So, basically I made a game similar to AdultSwim's Robot Unicorn Attack, except for Prizm and with a nice pony twist on it. Point of the game is to dodge thunderclouds, collect apples, and in general not to fall into pits on the ground. You get points by collecting apples and for how long you run as of now. You can fly by holding SHIFT, but you have an energy bar the the top to tell you how much longer you can fly for before your wings stall up.
UPDATE: very closed to being finished! Here's a "marketing" video, along with some
still screens from using the official emulator (I couldn't get it to work very fast on
the emulator though; on the calculator, it runs over 25FPS, but on the emulator I'm
lucky if it can go 3FPS -- the emulator sucks). Download coming very soon after I
work out a few kinks and add a "Sonic Rainboom" attack, for dashing through clouds in
a very colorful manner.
I'm thinking of porting it to PC platforms once I release the Prizm version, copying a decent chunk of the code over since they'll both be in C (for the most part -- the PC version wouldn't require the assembly code at all, obviously ), but facilitate porting using SDL. _________________ -Ashbad
Last edited by Ashbad on 08 Apr 2012 01:52:56 pm; edited 2 times in total
Joined: 01 Dec 2010 Posts: 2418 Location: Stomp Stomp Stomp, The Idiot Convention
Posted: 18 Mar 2012 03:10:12 pm Post subject:
Spenceboy98 wrote:
OH MY GOSH! I can't wait until you finish this! Looks awesome!
Glad you're excited; I think at least a few people here will be
In addition, I've added drawing wildlife like plants/animals/parasprites to add some pizzazz, as someone gave me the suggestion on MLPforums:
Quote:
Quote:
interesting idea. from the screens at the bottom, i could see some more wildlife like flowers and bunnies here and there. other than that though, the idea seems like a nice parody and fun to play. ^u^
That's an amazing idea! I'll be sure to add some flowers and some animals for sure (maybe even some parasprites?) One thing, is that I'm not adding a background image. The platform I'm working on is clocked at 58MHz, which is obviously a speed inhibition; drawing a full background seems to rip off a few FPS, and drawing a scrolling background lowers that even more (drawing to VRAM is very slow, so the less drawn, the better the results).
Joined: 12 Dec 2011 Posts: 42 Location: New York, USA
Posted: 19 Mar 2012 09:06:35 am Post subject: I can't wait!!!
This is a GREAT I can't wait until this comes out for the s Will it be released soon This will be a fun game with awesome graphics. I'm actually excited about a pony platform game COOL ( )
Joined: 01 Dec 2010 Posts: 2418 Location: Stomp Stomp Stomp, The Idiot Convention
Posted: 19 Mar 2012 11:17:07 am Post subject: Re: I can't wait!!!
jet322 wrote:
This is a GREAT I can't wait until this comes out for the s Will it be released soon This will be a fun game with awesome graphics. I'm actually excited about a pony platform game COOL ( )
I see someone likes smileys.
As for release date, I'm hoping it'll be today.
DShiznit wrote:
If you're going to have an unlockable fluttershy, why not also an unlockable derpy that flies backwards?
A most excellent idea! I'll be sure to eventually add that. _________________ -Ashbad
Joined: 23 May 2011 Posts: 833 Location: Well, the sign says "You are here"...
Posted: 19 Mar 2012 04:05:36 pm Post subject: Re: I can't wait!!!
jet322 wrote:
This is a GREAT :idea: :!: :!: :!: I can't wait until this comes out for the :calc: s :!: Will it be released soon :?: :?: This will be a fun game with awesome graphics. @_@ I'm actually excited about a pony platform game :!: :?: COOL :D :D
:D :arrow: :dcs7: :thumbsup: :thumbsup: :idea: ( owo :arrow: :calc: )
/me watches as jet's writing becomes more and more full of emoticons, until he can type nothing but them. _________________ Code:
-----BEGIN GEEK CODE BLOCK-----
GCS d- s+: a---@ C+++ UL++ P L+++ E- W++ N o? K? w--- O? M--
V- PS++(--) PE- Y+ PGP t 5? X(+) R tv-- b++(+++) DI+(++)
D(+) G e-(*)>++@ h! r!>+++ y?
------END GEEK CODE BLOCK------
Joined: 01 Dec 2010 Posts: 2418 Location: Stomp Stomp Stomp, The Idiot Convention
Posted: 19 Mar 2012 04:44:04 pm Post subject:
Well, guys, it's unlikely I'll have a working version for you today; feel free to keep checking this thread until 8:00 PM tonight though, I might edit in some sort of test build for you to try out.
That being said, I would really like you to keep in mind that while this is a thread about a game with ponies, that we need to stay constructive with our posts here. No need to give ponies a bad name around these parts of the internet. _________________ -Ashbad
Joined: 14 Mar 2005 Posts: 55759 Location: Earth, Sol, Milky Way
Posted: 19 Mar 2012 09:34:43 pm Post subject: Re: I can't wait!!!
jet322 wrote:
This is a GREAT I can't wait until this comes out for the s Will it be released soon This will be a fun game with awesome graphics. I'm actually excited about a pony platform game COOL ( )
Whoa, ease up on the smiley spam. Remember that Cemetech values quality, well-worded, well-spelled posts. Actually, once you strip out all the smilies, it's actually a decent post, but yeesh.
Ashbad: Will you be offering a graphics option for Robot Unicorn Attack in the same game? _________________
Joined: 18 Mar 2005 Posts: 1487 Location: Quebec (Canada)
Posted: 19 Mar 2012 10:11:14 pm Post subject:
The quote above reminds me when CDI was editing certain of my posts back in 2005. <_<
Anyway this looks fun. You should add some clouds in the sky though so it doesn't look too empty. I unfortunately do not know much about Robot Unicorn nor MLP, so I cannot really comment much on what to include that is related to that, though. _________________ Retired 83+ coder, Omnimaga/TIMGUL founder. Now doing power metal music (formerly did electronica)
Follow me on Bandcamp|Facebook|Reverbnation|Youtube|Twitter
Joined: 01 Dec 2010 Posts: 2418 Location: Stomp Stomp Stomp, The Idiot Convention
Posted: 20 Mar 2012 06:09:44 am Post subject:
Spence, DShiznit: basically done with it as of now, should be released tonight sometime.
Juju: Poneiz!
Zeldaking: haha, nice work. feel free to assert their assumptions by playing this game in front of them, too!
Kerm: didn't think about that, but maybe after today's release, sure. I'd probably release it as a separate game, though (they'd share the same highscores file, and play exactly the same; just with more pink and with unicorns instead) simply because that would almost double the game size, and most people will only want one or the other. Unless of course, you guys think differently.
DJ_O: Indeed; I'm thinking of adding some harmless white clouds too, and even better, some wildlife on the ground (parasprites, flowers, rabbits, possibly a very slowly-running Twilight Sparkle that appears very rarely)
Joined: 01 Dec 2010 Posts: 2418 Location: Stomp Stomp Stomp, The Idiot Convention
Posted: 21 Mar 2012 03:07:06 pm Post subject:
Spence, I'm really hoping to release a small demo today, but I honestly can't promise anything. I'm rather occupied by studying, and the only free time I get I'm too tired to code during, and play TF2+Watch ponies instead.
EDIT: this Friday morning should definitely be a final due date though, I surely have it by then. _________________ -Ashbad
Have your own thoughts to add to this or any other topic? Want to ask a question, offer a suggestion, share your own programs and projects, upload a file to the file archives, get help with calculator and computer programming, or simply chat with like-minded coders and tech and calculator enthusiasts via the site-wide AJAX SAX widget? Registration for a free Cemetech account only takes a minute.
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum