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KermMartian


Site Admin


Joined: 14 Mar 2005
Posts: 55760
Location: Earth, Sol, Milky Way

Posted: 19 Jan 2006 08:59:37 pm    Post subject: [Released] TicTacToe v2.0

Quote:
This is a complete, graphical remake of a game I programmed very early in my career but never released and subsequently misplaced. You play a standard game of 3x3 tictactoe against the calculator AI, which is optimized for both speed and intelligence. An integrated high score feature keeps track of the number of games won, lost, and tied. Doors CS 5.0+ compatible.


I remade it as an entry in the CalcHaven contest. Enjoy!

Download:
Tic Tac Toe v2.0

Quote:

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rivereye


Future Admin


Joined: 16 Mar 2005
Posts: 5450
Location: Out Fishing

Posted: 19 Jan 2006 09:32:37 pm    Post subject:

great, now I know I am going to lose that. Of course, we need to get the results of it first.

/me hopes there is still a chance
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KermMartian


Site Admin


Joined: 14 Mar 2005
Posts: 55760
Location: Earth, Sol, Milky Way

Posted: 19 Jan 2006 10:19:36 pm    Post subject:

Did you mean lose to that? Very Happy
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tifreak8x


Guru


Joined: 16 Mar 2005
Posts: 9063
Location: Sol System

Posted: 20 Jan 2006 11:09:17 am    Post subject:

I made a ttt game, but it was like 3000 bytes, and had an almost unbeatable AI. I had programmed it to predict most moves. Smile

Sadly, it was lost to a RAM clear /Curses MirageOS for being too much like Windows... 0x5
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Projects: AOD Series: 70% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

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KermMartian


Site Admin


Joined: 14 Mar 2005
Posts: 55760
Location: Earth, Sol, Milky Way

Posted: 20 Jan 2006 11:13:16 am    Post subject:

Yar...I lost Megaman, the complete series, not once but TWICE when it was completely done when I tried to link with MOS active *RAM Clear*. The third time was the charm. Crying
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tifreak8x


Guru


Joined: 16 Mar 2005
Posts: 9063
Location: Sol System

Posted: 20 Jan 2006 11:21:10 am    Post subject:

0x5, I actually wanted to make a Mega man game, but, I looked at my projects list and thought: Yeah... that aint gonna happen for a little while... Laughing

Anywho, I checked the code via source coder1.0, and the strangest thing happened, about 2/3 of the way down, it bolded, and when the cursor was placed over it, it lit up like a link, but the source didn't show anything like that...

Thought you might like to know...
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Projects: AOD Series: 70% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

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KermMartian


Site Admin


Joined: 14 Mar 2005
Posts: 55760
Location: Earth, Sol, Milky Way

Posted: 20 Jan 2006 11:23:41 am    Post subject:

Shock 1.0? Got a link so I can try that myself???
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tifreak8x


Guru


Joined: 16 Mar 2005
Posts: 9063
Location: Sol System

Posted: 20 Jan 2006 11:29:54 am    Post subject:

umm, just run your basic prog through sc.cemtech.net...

I think it might have just been a fluke, but I am unsure. I couldn't get the screen pic thing to work on my comp...
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rivereye


Future Admin


Joined: 16 Mar 2005
Posts: 5450
Location: Out Fishing

Posted: 20 Jan 2006 12:14:51 pm    Post subject:

KermMartian wrote:
Did you mean lose to that? Very Happy


Why would I mean to lose to it. I just never did anything inovative on it, just basic graphics
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KermMartian


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Joined: 14 Mar 2005
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Location: Earth, Sol, Milky Way

Posted: 20 Jan 2006 01:14:52 pm    Post subject:

You mean parsing of .8xi files? Try using SC2.
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rivereye


Future Admin


Joined: 16 Mar 2005
Posts: 5450
Location: Out Fishing

Posted: 20 Jan 2006 01:38:26 pm    Post subject:

I never used a pic
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KermMartian


Site Admin


Joined: 14 Mar 2005
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Posted: 20 Jan 2006 04:36:06 pm    Post subject:

rivereye wrote:
I never used a pic

I was referring to TI-Freak's comment.
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Kuro


Numerophile


Joined: 09 Jun 2005
Posts: 1207
Location: [insert position vector]

Posted: 20 Jan 2006 04:40:54 pm    Post subject:

TI-Freak8x wrote:
I made a ttt game, but it was like 3000 bytes, and had an almost unbeatable AI. I had programmed it to predict most moves. Smile

I had a design for one using magic squares to determine moves. Never got around to it.
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tifreak8x


Guru


Joined: 16 Mar 2005
Posts: 9063
Location: Sol System

Posted: 20 Jan 2006 04:53:21 pm    Post subject:

Not pic stuff, it started about the line of If abs(C=(I can't remember after that...)
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Projects: AOD Series: 70% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

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KermMartian


Site Admin


Joined: 14 Mar 2005
Posts: 55760
Location: Earth, Sol, Milky Way

Posted: 20 Jan 2006 05:02:56 pm    Post subject:

Huh, innovative method...
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Kirth


Newbie


Joined: 28 Sep 2007
Posts: 8

Posted: 28 Sep 2007 02:17:35 pm    Post subject:

The screenshots look nice.
Unfortunantly I can not download using the by you provided link.
Could you please reupload this?

Thx,
Kirth
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foamy3


Official Cemetech Fuel Transfer Engineer

Joined: 14 Dec 2005
Posts: 2191
Location: PA

Posted: 28 Sep 2007 03:17:06 pm    Post subject:

Wow.. almost 2 years since last post. Quite an impressive necro, there. Rolling Eyes
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Kllrnohj


/=\ PH34R |\/|3


Joined: 24 May 2005
Posts: 8189

Posted: 28 Sep 2007 04:16:14 pm    Post subject:

foamy3 wrote:
Wow.. almost 2 years since last post. Quite an impressive necro, there. Rolling Eyes


Hey, it was valid. He just wants the program - it wasn't unnecessary.

Having said that, next time Kirth please just PM the author and ask for it that way so that the rest of us aren't dragged back to this dead topic. Thanks Smile
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foamy3


Official Cemetech Fuel Transfer Engineer

Joined: 14 Dec 2005
Posts: 2191
Location: PA

Posted: 28 Sep 2007 06:14:03 pm    Post subject:

True, but still, reviving a 2 year topic is generally frowned upon (especially when the third google result for the program name is a valid link (and the first link, if you add "Kerm martian" to your search)).
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Kllrnohj


/=\ PH34R |\/|3


Joined: 24 May 2005
Posts: 8189

Posted: 28 Sep 2007 07:39:28 pm    Post subject:

True, but it also alerts Kerm to the fact that his download link is printing out a SQL query - thats never a good thing...

Quote:
SELECT * FROM archives_files WHERE filename = 'kt3.zip' AND mainpath = '/83plus/basic/games' LIMIT 1

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