3D Checker, almost finished but lacking a few features, is a checkers game, well, in 3D. The playing board is viewed with perspective rendering and rotates around to your side when it is your turn. The addin is backed by the Simple Checkers engine and makes sure that all moves are valid, as well as providing the actual AI (AI is there, but not put into use by the addin yet).
About the engine:
The engine was written by Markus Trenkwalder for the GP2X handheld platform. Just like the prizm, the GP2x doesn't have any floating point unit or any graphics hardware. The 'software renderer' (No name found, referred to as that) is written in C++ and allows you to make 3D scenes and have them rendered using a programmable pipeline. The program supplies its own Fragment and Vertex shaders in C++ for no special hardware requirements. The engine is complete with affine (perspective correction may be toggled) rasterization and fixed point math.
This engine compiles and runs with a some modifications, however doesn't get great speed as the CPU is the limiter. I suggest running Pover and OC'ing your Prizm to at least 87MHz for a good speed.
Please note that since this addin isn't done and I am releasing it at its current state, be aware that the icon, about menu, title menu background, color customization, and single player features are still missing and will be completed soon.
_________________ °ᴥ° Get Lucky
<BrandonW> "You don't even want to know what TI Connect does when it's just detecting your calculator...It ACTUALLY ERASES THE SWAP SECTOR on every communication attempt...EVERY SINGLE ATTEMPT...Yes, TI Connect will kill your calculator..What do I have to do to get your attention?!....Such a bloated protocol."
Joined: 30 Jan 2011 Posts: 1656 Location: Aufhelperstan, Utopian Republic
Posted: 25 Apr 2012 12:51:19 am Post subject:
Thanks! The game turned out well
What was it, 3 days? Started the end of Friday and finished the end of Sunday. _________________ °ᴥ° Get Lucky
<BrandonW> "You don't even want to know what TI Connect does when it's just detecting your calculator...It ACTUALLY ERASES THE SWAP SECTOR on every communication attempt...EVERY SINGLE ATTEMPT...Yes, TI Connect will kill your calculator..What do I have to do to get your attention?!....Such a bloated protocol."
Joined: 16 Mar 2005 Posts: 9057 Location: Sol System
Posted: 25 Apr 2012 06:58:44 am Post subject:
Those are definitely some nice graphics going for it!
Will there be an animation of sorts showing a jump for taking a piece, and a bit of sliding action when just moving to a spot over just being there? _________________ Projects: AOD Series: 70% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Joined: 30 Jan 2011 Posts: 1656 Location: Aufhelperstan, Utopian Republic
Posted: 25 Apr 2012 09:30:40 am Post subject:
tifreak8x wrote:
Those are definitely some nice graphics going for it!
Will there be an animation of sorts showing a jump for taking a piece, and a bit of sliding action when just moving to a spot over just being there?
That will be added in the future.
merthsoft wrote:
That looks very pretty, but the effect is quite dizzying.
Would it be fine if I added in a settings section in the addin to have the effect toggled? _________________ °ᴥ° Get Lucky
<BrandonW> "You don't even want to know what TI Connect does when it's just detecting your calculator...It ACTUALLY ERASES THE SWAP SECTOR on every communication attempt...EVERY SINGLE ATTEMPT...Yes, TI Connect will kill your calculator..What do I have to do to get your attention?!....Such a bloated protocol."
Joined: 14 Mar 2005 Posts: 55729 Location: Earth, Sol, Milky Way
Posted: 25 Apr 2012 10:52:04 am Post subject:
Amazing work, AHelper! I'm particularly impressed that you threw those main menu effects together that fast.
merthsoft wrote:
That looks very pretty, but the effect is quite dizzying.
I think it might be a little less dizzying, at least for me, if it alternated rotating clockwise and counterclockwise instead of always going rotating in the same direction. What do you guys think? _________________
Joined: 30 Jan 2011 Posts: 1656 Location: Aufhelperstan, Utopian Republic
Posted: 25 Apr 2012 03:26:44 pm Post subject:
The title screen has the images in 3d, but it has no added visual effect. I was planning on having checkers pieces rain down on the sides. What would suggest the background be? Just black? _________________ °ᴥ° Get Lucky
<BrandonW> "You don't even want to know what TI Connect does when it's just detecting your calculator...It ACTUALLY ERASES THE SWAP SECTOR on every communication attempt...EVERY SINGLE ATTEMPT...Yes, TI Connect will kill your calculator..What do I have to do to get your attention?!....Such a bloated protocol."
I think maybe something bouncing in the back or a background that ashbad had on pong would be cool. Also when will single player come out for checkers? _________________ Projects: Learn how to program in Prizm C
First C program!
Tic-Tac-Toe: Get it HERE!
Joined: 11 Mar 2010 Posts: 739 Location: The Universe
Posted: 12 May 2012 10:29:02 am Post subject:
This looks really awesome. I love everything so far except the lack of an icon and the board always spinning in the same direction.
KermMartian wrote:
merthsoft wrote:
That looks very pretty, but the effect is quite dizzying.
I think it might be a little less dizzying, at least for me, if it alternated rotating clockwise and counterclockwise instead of always going rotating in the same direction. What do you guys think?
I agree. It would look more balanced that way. _________________
Joined: 30 Jan 2011 Posts: 1656 Location: Aufhelperstan, Utopian Republic
Posted: 12 May 2012 11:22:29 am Post subject:
I will fix it eventually. Thanks for playing it The next update should have the AI added plus any thing else mentioned in the topic. _________________ °ᴥ° Get Lucky
<BrandonW> "You don't even want to know what TI Connect does when it's just detecting your calculator...It ACTUALLY ERASES THE SWAP SECTOR on every communication attempt...EVERY SINGLE ATTEMPT...Yes, TI Connect will kill your calculator..What do I have to do to get your attention?!....Such a bloated protocol."
Joined: 14 Mar 2005 Posts: 55729 Location: Earth, Sol, Milky Way
Posted: 12 May 2012 11:29:48 am Post subject:
AHelper wrote:
I will fix it eventually. Thanks for playing it The next update should have the AI added plus any thing else mentioned in the topic.
Superb, can't wait for the update! Also, would you say that the 3D engine is currently in a form where it would be appropriate for other people to try using it, or not quite as much? _________________
Joined: 30 Jan 2011 Posts: 1656 Location: Aufhelperstan, Utopian Republic
Posted: 12 May 2012 12:30:24 pm Post subject:
Probably. I will release the source when time allows. _________________ °ᴥ° Get Lucky
<BrandonW> "You don't even want to know what TI Connect does when it's just detecting your calculator...It ACTUALLY ERASES THE SWAP SECTOR on every communication attempt...EVERY SINGLE ATTEMPT...Yes, TI Connect will kill your calculator..What do I have to do to get your attention?!....Such a bloated protocol."
Joined: 30 Jan 2011 Posts: 1656 Location: Aufhelperstan, Utopian Republic
Posted: 12 May 2012 01:38:33 pm Post subject:
I didn't make one. I am using a checkers library and the AI was always included. I just never added in a single-player mode to use it. _________________ °ᴥ° Get Lucky
<BrandonW> "You don't even want to know what TI Connect does when it's just detecting your calculator...It ACTUALLY ERASES THE SWAP SECTOR on every communication attempt...EVERY SINGLE ATTEMPT...Yes, TI Connect will kill your calculator..What do I have to do to get your attention?!....Such a bloated protocol."
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