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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55760 Location: Earth, Sol, Milky Way
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Posted: 19 Jan 2006 08:59:37 pm Post subject: [Released] TicTacToe v2.0 |
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| Quote: | | This is a complete, graphical remake of a game I programmed very early in my career but never released and subsequently misplaced. You play a standard game of 3x3 tictactoe against the calculator AI, which is optimized for both speed and intelligence. An integrated high score feature keeps track of the number of games won, lost, and tied. Doors CS 5.0+ compatible. |
I remade it as an entry in the CalcHaven contest. Enjoy!
Download:
Tic Tac Toe v2.0
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rivereye

Future Admin

Joined: 16 Mar 2005 Posts: 5450 Location: Out Fishing
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Posted: 19 Jan 2006 09:32:37 pm Post subject: |
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great, now I know I am going to lose that. Of course, we need to get the results of it first.
/me hopes there is still a chance _________________ I am the eye of the river
>(<')
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55760 Location: Earth, Sol, Milky Way
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Posted: 19 Jan 2006 10:19:36 pm Post subject: |
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Did you mean lose to that?  _________________
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tifreak8x

Guru

Joined: 16 Mar 2005 Posts: 9063 Location: Sol System
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Posted: 20 Jan 2006 11:09:17 am Post subject: |
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I made a ttt game, but it was like 3000 bytes, and had an almost unbeatable AI. I had programmed it to predict most moves.
Sadly, it was lost to a RAM clear /Curses MirageOS for being too much like Windows... 0x5 _________________ Projects: AOD Series: 70% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Look here for Assembly Resources. |
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55760 Location: Earth, Sol, Milky Way
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Posted: 20 Jan 2006 11:13:16 am Post subject: |
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Yar...I lost Megaman, the complete series, not once but TWICE when it was completely done when I tried to link with MOS active *RAM Clear*. The third time was the charm.  _________________
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tifreak8x

Guru

Joined: 16 Mar 2005 Posts: 9063 Location: Sol System
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Posted: 20 Jan 2006 11:21:10 am Post subject: |
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0x5, I actually wanted to make a Mega man game, but, I looked at my projects list and thought: Yeah... that aint gonna happen for a little while...
Anywho, I checked the code via source coder1.0, and the strangest thing happened, about 2/3 of the way down, it bolded, and when the cursor was placed over it, it lit up like a link, but the source didn't show anything like that...
Thought you might like to know... _________________ Projects: AOD Series: 70% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Look here for Assembly Resources. |
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55760 Location: Earth, Sol, Milky Way
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Posted: 20 Jan 2006 11:23:41 am Post subject: |
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1.0? Got a link so I can try that myself??? _________________
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tifreak8x

Guru

Joined: 16 Mar 2005 Posts: 9063 Location: Sol System
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Posted: 20 Jan 2006 11:29:54 am Post subject: |
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umm, just run your basic prog through sc.cemtech.net...
I think it might have just been a fluke, but I am unsure. I couldn't get the screen pic thing to work on my comp... _________________ Projects: AOD Series: 70% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Look here for Assembly Resources. |
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rivereye

Future Admin

Joined: 16 Mar 2005 Posts: 5450 Location: Out Fishing
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Posted: 20 Jan 2006 12:14:51 pm Post subject: |
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| KermMartian wrote: | Did you mean lose to that?  |
Why would I mean to lose to it. I just never did anything inovative on it, just basic graphics _________________ I am the eye of the river
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55760 Location: Earth, Sol, Milky Way
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Posted: 20 Jan 2006 01:14:52 pm Post subject: |
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You mean parsing of .8xi files? Try using SC2. _________________
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rivereye

Future Admin

Joined: 16 Mar 2005 Posts: 5450 Location: Out Fishing
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Posted: 20 Jan 2006 01:38:26 pm Post subject: |
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I never used a pic _________________ I am the eye of the river
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55760 Location: Earth, Sol, Milky Way
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Posted: 20 Jan 2006 04:36:06 pm Post subject: |
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| rivereye wrote: | | I never used a pic |
I was referring to TI-Freak's comment. _________________
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Kuro

Numerophile

Joined: 09 Jun 2005 Posts: 1207 Location: [insert position vector]
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Posted: 20 Jan 2006 04:40:54 pm Post subject: |
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| TI-Freak8x wrote: | I made a ttt game, but it was like 3000 bytes, and had an almost unbeatable AI. I had programmed it to predict most moves.  |
I had a design for one using magic squares to determine moves. Never got around to it. _________________ Allergic to morons? Don't click here. >(v')
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tifreak8x

Guru

Joined: 16 Mar 2005 Posts: 9063 Location: Sol System
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Posted: 20 Jan 2006 04:53:21 pm Post subject: |
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Not pic stuff, it started about the line of If abs(C=(I can't remember after that...) _________________ Projects: AOD Series: 70% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Look here for Assembly Resources. |
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55760 Location: Earth, Sol, Milky Way
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Posted: 20 Jan 2006 05:02:56 pm Post subject: |
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Huh, innovative method... _________________
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Kirth
Newbie

Joined: 28 Sep 2007 Posts: 8
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Posted: 28 Sep 2007 02:17:35 pm Post subject: |
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The screenshots look nice.
Unfortunantly I can not download using the by you provided link.
Could you please reupload this?
Thx,
Kirth |
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foamy3

Official Cemetech Fuel Transfer Engineer
Joined: 14 Dec 2005 Posts: 2191 Location: PA
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Posted: 28 Sep 2007 03:17:06 pm Post subject: |
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Wow.. almost 2 years since last post. Quite an impressive necro, there.  _________________
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Kllrnohj

PH34R |\/|3

Joined: 24 May 2005 Posts: 8189
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Posted: 28 Sep 2007 04:16:14 pm Post subject: |
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| foamy3 wrote: | Wow.. almost 2 years since last post. Quite an impressive necro, there.  |
Hey, it was valid. He just wants the program - it wasn't unnecessary.
Having said that, next time Kirth please just PM the author and ask for it that way so that the rest of us aren't dragged back to this dead topic. Thanks  _________________ There are only two kinds of programming languages: those people always bitch about and those nobody uses. (Bjarne Stroustrup) |
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foamy3

Official Cemetech Fuel Transfer Engineer
Joined: 14 Dec 2005 Posts: 2191 Location: PA
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Posted: 28 Sep 2007 06:14:03 pm Post subject: |
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True, but still, reviving a 2 year topic is generally frowned upon (especially when the third google result for the program name is a valid link (and the first link, if you add "Kerm martian" to your search)). _________________
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Kllrnohj

PH34R |\/|3

Joined: 24 May 2005 Posts: 8189
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Posted: 28 Sep 2007 07:39:28 pm Post subject: |
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True, but it also alerts Kerm to the fact that his download link is printing out a SQL query - thats never a good thing...
| Quote: | | SELECT * FROM archives_files WHERE filename = 'kt3.zip' AND mainpath = '/83plus/basic/games' LIMIT 1 |
_________________ There are only two kinds of programming languages: those people always bitch about and those nobody uses. (Bjarne Stroustrup) |
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