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KermMartian


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Joined: 14 Mar 2005
Posts: 55759
Location: Earth, Sol, Milky Way

Posted: 05 Jul 2012 10:57:40 am    Post subject:

Oh sorry, "run for its money" is an idiom that I didn't even realize I was using. Smile I guess that "polish" as a noun in this sense is also somewhat obscure. What about doing initials for high scores, like I did in Invalid Tangram? That's very easy to code.
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Hayleia


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Joined: 30 Jul 2011
Posts: 89

Posted: 06 Jul 2012 04:18:19 am    Post subject:

This would indeed be very easy to code but that would then be a pain for the player to input. But you gave me an idea to make the name input easy to code and to use: I can make an initials-style name input but with a longer name and with key shortcuts. This would not be too hard to code (but the sentence I wrote doesn't really make any sense, so you'll have to wait for the result to see what I mean).
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KermMartian


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Joined: 14 Mar 2005
Posts: 55759
Location: Earth, Sol, Milky Way

Posted: 06 Jul 2012 08:51:33 am    Post subject:

Hayleia wrote:
This would indeed be very easy to code but that would then be a pain for the player to input. But you gave me an idea to make the name input easy to code and to use: I can make an initials-style name input but with a longer name and with key shortcuts. This would not be too hard to code (but the sentence I wrote doesn't really make any sense, so you'll have to wait for the result to see what I mean).
I think I get the basic idea: arrow keys to scroll up and down between letters, but let them use other keys to jump directly to certain letters. I think that's a good solution, if that is indeed what you mean. Smile
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Hayleia


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Joined: 30 Jul 2011
Posts: 89

Posted: 06 Jul 2012 10:07:34 am    Post subject:

KermMartian wrote:
I think I get the basic idea: arrow keys to scroll up and down between letters, but let them use other keys to jump directly to certain letters. I think that's a good solution, if that is indeed what you mean. Smile
That is what I meant, but in fact, while making this, I noticed that there are not a lot of differences between what I said and a complete name input so I added the few necessary lines of code. Now I just need to correctly set this in the main program Smile
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