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jpez

Underboss of Cemetech

Joined: 04 May 2005 Posts: 2774 Location: Seattle
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Posted: 05 Jan 2006 04:28:15 pm Post subject: [News]Doors CS 5.4 Beta 3! |
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| Quote: | At long last, the final beta of the final version of Doors CS before it becomes an app has been released! Doors CS 5.4 Beta 3 contains a medley of feature additions and bugfixes over the two previous betas, including improved folder support, many stability improvements, several optimizations, and more. Most importantly, moving files and folders around the file system is now fully supported. Cemetech members (and in fact anyone else curious) can download it at the link below. Please post comments, suggestions, flames, worshipful prayers, death threats, etc etc at the Discuss link above.
Download:
Doors CS 5.4 Beta 3
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Verified Bug Reports:
:: Syntax error when attempting MOS run.
:: BASIC RAM Leak _________________
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rivereye

Future Admin

Joined: 16 Mar 2005 Posts: 5450 Location: Out Fishing
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Posted: 05 Jan 2006 04:48:08 pm Post subject: |
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I should download and try it out. _________________ I am the eye of the river
>(<')
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55741 Location: Earth, Sol, Milky Way
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Posted: 05 Jan 2006 05:02:26 pm Post subject: |
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Indeed you should. I'll get some screenies up, too. _________________
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elfprince13

OVER NINE THOUSAND!

Joined: 23 May 2005 Posts: 10232 Location: A galaxy far far away......
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55741 Location: Earth, Sol, Milky Way
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Posted: 06 Jan 2006 12:30:04 pm Post subject: |
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...soooo, where are all the comments??  _________________
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elfprince13

OVER NINE THOUSAND!

Joined: 23 May 2005 Posts: 10232 Location: A galaxy far far away......
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55741 Location: Earth, Sol, Milky Way
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Posted: 06 Jan 2006 01:12:08 pm Post subject: |
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Error replicated; bug report added to first post. _________________
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tifreak8x

Guru

Joined: 16 Mar 2005 Posts: 9060 Location: Sol System
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Posted: 06 Jan 2006 02:13:07 pm Post subject: |
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I planned on checking if that error still exists with Pokemon, will let you know tonight.  _________________ Projects: AOD Series: 70% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Look here for Assembly Resources. |
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55741 Location: Earth, Sol, Milky Way
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elfprince13

OVER NINE THOUSAND!

Joined: 23 May 2005 Posts: 10232 Location: A galaxy far far away......
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tifreak8x

Guru

Joined: 16 Mar 2005 Posts: 9060 Location: Sol System
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Posted: 06 Jan 2006 02:34:34 pm Post subject: |
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It looks to me that the v5.1 is the last one for the 83 users, everything past will probably just be +s... _________________ Projects: AOD Series: 70% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Look here for Assembly Resources. |
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55741 Location: Earth, Sol, Milky Way
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Posted: 06 Jan 2006 03:53:59 pm Post subject: |
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5.1 Is indeed the last 83 release. _________________
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tifreak8x

Guru

Joined: 16 Mar 2005 Posts: 9060 Location: Sol System
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Posted: 06 Jan 2006 07:11:17 pm Post subject: |
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Kerm, first off:
Superb job with fixing the desktop error after running Pokemon!
But you have a super/major problem on your hands.
I archived my pokemon progs, and did a complete RAM reset. I sent ADCS and ZDCS, and then unarchived:
Codex - 846
POKEMON - 400
ZDE - 30
ZDW - 229
ZWT - 18
θPOKE - 1181
Memory registered 14,934 bytes. Ran DCS and immediately exit, amount of RAM consitant. Ran DCS, Ran POKEMON, Exited out of both, memory dropped to 8,538 bytes. Repeated procedure, memory dropped down to 2,155 bytes.
I opened up the memory menu, and selected 2: and then 1:, and scrolled though the list. Nothing is out of the ordinary.
I have absolutely no idea where RAM is going, but it is going quick! I rearchive everything, the most memory I can get back is 11,403 bytes.
Tried playing Ztetris, got ERR:SYNTAX.
UltPong by you doesn't seem to cause problems, though running Pokemon by itself without dcs, does not cause any mem problems.
Thought you would like to know, and I hope you can understand it...  _________________ Projects: AOD Series: 70% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Look here for Assembly Resources. |
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rivereye

Future Admin

Joined: 16 Mar 2005 Posts: 5450 Location: Out Fishing
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Posted: 06 Jan 2006 07:14:17 pm Post subject: |
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hmm, interesting. is Pokemon a DCS BASIC Program? maybe I need to run a few of my programs through, see what I get _________________ I am the eye of the river
>(<')
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wizard3246
Power User

Joined: 18 Apr 2005 Posts: 374 Location: In the deep recesses of your head...
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tifreak8x

Guru

Joined: 16 Mar 2005 Posts: 9060 Location: Sol System
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Posted: 06 Jan 2006 07:50:17 pm Post subject: |
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| rivereye wrote: | | hmm, interesting. is Pokemon a DCS BASIC Program? maybe I need to run a few of my programs through, see what I get |
Yes, it has the cool icon when viewed by dcs.
I am wondering if it still doesn't have something to do with the rigview asm program... _________________ Projects: AOD Series: 70% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Look here for Assembly Resources. |
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rivereye

Future Admin

Joined: 16 Mar 2005 Posts: 5450 Location: Out Fishing
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Posted: 06 Jan 2006 07:52:51 pm Post subject: |
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maybe, just try running a rigview pic with nothing else, see what happens _________________ I am the eye of the river
>(<')
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tifreak8x

Guru

Joined: 16 Mar 2005 Posts: 9060 Location: Sol System
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Posted: 06 Jan 2006 09:46:03 pm Post subject: |
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Uh oh, this just got interesting...
It didn't drop any memory by running the pic program...
NOW WTF?!?
My programming couldn't be causing it, could it? :worried: _________________ Projects: AOD Series: 70% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Look here for Assembly Resources. |
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55741 Location: Earth, Sol, Milky Way
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Posted: 07 Jan 2006 10:13:32 am Post subject: |
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That is *really* weird, lemme see if I can duplicate this with my copy. Also, what's the model # and OS version you're using? _________________
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swivelgames
Transient Squash

Joined: 27 Sep 2005 Posts: 2345 Location: On the planet called Earth
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Posted: 07 Jan 2006 11:04:34 am Post subject: |
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| TI-Freak8x wrote: | Kerm, first off:
Superb job with fixing the desktop error after running Pokemon!
But you have a super/major problem on your hands.
I archived my pokemon progs, and did a complete RAM reset. I sent ADCS and ZDCS, and then unarchived:
Codex - 846
POKEMON - 400
ZDE - 30
ZDW - 229
ZWT - 18
θPOKE - 1181
Memory registered 14,934 bytes. Ran DCS and immediately exit, amount of RAM consitant. Ran DCS, Ran POKEMON, Exited out of both, memory dropped to 8,538 bytes. Repeated procedure, memory dropped down to 2,155 bytes.
I opened up the memory menu, and selected 2: and then 1:, and scrolled though the list. Nothing is out of the ordinary.
I have absolutely no idea where RAM is going, but it is going quick! I rearchive everything, the most memory I can get back is 11,403 bytes.
Tried playing Ztetris, got ERR:SYNTAX.
UltPong by you doesn't seem to cause problems, though running Pokemon by itself without dcs, does not cause any mem problems.
Thought you would like to know, and I hope you can understand it...  |
I had the same exact problem but I resolved it, it was after ZDSC(5.4) had crashed and was deleted off my calc, apperrently what ever happend was because of DCS 5.4 . What you need to do is back everything up and then run a GarbageCollect, after that clear your whole calc then go and put the programs back on one by one, (Including apps, and veriables). Thats how I did it. It worked and I got all my RAM back.
I know its not your program becuase it happend with one of my Basic programs and another time with an ASM prog.
-Swivel |
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