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Emerov


Newbie


Joined: 07 Jan 2012
Posts: 12
Location: Phoenix,AZ

Posted: 12 Jan 2012 01:57:28 am    Post subject: [contest #8] Lose Lose

I am making a port of Lose Lose, originally for the computer.

So far, I have the basic structure of the game complete, but still must add couple of perks (i.e. deleting files) to separate this from a generic scrolling shooter.

For visual aid:


Also, not all my sprites are original. Surprised I was trying to make them all 8x8 or smaller sprites, because they filled up too much of the screen when they were bigger, but I still need about seven or eight of them. And so when I made all my sprites, several ran together a bit (not easy to differentiate when scrolling). Hence the sprites from Phoenix and Quigibo.
Is this all right, or should I revert to what I was doing before? I'm simply not a spriter in the first place and 8x8 sprites limit creativity.
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KermMartian


Site Admin


Joined: 14 Mar 2005
Posts: 55760
Location: Earth, Sol, Milky Way

Posted: 12 Jan 2012 08:43:13 am    Post subject:

Make sure that you properly credit the original artists in your documentation, and if possible double-check that it's ok with them. As far as the game goes, it's looking good so far (I assume it's Axe?).
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Sorunome


Expert


Joined: 22 Feb 2011
Posts: 636
Location: Somewhere out there

Posted: 13 Jan 2012 12:33:29 pm    Post subject:

That game looks cool! Maybe you can tell us what you are planning to add? Like a highscore list? Or other cool features?
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Emerov


Newbie


Joined: 07 Jan 2012
Posts: 12
Location: Phoenix,AZ

Posted: 14 Jan 2012 04:44:12 pm    Post subject:

Essentially, the game will go like this. You are a spaceship in alien airspace. The aliens are harmless, but you are given a gun with which you can inflict endless pain and destruction. The choice is yours; you can either kill all the alien ships or be a kind person and eventually crash and die and not hurt them. The natural tendency is to utilize the superior firepower, but there is a catch: the aliens are created based upon external files on your calc, and these files will be deleted when the aliens die. Smile

As far as features to be added:
►I will make the aliens a bit more unique in their motion paths: some will travel in a vertical sinusoid, others will chase the player, travel @ 2x speed, etc.
►You can select either a semi-automatic or fully-automatic gun, and possibly an inverse mode, where all the colors will be switched.
►I was thinking about making a cool particle explosion like in the original, but I thought this might not be different enough as was a major stipulation for making a port.
►I will try to make a highscore table that cannot be deleted by the game, so that you will always remember how much damage you inflicted on your calc. Razz
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Sorunome


Expert


Joined: 22 Feb 2011
Posts: 636
Location: Somewhere out there

Posted: 15 Jan 2012 02:53:04 am    Post subject:

Sounds cool! Smile
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KermMartian


Site Admin


Joined: 14 Mar 2005
Posts: 55760
Location: Earth, Sol, Milky Way

Posted: 15 Jan 2012 11:11:17 am    Post subject:

Definitely sounds great to me! Keep in mind that you have exactly a week left until the contest deadline, though, and make sure that you plan your time accordingly.
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