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KermMartian


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Posted: 13 Mar 2006 09:29:48 am    Post subject:

Yup, you can store up to 14 digits in any real or complex part; it displays only 12, but you can access up to 14 from a prog.
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elfprince13


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Posted: 13 Mar 2006 09:48:41 am    Post subject:

which would make it faster to just use 2 reals.
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KermMartian


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Posted: 13 Mar 2006 10:04:36 am    Post subject:

Eh, generally. However, you can save a couple of bytes by using complex instead of real numbers for 1 list instead of 2.
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elfprince13


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Posted: 13 Mar 2006 01:07:02 pm    Post subject:

that is handy Very Happy
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KermMartian


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Posted: 13 Mar 2006 01:08:57 pm    Post subject:

If you take a look at the latest released beta of Brix Builder, you'll see I did the polygon coordinates for it with that schema.
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elfprince13


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Posted: 13 Mar 2006 01:12:19 pm    Post subject:

cool. I personally like the extraction from a real trick better though.
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KermMartian


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Posted: 13 Mar 2006 01:15:09 pm    Post subject:

Yeah, that's not bad. One of the problems with the complex "compression" though is that it takes far too many clock cycles to extract the real(/cplx( parts.
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Kuro


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Posted: 13 Mar 2006 05:10:02 pm    Post subject:

They are still easier to manipulate than 12-digit real numbers.
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Radical Pi


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Posted: 13 Mar 2006 05:15:00 pm    Post subject:

I prefer the combinations of 10^() and fPart().
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Kuro


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Posted: 13 Mar 2006 05:23:23 pm    Post subject:

...Which together use the same number of clock cycles as ipart()/fpart().
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KermMartian


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Posted: 19 Mar 2006 02:00:19 pm    Post subject:

10^( uses slightly less, actually.
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Kuro


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Posted: 20 Mar 2006 04:02:56 pm    Post subject:

Confused I didn't know that. I may have to revise my tetris program now.
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