pm Post subject: |
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Wow, very nice! I give it a Where's the game? Is it on the internet yet? I wanna play.... But I know that something like this is going to take a while. However, I still wanna play! _________________
(MUST GET THAT SOFTY KREEM!) |
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tifreak8x

Guru

Joined: 16 Mar 2005 Posts: 9059 Location: Sol System
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Posted: 26 Jun 2006 08:18:27 pm Post subject: |
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http://www.ticalc.org/archives/files/fileinfo/382/38297.html
That be a tech demo of the game thus far, at like 2% completed. I have gotten more done, but nothing has been uploaded for playing.
Well, I have it now to where it displays 9 items on the screen, and the amount of each item, except it will not show the name of the first item. This should be fixed soon. I will post an animated screenshot once that is fixed, and the cursor system is going.
Edit, I believe I have gotten the bug taken down, using a different method than I was wanting to, but ohwell, it works. Now to build the cursor system into the game... _________________ Projects: AOD Series: 70% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Look here for Assembly Resources. |
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