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The_Coded


Advanced Member


Joined: 30 Jul 2012
Posts: 205

Posted: 31 Jul 2012 07:31:21 pm    Post subject: What languages is the prizm capable of?

Can it use basic, or does it use Lua, c, c++, or what. I totally just realized I have no idea where to start after I buy it tomorrow -_-
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merthsoft


File Archiver


Joined: 09 May 2010
Posts: 2735

Posted: 31 Jul 2012 07:32:40 pm    Post subject:

It has built in BASIC, and you can do C/C++ development for it as well. There are also a couple of projects for Lua and Python (both progressing slowly, to my knowledge).
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Shaun
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The_Coded


Advanced Member


Joined: 30 Jul 2012
Posts: 205

Posted: 31 Jul 2012 07:33:39 pm    Post subject:

So....theoretically I could say...run a program designed for ti83/84+ on it? Or is it true BASIC?
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merthsoft


File Archiver


Joined: 09 May 2010
Posts: 2735

Posted: 31 Jul 2012 07:34:51 pm    Post subject:

It is its own dialect of BASIC. You would have to port it over from the 83/84+, but they are similar enough that the learning curve isn't too high.
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Tari


Systems Integrator


Joined: 03 Jul 2006
Posts: 2113
Location: Always-winter, Michigan

Posted: 31 Jul 2012 07:35:22 pm    Post subject:

Adding to Merth's information:
Most of our work happens in C, and it's a short hop to C++ support from there, though most of us prefer not to use C++, so it's not well-supported right now.

BASIC on the Prizm is Casio's dialect, and it's not compatible with any other calculators. I haven't used it at all, but there's some information on our wiki.

I've been working on a Python port some, but it's rather slow going, and we've thrown around the idea of Lua but I'm not sure if anybody actually started anything.
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The_Coded


Advanced Member


Joined: 30 Jul 2012
Posts: 205

Posted: 31 Jul 2012 07:37:19 pm    Post subject:

Cool, so I could be a....PIONEER 0x5, but seriously, I coul learn on this thing...maybe learn to make sprites and an animation?
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AHelper


LONG LIVE COMICTECH


Joined: 30 Jan 2011
Posts: 1661
Location: Aufhelperstan, Utopian Republic

Posted: 31 Jul 2012 07:54:01 pm    Post subject:

We have a thread here for useful Prizm routines, including sprite drawing and such.
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<BrandonW> "You don't even want to know what TI Connect does when it's just detecting your calculator...It ACTUALLY ERASES THE SWAP SECTOR on every communication attempt...EVERY SINGLE ATTEMPT...Yes, TI Connect will kill your calculator..What do I have to do to get your attention?!....Such a bloated protocol."
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The_Coded


Advanced Member


Joined: 30 Jul 2012
Posts: 205

Posted: 31 Jul 2012 07:55:06 pm    Post subject:

Yaaaay
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KermMartian


Site Admin


Joined: 14 Mar 2005
Posts: 55764
Location: Earth, Sol, Milky Way

Posted: 31 Jul 2012 09:09:00 pm    Post subject:

The_Coded wrote:
Yaaaay
I appreciate your enthusiasm, although I must mention that here on Cemetech, we value quality posts over a large quantity of posts. Therefore, please try to avoid making one-word posts. That said, I'll back Tari up in saying that as slow as the Python port may be going, Lua is much further behind, the idea still being on the drawing board with not a single line of code yet written.
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The_Coded


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Joined: 30 Jul 2012
Posts: 205

Posted: 31 Jul 2012 09:13:20 pm    Post subject:

KermMartian wrote:
The_Coded wrote:
Yaaaay
I appreciate your enthusiasm, although I must mention that here on Cemetech, we value quality posts over a large quantity of posts. Therefore, please try to avoid making one-word posts. That said, I'll back Tari up in saying that as slow as the Python port may be going, Lua is much further behind, the idea still being on the drawing board with not a single line of code yet written.
alrighty, well I'm learning Lua on my iPad so I'll see what I can do regarding the prizm and Lua. As for basic, I'm learning MiSoft, commodore, and getting ready to start visual next spring semester at college, and I figure I'm going to start learning c this semester on my own, I believe it will only do good for me in computer science, plus, who doesn't enjoy learning how to make awesome things...on a calculator at that? Graphing Calculator
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DJ_O


Retired TI-83+ coder


Joined: 18 Mar 2005
Posts: 1487
Location: Quebec (Canada)

Posted: 31 Jul 2012 10:52:55 pm    Post subject:

For the time being, I would recommend C. Although I have quit calculator development a few years ago, I did see how slow some BASIC commands are. If you don't mind doing ASCII art graphics, then go for BASIC, though, as there are some quite cool characters available. But yea C is the most used language now.

In the future, there will most likely be Lua or LuaFX, though, and I believe Purobaz was working on an xLIB-like utility to enhance BASIC capabilities.
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The_Coded


Advanced Member


Joined: 30 Jul 2012
Posts: 205

Posted: 01 Aug 2012 06:52:20 am    Post subject:

Well that's all super foreign to me :p. but I think c shouldn't be too hard to learn, awaaaaay I go to start learning it...after I buy my prizm of course
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KermMartian


Site Admin


Joined: 14 Mar 2005
Posts: 55764
Location: Earth, Sol, Milky Way

Posted: 01 Aug 2012 10:35:31 am    Post subject:

The_Coded wrote:
Well that's all super foreign to me :p. but I think c shouldn't be too hard to learn, awaaaaay I go to start learning it...after I buy my prizm of course
Good luck! Of course poke us with any and all questions that you have about C programming, as long as they're not something that the first result of a Google search would answer. Wink
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The_Coded


Advanced Member


Joined: 30 Jul 2012
Posts: 205

Posted: 01 Aug 2012 10:59:58 am    Post subject:

Will do!
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