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tifreak8x

Guru

Joined: 16 Mar 2005 Posts: 9060 Location: Sol System
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Posted: 22 Jan 2006 06:04:37 pm Post subject: Doors CS Website |
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| News Item # 210 wrote: |
At last, I have gotten up the inspiration for making Doors CS its own website, not just a series of scattered pages around the Cemetech website. I decided to do this because as Doors CS and its related projects and protocols have expanded, I have found a need for a centralized place to organize all the data about the project. I would also like a single download page to resolve the diverse and largely outdated Doors CS download links scattered around the internet.
The new site, currently making great strides in development, contains a plethora of features intended to make Doors CS more accessible to end users and programmers alike, as well as to help me keep track of progress, feature requests, and bug reports. The entire system is built upon my custom phpBB-based CMS, so your Cemetech user account and gCn registration information will automatically be used to customize the site to your needs. Among the pages are an exhaustive listing of Doors CS features and history, explanative screenshots, a unified download page, a centralized database of all Doors CS documentation and tutorials, and a powerful tracker system to enable the automated submission and management of both bug reports and feature requests from the community.
In addition, Doors CS 5.4 continues to inch ever closer to completion as I attempt to find and correct several new bugs I discovered in my thorough beta-testing process. Two new bugs have been determined to only occur under execution on a hardware calculator as opposed to an emulator, and have been recorded on the new website. I shall keep everyone posted on the progress.
Doors CS website:
http://dcs.cemetech.net/
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rivereye

Future Admin

Joined: 16 Mar 2005 Posts: 5450 Location: Out Fishing
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Posted: 22 Jan 2006 06:41:37 pm Post subject: |
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looks good _________________ I am the eye of the river
>(<')
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Kllrnohj

PH34R |\/|3

Joined: 24 May 2005 Posts: 8189
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Posted: 22 Jan 2006 07:16:36 pm Post subject: |
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| rivereye wrote: | | looks good |
except for that theres 1) nothing really there and 2) some logos have DCS5, yet others have DCS 6
tracker's nice tho  _________________ There are only two kinds of programming languages: those people always bitch about and those nobody uses. (Bjarne Stroustrup) |
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Chipmaster

Mythical Hermit

Joined: 23 May 2005 Posts: 1858 Location: 37*16'05"N, 115*47'58"W
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Posted: 22 Jan 2006 08:07:29 pm Post subject: |
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Look under the history section. Apparently Kerm was doing this before he was born.
| History wrote: | 0.2.0 December 31, 1969 Transferred to the graphscreen.
0.1.0 December 31, 1969 Simple menued list of programs named Doors XP; all BASIC. |
_________________
Question your beliefs! |
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tifreak8x

Guru

Joined: 16 Mar 2005 Posts: 9060 Location: Sol System
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Posted: 22 Jan 2006 08:48:45 pm Post subject: |
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Hey, '69 is a good number...  _________________ Projects: AOD Series: 70% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Look here for Assembly Resources. |
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jpez

Underboss of Cemetech

Joined: 04 May 2005 Posts: 2774 Location: Seattle
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Posted: 22 Jan 2006 09:22:50 pm Post subject: |
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I always thought Kerm was born to make DCS, but I guess DCS was born to make Kerm. _________________
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rivereye

Future Admin

Joined: 16 Mar 2005 Posts: 5450 Location: Out Fishing
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Posted: 22 Jan 2006 09:43:00 pm Post subject: |
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what? _________________ I am the eye of the river
>(<')
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tifreak8x

Guru

Joined: 16 Mar 2005 Posts: 9060 Location: Sol System
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Posted: 22 Jan 2006 10:12:18 pm Post subject: |
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*Attempts to make a reply, and decides to just sit in a chair and look confused* _________________ Projects: AOD Series: 70% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Look here for Assembly Resources. |
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Chipmaster

Mythical Hermit

Joined: 23 May 2005 Posts: 1858 Location: 37*16'05"N, 115*47'58"W
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Posted: 22 Jan 2006 10:17:59 pm Post subject: |
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Rivereye, Read my post from above _________________
Question your beliefs! |
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55742 Location: Earth, Sol, Milky Way
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Posted: 22 Jan 2006 11:21:10 pm Post subject: |
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Ik, I didn't add datestamps yet. The empty pages are wips  _________________
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tifreak8x

Guru

Joined: 16 Mar 2005 Posts: 9060 Location: Sol System
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Posted: 23 Jan 2006 12:10:01 pm Post subject: |
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Question, will the dl link I have on my site become outdated as well? Should I make the links seperate, since you are branching the 83 and the 83+ versions off? _________________ Projects: AOD Series: 70% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Look here for Assembly Resources. |
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55742 Location: Earth, Sol, Milky Way
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Posted: 23 Jan 2006 12:12:17 pm Post subject: |
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Nope, they'll still be packaged in the same zip, but the TI-83 version within will be perpetually at 5.1.  _________________
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tifreak8x

Guru

Joined: 16 Mar 2005 Posts: 9060 Location: Sol System
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Posted: 23 Jan 2006 12:18:26 pm Post subject: |
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Good, that makes it a bit easier for me.  _________________ Projects: AOD Series: 70% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Look here for Assembly Resources. |
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55742 Location: Earth, Sol, Milky Way
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Posted: 23 Jan 2006 12:23:38 pm Post subject: |
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Feel free to point to the dl page if you want:
http://doorscs.cemetech.net/?p=dl
Oh, and I finished the history section. Admins will find they have some special powers within doorscs.cemetech.net...  _________________
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tifreak8x

Guru

Joined: 16 Mar 2005 Posts: 9060 Location: Sol System
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Posted: 23 Jan 2006 01:23:18 pm Post subject: |
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I shall take a look at the changes...
Looks good! I can't wait to see the finished pages.  _________________ Projects: AOD Series: 70% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Look here for Assembly Resources. |
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55742 Location: Earth, Sol, Milky Way
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Posted: 23 Jan 2006 01:38:31 pm Post subject: |
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Did you see the software box?
 _________________
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tifreak8x

Guru

Joined: 16 Mar 2005 Posts: 9060 Location: Sol System
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Posted: 23 Jan 2006 02:33:31 pm Post subject: |
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0x5, yeah I saw it. It is fairly unique, but you know n00bs will start askin where they can buy it at...  _________________ Projects: AOD Series: 70% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Look here for Assembly Resources. |
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55742 Location: Earth, Sol, Milky Way
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Posted: 23 Jan 2006 04:18:23 pm Post subject: |
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0x5, I kinda hope they do...  _________________
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Kllrnohj

PH34R |\/|3

Joined: 24 May 2005 Posts: 8189
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Posted: 23 Jan 2006 07:16:02 pm Post subject: |
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it would be nice if i could edit the tracker posts i've made....(like to say they were fixed or to add more info/updates as they are available)
just like it would also be nice if the DETAILS section had info like the time posted, last update, current status, etc... _________________ There are only two kinds of programming languages: those people always bitch about and those nobody uses. (Bjarne Stroustrup) |
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55742 Location: Earth, Sol, Milky Way
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Posted: 23 Jan 2006 08:06:57 pm Post subject: |
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Those are all in the db, I just need to code the frontend.  _________________
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