CEMETECH
Leading The Way To The Future
Login [Register]
Username:
Password:
Autologin:

Don't have an account? Register now to chat, post, use our tools, and much more.
Latest Headlines
Online Users
There are 125 users online: 1 member, 88 guests and 36 bots.
Members: None.
Bots: VoilaBot (4), Magpie Crawler (3), VoilaBot (12), Googlebot (17).
RSS & Social Media
SAX
You must log in to view the SAX chat widget
    » Goto page Previous  1, 2, 3 ... 14, 15, 16, 17  Next
» View previous topic :: View next topic  
Author Message
KermMartian


Site Admin


Joined: 14 Mar 2005
Posts: 55881
Location: Earth, Sol, Milky Way

Posted: 02 Oct 2011 01:57:08 pm    Post subject:

tifreak8x wrote:
That's where the error is showing up, in the temp program containing the processed and created code. I scan through the code and it still matched up :< I guess as long as it works, it's ok, right? 0x5
I guess so, but I can't tell you how much I agree with your hesitation. I'm never, ever comfortable with fixes that I don't understand or bugs that mysteriously disappear, because I'm convinced (from experience) that they'll come back to haunt me.
_________________


Back to top
tifreak8x


Guru


Joined: 16 Mar 2005
Posts: 9104
Location: Sol System

Posted: 02 Oct 2011 02:05:26 pm    Post subject:

Oh, I agree as well, since no doubt that once it hits someone's calc, it will cause errors that it doesn't for me :< Ah well. I have, of course, only tried this on emulator, maybe on calc will provide a different result. Only crappy thing is the amount of time it will take to upload it to the calc. :p
_________________
Projects: AOD Series: 70% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Look here for Assembly Resources.
Back to top
Sorunome


Expert


Joined: 22 Feb 2011
Posts: 642
Location: Somewhere out there

Posted: 02 Oct 2011 03:27:18 pm    Post subject:

Out of how many programs/lists etc. does it consist to date?
_________________



Back to top
tifreak8x


Guru


Joined: 16 Mar 2005
Posts: 9104
Location: Sol System

Posted: 02 Oct 2011 05:40:51 pm    Post subject:

Well, the lists will be created by the game, in the end, but at the moment, between lists, programs and appvars, there are roughly 95 files that get sent to wabbit for testing purposes.
_________________
Projects: AOD Series: 70% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Look here for Assembly Resources.
Back to top
tifreak8x


Guru


Joined: 16 Mar 2005
Posts: 9104
Location: Sol System

Posted: 02 Oct 2011 09:59:04 pm    Post subject:

So, I managed to add Fire Stone item to the items appvar for battle usage (which is not usable) and will have to come back and code in the item for usage when outside of battle.

I got the code put in to handle Full Heal for the battling pokemon, and started the code for the pokemon in the party. Hopefully I can get that completed tomorrow, or by wednesday, and get that tested.
_________________
Projects: AOD Series: 70% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Look here for Assembly Resources.
Back to top
KermMartian


Site Admin


Joined: 14 Mar 2005
Posts: 55881
Location: Earth, Sol, Milky Way

Posted: 03 Oct 2011 03:15:15 am    Post subject:

I hope that you're using a script to send them all and launch Wabbit. Smile If not, I'd be happy to help you put one together, as I'm almost positive Wabbit supports something like that.
_________________


Back to top
tifreak8x


Guru


Joined: 16 Mar 2005
Posts: 9104
Location: Sol System

Posted: 03 Oct 2011 03:49:21 am    Post subject:

I don't really need a script, since I have the files separated by ROM and RAM folders, just a matter of Ctrl+A in each folder and dragging them to wabbit Smile
_________________
Projects: AOD Series: 70% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Look here for Assembly Resources.
Back to top
tifreak8x


Guru


Joined: 16 Mar 2005
Posts: 9104
Location: Sol System

Posted: 06 Oct 2011 09:13:54 am    Post subject:

In theory, the code for Full Heal works. When I get a few minutes to test it, I guess we'll see how good my 'theory' is :p
_________________
Projects: AOD Series: 70% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Look here for Assembly Resources.
Back to top
tifreak8x


Guru


Joined: 16 Mar 2005
Posts: 9104
Location: Sol System

Posted: 07 Oct 2011 09:43:26 pm    Post subject:

haven't tested full heal yet, was working on making the fire stone code work properly first. That code is semi complex, but not near as bad as the ether code was.
_________________
Projects: AOD Series: 70% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Look here for Assembly Resources.
Back to top
tifreak8x


Guru


Joined: 16 Mar 2005
Posts: 9104
Location: Sol System

Posted: 10 Oct 2011 06:20:09 am    Post subject:



This is the beginnings of the evolution screen. I'm just curious what you all might think of this so far?

1. Yes, Dragonite isn't affected by Fire Stones
2. I don't care if Dragonite being evolved via Fire Stone offends you for this test.
3. Yes, I have things to tweak, like placement of the black square, how long it lasts, etc

I'm just looking for overall thoughts on how I'm displaying evolutions.
_________________
Projects: AOD Series: 70% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Look here for Assembly Resources.
Back to top
KermMartian


Site Admin


Joined: 14 Mar 2005
Posts: 55881
Location: Earth, Sol, Milky Way

Posted: 10 Oct 2011 09:08:12 am    Post subject:

I'm glad you mentioned placement of the black square, I was going to point out that it was off by one pixel on the right-side edge. Smile That seems excellent and intuitive to me; go for it.
_________________


Back to top
tifreak8x


Guru


Joined: 16 Mar 2005
Posts: 9104
Location: Sol System

Posted: 10 Oct 2011 09:19:56 am    Post subject:

It's off by a couple, actually :p the left side of the box needs to line up with the left side of the pokemon. But I'm glad you approve Smile Got 2 votes for acceptable, will give it a little more time, see if anyone has anything else to add.
_________________
Projects: AOD Series: 70% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Look here for Assembly Resources.
Back to top
qazz42


Vampire Killer


Joined: 07 Apr 2010
Posts: 4179

Posted: 10 Oct 2011 12:28:35 pm    Post subject:

D: Dragonite and fire stone? How dare you, you blasphemer! Razz]

in all serious, that looks excellent, I like that evolution animation. Gg tifreak Very Happy
_________________


Back to top
Qwerty.55


Expert


Joined: 08 Dec 2010
Posts: 613

Posted: 10 Oct 2011 12:32:03 pm    Post subject:

Definitely acceptable. It looks like a proper evolution animation.
_________________
∂²Ψ -(2m(V(x)-E)Ψ
----- = -------------
∂x² ℏ²Ψ
Back to top
tifreak8x


Guru


Joined: 16 Mar 2005
Posts: 9104
Location: Sol System

Posted: 10 Oct 2011 12:37:11 pm    Post subject:

Thanks gents Very Happy I shall see about getting the last of this properly set up, which is mostly just moving the code that stops the evolution to the end of the program, and to switch out the sprite for the new one, and increment the pokemon's # in the list. That shouldn't be horridly difficult to accomplish.
_________________
Projects: AOD Series: 70% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Look here for Assembly Resources.
Back to top
Weregoose


Cemetech Expert


Joined: 23 Oct 2009
Posts: 467

Posted: 10 Oct 2011 03:09:45 pm    Post subject:

I indeed have something else to add...

Code:
:FnOff
:ClrDraw
:GridOff
:AxesOff
:PlotsOff
:ZDecimal
:ZInteger
:6cumSum(binomcdf(29,0→L2
:cos(Ans°→L1
:sin(L2°→L2
:For(X,0,1
:For(U,15-15X,9X+3,6X-3
:For(V,1,30
:If X
:Then
:U+.1V
:Pt-Off(AnsL1(31-V),AnsL2(31-V),2
:Pt-Off(-AnsL1(31-V),-AnsL2(31-V),2
:Else
:U-.1V
:Pt-On(AnsL1(V),AnsL2(V),2
:Pt-On(-AnsL1(V),-AnsL2(V),2
:End
:End
:End
:End

_________________
Common Errors in English · How To Ask Questions The Smart Way
Back to top
Ashbad


I am governor Jerry Brown


Joined: 01 Dec 2010
Posts: 2423
Location: There lived a certain man in Russia long ago

Posted: 10 Oct 2011 05:03:16 pm    Post subject:

This looks excellent, tifreak, I love the evolution animation very much so Smile
_________________
-Ashbad
Back to top
KermMartian


Site Admin


Joined: 14 Mar 2005
Posts: 55881
Location: Earth, Sol, Milky Way

Posted: 10 Oct 2011 09:56:24 pm    Post subject:

TIFreak8x, great, get to it! Smile What comes next after you complete that?
_________________


Back to top
tifreak8x


Guru


Joined: 16 Mar 2005
Posts: 9104
Location: Sol System

Posted: 10 Oct 2011 09:58:12 pm    Post subject:

I still need to test Full Heal, ensure that works. Not sure what item comes after that. Full Restore I believe, it will be fairly easy to implement, as it stores 0 to status list elements, and HPmax->HPcur Smile
_________________
Projects: AOD Series: 70% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Look here for Assembly Resources.
Back to top
KermMartian


Site Admin


Joined: 14 Mar 2005
Posts: 55881
Location: Earth, Sol, Milky Way

Posted: 11 Oct 2011 01:02:20 pm    Post subject:

tifreak8x wrote:
I still need to test Full Heal, ensure that works. Not sure what item comes after that. Full Restore I believe, it will be fairly easy to implement, as it stores 0 to status list elements, and HPmax->HPcur Smile
That sounds (hopefully) straightforward and not too brain-bending. Good luck on it.
_________________


Back to top
Display posts from previous:   
    » Goto page Previous  1, 2, 3 ... 14, 15, 16, 17  Next
» View previous topic :: View next topic  
Page 15 of 17 » All times are GMT - 5 Hours

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum

© Copyright 2000-2013 Cemetech & Kerm Martian :: Page Execution Time: 0.050287 seconds.