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There are 122 users online: 11 members, 84 guests and 27 bots. Members: ACagliano, Ashbad, flyingfisch, hellninjas, shundra9, Spyro543, tifreak8x, willwac. Bots: Spinn3r (1), MSN/Bing (1), Magpie Crawler (3), Googlebot (19), MSN/Bing (3).
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flyingfisch

Super-Expert

Joined: 02 Feb 2012 Posts: 894 Location: Akron, OH
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Posted: 28 Jun 2012 11:08:29 am Post subject: [Prizm] Graphics Library? |
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Hi,
I know that you guys are probably going to tell me to check "Useful Prizm Routines" but I was wondering if we could take those routines (circele, rectangel, line, and plot) and put them in a file that can be use with #include?
This way it wouldn't clutter up the C file.
Any comments? _________________

 
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55749 Location: Earth, Sol, Milky Way
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Posted: 28 Jun 2012 11:12:08 am Post subject: |
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Yes, there's nothing wrong with that. To do it the proper C way, you should put all the graphics functions you want in a .c file, such as stdgfx.c. Then, prototype all of the functions in stdgfx.c in a file called stdgfx.h. In your main file, #include "stdgfx.h", and in your Makefile, add stdgfx.c as one of the sources. This way, GCC will generate <mainfile>.o and stdgfx.o, then link them together into <mainfile>.bin. _________________
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Ashbad

... I think redheaded girls are kind of cool

Joined: 01 Dec 2010 Posts: 2418 Location: Stomp Stomp Stomp, The Idiot Convention
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Posted: 28 Jun 2012 11:12:12 am Post subject: |
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I had started compiling together such a library at one point; I'd share it, but it's really just a .c/.h set that copied and renamed most of the graphics commands in the useful routines thread. Plus, never compiled. It was a 30-minute project I got bored of and stopped working on. Perhaps it's time to actually follow through on it! _________________ -Ashbad |
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flyingfisch

Super-Expert

Joined: 02 Feb 2012 Posts: 894 Location: Akron, OH
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Posted: 28 Jun 2012 12:13:34 pm Post subject: |
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| Ashbad wrote: | | I had started compiling together such a library at one point; I'd share it, but it's really just a .c/.h set that copied and renamed most of the graphics commands in the useful routines thread. Plus, never compiled. It was a 30-minute project I got bored of and stopped working on. Perhaps it's time to actually follow through on it! |
Yes, please  _________________

 
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55749 Location: Earth, Sol, Milky Way
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Posted: 28 Jun 2012 01:33:40 pm Post subject: |
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| Ashbad wrote: | | Perhaps it's time to actually follow through on it! | If you do so, be sure to have it in a public (D)CVS repository somewhere so that multiple people can contribute to it. Perhaps it could go in the same repository as Tari's Python work for the Prizm? _________________
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Tari

Systems Integrator

Joined: 03 Jul 2006 Posts: 2108 Location: Always-winter, Michigan
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Ashbad

... I think redheaded girls are kind of cool

Joined: 01 Dec 2010 Posts: 2418 Location: Stomp Stomp Stomp, The Idiot Convention
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Posted: 28 Jun 2012 02:25:42 pm Post subject: |
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CVS: I'd absolutely go this route Partly because other people can work on it, and partly because I know I'll have to get other people to help me finish it when I (foreseeably) lose interest.
libfxcg: was actually thinking of making it a seperate "libfxcg-gfx" static lib all along, since over time I feel it'll be rather large and in turn make libfxcg large as well. Which would suck for add-ins linking against libfxcg that were like Periodic and only really used the graphical routines already in libfxcg! _________________ -Ashbad |
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Tari

Systems Integrator

Joined: 03 Jul 2006 Posts: 2108 Location: Always-winter, Michigan
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Posted: 28 Jun 2012 03:39:17 pm Post subject: |
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| Ashbad wrote: | | libfxcg: was actually thinking of making it a seperate "libfxcg-gfx" static lib all along, since over time I feel it'll be rather large and in turn make libfxcg large as well. Which would suck for add-ins linking against libfxcg that were like Periodic and only really used the graphical routines already in libfxcg! | There's no additional overhead for functions that aren't used, since it's a static library (assuming the final linking phase uses -gc-sections, which we do by default).
It would be a slightly different situation if we had a dynamic linker, but that's just wishful thinking at this point. _________________
Ask questions the smart way · タリ |
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ruler501
Advanced Newbie

Joined: 11 Jun 2012 Posts: 63
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Posted: 28 Jun 2012 05:53:05 pm Post subject: |
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Later in the summer I'll probably try and port SDL_gfx and that does most drawing tasks. _________________ -----BEGIN GEEK CODE BLOCK-----
Version: 3.1
GCM/CS/M/S d- s++: a---- C++ UL++ P+ L++ E---- W++ N o? K- w-- o? !M V?
PS+ PE+ Y+ PGP++ t 5? X R tv-- b+++ DI+ D+ G++ e- h! !r y
------END GEEK CODE BLOCK------ |
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Ashbad

... I think redheaded girls are kind of cool

Joined: 01 Dec 2010 Posts: 2418 Location: Stomp Stomp Stomp, The Idiot Convention
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Posted: 28 Jun 2012 06:02:35 pm Post subject: |
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| ruler501 wrote: | | Later in the summer I'll probably try and port SDL_gfx and that does most drawing tasks. |
Sounds good, I'm a big fan of SDL so even if it has a bit more overhead to use in terms of efficiency over the more primitive routines we have now, I'd personally be using jointly with the primitive functions I'm pulling together.
That being said, thanks for the info Tari, I actually didn't know that static libs only linked used functions into the binaries they're linked against. In which case, I can pull the routines together and organize them (as cleanly as possible) into libfxcg  _________________ -Ashbad |
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55749 Location: Earth, Sol, Milky Way
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Posted: 29 Jun 2012 09:33:37 am Post subject: |
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Indeed, for programs that need a bit more graphics pizazz, I think that pSDL will be a great tool. I think for simpler programs, though, a graphics library based on the line/fill/rectangle/gradient/sprite routines would be great. _________________
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ruler501
Advanced Newbie

Joined: 11 Jun 2012 Posts: 63
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Posted: 29 Jun 2012 08:09:18 pm Post subject: |
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I definitely will not be able to work on that till august though so for now I have to work on fixing events which seem to be non-functional for now _________________ -----BEGIN GEEK CODE BLOCK-----
Version: 3.1
GCM/CS/M/S d- s++: a---- C++ UL++ P+ L++ E---- W++ N o? K- w-- o? !M V?
PS+ PE+ Y+ PGP++ t 5? X R tv-- b+++ DI+ D+ G++ e- h! !r y
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55749 Location: Earth, Sol, Milky Way
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Posted: 02 Jul 2012 11:11:14 am Post subject: |
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| ruler501 wrote: | | I definitely will not be able to work on that till august though so for now I have to work on fixing events which seem to be non-functional for now | Fair enough; best of luck on it. _________________
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