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Ashbad


Guru-in-Training


Joined: 01 Dec 2010
Posts: 2498

Posted: 20 Apr 2012 08:31:06 pm    Post subject: Planete-Casio C/C++ 48 hour contest

http://www.planet-casio.com/Fr/forums/lecture_sujet.php?id=11301

A contest to win a FX-9860II calculator. You have until sunday night to submit, it must be a game in add-in form, utilizing colors and 3D graphics. Scoring is done as so:

- Code/programming quality, bugs : 3 pts
- Originality : 3 pts
- Graphics and layout : 2 pts
- Gameplay and ergonomy : 2 pts

I'm definitely participating in this, anyone else here gonna take up this challenge? It's definitely not going to be an easy feat.
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Spenceboy98


Super-Expert


Joined: 06 Jan 2012
Posts: 945
Location: In the TARDIS

Posted: 20 Apr 2012 09:04:55 pm    Post subject:

I would do it, but mine would probably suck compared to everyone else. I should try anyways. Hehe.
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zeldaking


Expert


Joined: 31 Jul 2011
Posts: 680
Location: Inside your mind. Nah. Just Utah.

Posted: 20 Apr 2012 10:23:29 pm    Post subject:

Spenceboy98 wrote:
I would do it, but mine would probably suck compared to everyone else. I should try anyways. Hehe.

Make sure you learn C/C++ first though.
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Spenceboy98


Super-Expert


Joined: 06 Jan 2012
Posts: 945
Location: In the TARDIS

Posted: 21 Apr 2012 01:14:28 am    Post subject:

Mine isn't going to be fancy 3D.
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Ashbad


Guru-in-Training


Joined: 01 Dec 2010
Posts: 2498

Posted: 21 Apr 2012 07:30:09 am    Post subject:

I'm not a math person, so I'm going to do fake 3D as well. I'm writing a textured raycaster thing, probably making some sort of "escape the maze" game.
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Eiyeron


Member


Joined: 12 Dec 2011
Posts: 158

Posted: 21 Apr 2012 07:31:33 am    Post subject:

Aww, you know how to raycast? T_T
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AHelper


TURN DOWN FOR WHAT


Joined: 30 Jan 2011
Posts: 2126
Location: WHAT

Posted: 21 Apr 2012 04:37:45 pm    Post subject:

I am thinking about using the 3D engine I got working to make a game for the Prizm, although I lack ideas on what to make.

*AHelper wonders if the contest allows you to use code from other projects in the addin
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ᴥ Doggy! Jenkins, it will build your life!

<BrandonW> "You don't even want to know what TI Connect does when it's just detecting your calculator...It ACTUALLY ERASES THE SWAP SECTOR on every communication attempt...EVERY SINGLE ATTEMPT...Yes, TI Connect will kill your calculator..What do I have to do to get your attention?!....Such a bloated protocol."
< KermM> Dearest TI-Connect: Please stop being such an inveterate piece of garbage. Love, Christopher.
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Eiyeron


Member


Joined: 12 Dec 2011
Posts: 158

Posted: 21 Apr 2012 04:43:26 pm    Post subject:

Starfox? Minecraft? Voxatron?
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Spenceboy98


Super-Expert


Joined: 06 Jan 2012
Posts: 945
Location: In the TARDIS

Posted: 21 Apr 2012 05:00:01 pm    Post subject:

My games main character is 3D with shading. That's as 3D as I'm getting.
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KermMartian


Site Admin


Joined: 14 Mar 2005
Posts: 59121

Posted: 21 Apr 2012 05:30:23 pm    Post subject:

Aw, I wish this wasn't just a games contest, so that I'd have a reason to put the new gCAS2 into Graph3DP and try to submit that to the contest. So how many of you guys are entering this particular contest?
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Eiyeron


Member


Joined: 12 Dec 2011
Posts: 158

Posted: 21 Apr 2012 05:31:36 pm    Post subject:

YOu can't add a game you already worked before or published before the brgin of the contest, sorry!
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AHelper


TURN DOWN FOR WHAT


Joined: 30 Jan 2011
Posts: 2126
Location: WHAT

Posted: 21 Apr 2012 05:31:40 pm    Post subject:

I *might* not due to me being busy with school.
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ᴥ Doggy! Jenkins, it will build your life!

<BrandonW> "You don't even want to know what TI Connect does when it's just detecting your calculator...It ACTUALLY ERASES THE SWAP SECTOR on every communication attempt...EVERY SINGLE ATTEMPT...Yes, TI Connect will kill your calculator..What do I have to do to get your attention?!....Such a bloated protocol."
< KermM> Dearest TI-Connect: Please stop being such an inveterate piece of garbage. Love, Christopher.
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Ashbad


Guru-in-Training


Joined: 01 Dec 2010
Posts: 2498

Posted: 21 Apr 2012 05:38:15 pm    Post subject:

KermMartian wrote:
Aw, I wish this wasn't just a games contest, so that I'd have a reason to put the new gCAS2 into Graph3DP and try to submit that to the contest. So how many of you guys are entering this particular contest?


I'm working on my entry now, and it seems that Spenceboy is as well. Mine will be pretty basic, but I think it'll still have a shot at winning.
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zeldaking


Expert


Joined: 31 Jul 2011
Posts: 680
Location: Inside your mind. Nah. Just Utah.

Posted: 27 Apr 2012 10:28:36 pm    Post subject:

Ashbad: Now that the contest is over are you allowed to release your entry?
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KermMartian


Site Admin


Joined: 14 Mar 2005
Posts: 59121

Posted: 27 Apr 2012 10:53:13 pm    Post subject:

An excellent question. Also, how many entries ended up being submitted? Have results been released yet?
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Spenceboy98


Super-Expert


Joined: 06 Jan 2012
Posts: 945
Location: In the TARDIS

Posted: 27 Apr 2012 11:00:44 pm    Post subject:

There were 3 people who entered. I didn't get to enter either.
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PierrotLL


Advanced Newbie


Joined: 29 Nov 2011
Posts: 72
Location: France

Posted: 28 Apr 2012 04:59:11 am    Post subject:

We had 3 entries Smile


Bust-a-move by Eiyeron


Sonic by Spashmaster


Cubefield by myself
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My fx-9860G & Prizm games
My fx-9860G graphic library, MonochromeLib
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KermMartian


Site Admin


Joined: 14 Mar 2005
Posts: 59121

Posted: 28 Apr 2012 09:07:58 am    Post subject:

Whoa, those are all beautiful! I can't wait for them all to hit the Cemetech archives. Smile I'd argue that only the third one is really 3D, but I guess that's not my call to make. Wink
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PierrotLL


Advanced Newbie


Joined: 29 Nov 2011
Posts: 72
Location: France

Posted: 28 Apr 2012 10:22:08 am    Post subject:

The background of Sonic is made of 3 layers with differents scrolling speed, so it give a 3D feeling.
But yes, Bust-a-move is a little off-topic ^_^
I want to improve CubeField, I think I can optimise it. It will be uploaded on Cemetech when it will be more smoothy :p
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My fx-9860G & Prizm games
My fx-9860G graphic library, MonochromeLib
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gbl08ma


Expert


Joined: 26 Nov 2011
Posts: 730
Location: Portugal

Posted: 28 Apr 2012 10:27:16 am    Post subject:

Also make sure to use the Menu key for quitting instead of Exit. It annoys me that most add-ins and the whole OS use Menu for getting to the Menu, and then some games (like Gravity Duck, Sonic and CubeField) use Exit instead.

http://www.cemetech.net/forum/viewtopic.php?t=7468

If you want you can use Exit for quitting, just make sure Menu works too and I'll be happy Smile

PS: The Menu key has the (awesome when properly used) function of pausing the code and resuming it when entering the add-in again, as long as no other add-in has been selected meanwhile. This is great because you can turn off the calc, after getting to the Menu, and save the game for later (if you don't want this to happen, I think you can prevent that too).
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Add-ins for the Casio Prizm (JPEG and PNG Viewer, Eigenmath port and more!) | tiny URL, email address and image shortener


Last edited by gbl08ma on 28 Apr 2012 10:28:01 am; edited 1 time in total
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