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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55744 Location: Earth, Sol, Milky Way
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Posted: 25 Jun 2012 12:08:05 pm Post subject: |
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| blue_bear_94 wrote: | | Are you planning to add free-moving and trace cursors as well? | It already has a trace cursor. I'm not sure what a free-moving cursor is; can you clarify? _________________
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blue_bear_94
Member

Joined: 20 Apr 2012 Posts: 162
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Posted: 25 Jun 2012 12:14:24 pm Post subject: |
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At the graph screen of a calculator such as a TI-84+, the free-moving cursor can be moved with the arrow keys, in any direction. Of course, in Graph3DP, you'd have to implement in 3 dimensions. Perhaps you can use +/- as well? Also, are you planning support for multiple graphs? _________________ Do NOT click any links! |
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55744 Location: Earth, Sol, Milky Way
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Posted: 25 Jun 2012 12:20:40 pm Post subject: |
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You haven't read through my posts, even the ones from yesterday, at all, have you? It already supports arbitrary simultaneous graphs, although for memory and speed concerns, that is already capped at 6. Regarding the free-moving cursor, I can't say that I really see the point for a 3D grapher. I think it would mostly be confusing. _________________
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Deep Thought

Expert

Joined: 11 Mar 2010 Posts: 739 Location: The Universe
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Posted: 30 Jun 2012 12:39:02 am Post subject: |
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Wow, lots of updates. Can't wait for a release so I can play around with it more—I've unfortunately been underusing my Casio Prizm :/
And I agree about the free-moving cursor. It would be confusing if only implemented for two dimensions, hard to control if implemented for three, and IMO not terribly useful. I don't think I've actually used TI's graph cursor outside of trace mode for anything related to math at all. _________________
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55744 Location: Earth, Sol, Milky Way
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Posted: 30 Jun 2012 10:13:37 am Post subject: |
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Thanks, glad to hear you agree. I am wrestling with the issue of proper rotation, re-writing it from scratch, and might end up just deriving out the equations myself. As soon as I get that working, and add more help, I will release another beta. _________________
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55744 Location: Earth, Sol, Milky Way
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Posted: 03 Jul 2012 11:49:54 am Post subject: |
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*bump* I implemented MCS-based state-saving so that you can interrupt the add-in, go back after running other add-ins, and your window and equations will be properly saved. I also added an hourglass that gets displayed when complex equations are being calculated, and re-formulated the camera-position calculation from XYZ Euler angles and the camera transform from the same Euler angles. I need to add proper frustrum culling, and am still wrestling with rotating the camera properly. More information on that latter here, particularly if you have any brainstorms. _________________
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Sarah

Advanced Member

Joined: 17 Sep 2011 Posts: 261
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Posted: 04 Jul 2012 06:26:30 am Post subject: |
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Kerm, I want to graph a 3D heart, but to do that, I need to do an equation of the format (X)(Y)(Z)=A. I know you're busy though, so I'll let you do what you're doing! _________________ I have a [Prizm]. |
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55744 Location: Earth, Sol, Milky Way
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Posted: 04 Jul 2012 08:48:53 am Post subject: |
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| Sarah wrote: | | Kerm, I want to graph a 3D heart, but to do that, I need to do an equation of the format (X)(Y)(Z)=A. I know you're busy though, so I'll let you do what you're doing! | I know, I want to try out parametric equations at some point, but I just haven't had the time to implement it yet. Rotation is proving to be a much bigger headache than it should be. _________________
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Sarah

Advanced Member

Joined: 17 Sep 2011 Posts: 261
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Posted: 04 Jul 2012 09:44:16 am Post subject: |
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| KermMartian wrote: | | Sarah wrote: | | Kerm, I want to graph a 3D heart, but to do that, I need to do an equation of the format (X)(Y)(Z)=A. I know you're busy though, so I'll let you do what you're doing! | I know, I want to try out parametric equations at some point, but I just haven't had the time to implement it yet. Rotation is proving to be a much bigger headache than it should be. |
Couldn't you just have fixed rotation axis along the XYZ axis?
I'm sure it'd be fine only rotating around one of the three axis(I.E.: one of those axis is always running straight up and down your screen?) _________________ I have a [Prizm]. |
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55744 Location: Earth, Sol, Milky Way
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Posted: 04 Jul 2012 09:45:44 am Post subject: |
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I had proper arbitrary rotation around any axis, but it was from a fixed rather than dynamic point of view, which I don't think people would find as natural. I am determined to figure out the proper way to do what I am trying to do.  _________________
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