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tifreak8x


Guru


Joined: 16 Mar 2005
Posts: 9104
Location: Sol System

Posted: 19 Mar 2006 10:44:24 am    Post subject: RPG Starter kit updated!

That's right, I have finally gotten around to adding to the developers guide, and am currently updating ticalc and calcgames with my newer file. you can of course already get the file from my archives: http://tifreakware.calcgames.org/83plbmisc.htm

Check out the new dev guide and tell me what you think! Wink
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Projects: AOD Series: 70% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

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Radical Pi


Member


Joined: 22 Jan 2006
Posts: 137
Location: Here!

Posted: 19 Mar 2006 10:53:01 am    Post subject:

I've been waiting for this day for months! Laughing Laughing Laughing
I have to check it out!
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tifreak8x


Guru


Joined: 16 Mar 2005
Posts: 9104
Location: Sol System

Posted: 19 Mar 2006 11:04:29 am    Post subject:

0x5, sorry. Wink I have begun to start prioritizing my projects, so I can get some of them completed...
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Projects: AOD Series: 70% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

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Radical Pi


Member


Joined: 22 Jan 2006
Posts: 137
Location: Here!

Posted: 19 Mar 2006 11:11:58 am    Post subject:

I say this needs a news article on your home page.
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tifreak8x


Guru


Joined: 16 Mar 2005
Posts: 9104
Location: Sol System

Posted: 19 Mar 2006 11:16:34 am    Post subject:

Currently workin on it. Wink
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Projects: AOD Series: 70% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

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KermMartian


Site Admin


Joined: 14 Mar 2005
Posts: 55882
Location: Earth, Sol, Milky Way

Posted: 19 Mar 2006 01:40:14 pm    Post subject:

Haha, congrats, Daniel. Is it all this recent usage of it that prompted the update?
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tifreak8x


Guru


Joined: 16 Mar 2005
Posts: 9104
Location: Sol System

Posted: 19 Mar 2006 06:16:23 pm    Post subject:

The emails wanting better descriptions on how stuff works. Smile
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Projects: AOD Series: 70% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

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KermMartian


Site Admin


Joined: 14 Mar 2005
Posts: 55882
Location: Earth, Sol, Milky Way

Posted: 20 Mar 2006 02:04:01 pm    Post subject:

Laughing How many did you get, besides the noise abhout it here?
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tifreak8x


Guru


Joined: 16 Mar 2005
Posts: 9104
Location: Sol System

Posted: 20 Mar 2006 03:32:59 pm    Post subject:

Oh, I got 10 or 15 emails wanting to know how to do certain things... They were explained in the original readme, but I guess because it didn't look good, or was hard to read, people paid it little mind... I hope the new layout of the guide helps people... Smile
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Projects: AOD Series: 70% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

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lafferjm


Calculator Deity


Joined: 14 Mar 2006
Posts: 1530
Location: at my house

Posted: 09 Sep 2008 03:52:31 pm    Post subject:

Sorry to necro post but i visited ticalc today and saw a program called rpgsdk, and it sounded a lot like yours so i decided to look at it and see what might be different. As it turns out, pretty much everything is the same, feature wise. I also noticed that almost all of the program names were the same. Seeing as they were almost the same i decided to run the zga program in each folder through source coder. Surprisingly the code was almost identical. I am not saying that the author copied your source and called it his own but you may want to look into it.

Links:

TiFreak's
Other guy's
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KermMartian


Site Admin


Joined: 14 Mar 2005
Posts: 55882
Location: Earth, Sol, Milky Way

Posted: 09 Sep 2008 03:55:56 pm    Post subject:

Yup, tifreak emailed him. He also included a verbatim copy of Doors CS, which is against the EULA.
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swivelgames


Transient Squash


Joined: 27 Sep 2005
Posts: 2345
Location: On the planet called Earth

Posted: 09 Sep 2008 07:41:15 pm    Post subject:

Hmm, page doesn't seem to exist anymore, 0x5...
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KermMartian


Site Admin


Joined: 14 Mar 2005
Posts: 55882
Location: Earth, Sol, Milky Way

Posted: 09 Sep 2008 09:29:44 pm    Post subject:

Yup, tifreakware.calcgames.org has gone the way of cemetech.designerz-core.com and www.geocities.com/kerm_martian. Razz
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swivelgames


Transient Squash


Joined: 27 Sep 2005
Posts: 2345
Location: On the planet called Earth

Posted: 09 Sep 2008 10:25:51 pm    Post subject:

So sad... *cries*
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KermMartian


Site Admin


Joined: 14 Mar 2005
Posts: 55882
Location: Earth, Sol, Milky Way

Posted: 09 Sep 2008 10:27:31 pm    Post subject:

swivelgames wrote:
So sad... *cries*
Oooooh, but look at this! http://www.geocities.com/kermmartian/
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swivelgames


Transient Squash


Joined: 27 Sep 2005
Posts: 2345
Location: On the planet called Earth

Posted: 09 Sep 2008 10:38:37 pm    Post subject:

ROFL, nice! Hahaha.

I remember that theme too Razz

That theme isn't too old, is it? ^^,
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tifreak8x


Guru


Joined: 16 Mar 2005
Posts: 9104
Location: Sol System

Posted: 10 Sep 2008 08:11:07 pm    Post subject:

lafferjm wrote:
Sorry to necro post but i visited ticalc today and saw a program called rpgsdk, and it sounded a lot like yours so i decided to look at it and see what might be different. As it turns out, pretty much everything is the same, feature wise. I also noticed that almost all of the program names were the same. Seeing as they were almost the same i decided to run the zga program in each folder through source coder. Surprisingly the code was almost identical. I am not saying that the author copied your source and called it his own but you may want to look into it.

Links:

TiFreak's
Other guy's


Yeah, I emailed him, and he was supposed to put me as coauthor. And I am saying he said he created the code, according to the readme: "Created By: Daniel Muckerman"

I am going to put in the inappropriate boxes that these programs are mine, and I want them deleted for him taking them from me. It annoys me so...
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Projects: AOD Series: 70% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

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KermMartian


Site Admin


Joined: 14 Mar 2005
Posts: 55882
Location: Earth, Sol, Milky Way

Posted: 10 Sep 2008 08:14:45 pm    Post subject:

I already reported one of them as a dupe of the other one.
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tifreak8x


Guru


Joined: 16 Mar 2005
Posts: 9104
Location: Sol System

Posted: 11 Sep 2008 04:03:31 pm    Post subject:

Well, I shipped MV an email, hopefully get things straightened out.
_________________
Projects: AOD Series: 70% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Look here for Assembly Resources.
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swivelgames


Transient Squash


Joined: 27 Sep 2005
Posts: 2345
Location: On the planet called Earth

Posted: 12 Sep 2008 01:02:41 am    Post subject:

Wow, his looks very similar to mine. I had two versions though, one had gravity and you could jump (so it was a scroller) and the other was flat Razz

I don't think I have those anymore but I know I posted something about it or talked to Kerm about it one time. I had a bunch of different tools I made for them too, like a map editor and stuff like that. Mostly it was just a maze though ^^,

And I hadn't quite finished the ability to have a map size bigger then 8x16 before I lost the code =/
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