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CyberPrime


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Joined: 19 Apr 2009
Posts: 370

Posted: 03 Mar 2011 11:56:53 am    Post subject: Replacing the Hammer

Hey, I was playing with some legos yesterday and had the idea of removing the hammer and replacing it with the lego brick remover. We only really need a model, if anyone is up for it. I'm not sure if the ldraw parts library contains a brick remover.
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DShiznit


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Joined: 14 Jan 2007
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Posted: 03 Mar 2011 03:58:26 pm    Post subject:

Wouldn't that be a big and unwieldy in the hands of a 1.5 inch figure? And since we have an editor gun, do we really need the hammer at all anymore?
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elfprince13


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Posted: 03 Mar 2011 06:50:54 pm    Post subject:

DShiznit wrote:
Wouldn't that be a big and unwieldy in the hands of a 1.5 inch figure? And since we have an editor gun, do we really need the hammer at all anymore?

I more or less agree with this, though there's no reason someone couldn't implement a destroy-everything game mode that involved a hammer. I do like the idea of the brick remover, but it doesn't seem properly scaled for gameplay...
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SpaceNinja


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Joined: 28 Dec 2009
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Posted: 06 Mar 2011 01:48:26 pm    Post subject:

The original hammer was actually a mallet, so we could use the real hammer. It should be on LDraw's part list.

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elfprince13


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Posted: 06 Mar 2011 09:37:46 pm    Post subject:

The question still remains as to what, precisely, we need the hammer for.
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TheStorm


NOU!


Joined: 26 Mar 2007
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Posted: 06 Mar 2011 09:51:05 pm    Post subject:

To quickly destroy things Razz

I could see it being used for minecraftesk random levels if we can get the brick count up that high.

Also I'm sure we can come up with a use for the brick remover, maybe a master hand like bad guy or boss for some game mode that a modder may come up with.
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<Michael_V> or create a Borg collective and call it The 83+
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Last edited by TheStorm on 06 Mar 2011 09:55:32 pm; edited 1 time in total
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elfprince13


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Posted: 06 Mar 2011 09:54:11 pm    Post subject:

Fair enough, fair enough.
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DShiznit


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Posted: 06 Mar 2011 10:10:07 pm    Post subject:

Actually The Orange Block had a minecraft-like brick mining mechanic with melee weapons before there was even a minecraft.
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Jimmg


Member


Joined: 28 Feb 2010
Posts: 116

Posted: 09 Mar 2011 09:01:06 am    Post subject:

Before there was infiniminer, there was legos.
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SpaceNinja


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Joined: 28 Dec 2009
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Posted: 14 Mar 2011 12:13:36 pm    Post subject:

By the way, if we have a hammer, what for is the magic wand then?
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elfprince13


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Posted: 14 Mar 2011 01:30:56 pm    Post subject:

SpaceNinja wrote:
By the way, if we have a hammer, what for is the magic wand then?


Nada.
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TheStorm


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Joined: 26 Mar 2007
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Posted: 14 Mar 2011 01:54:55 pm    Post subject:

elfprince13 wrote:
SpaceNinja wrote:
By the way, if we have a hammer, what for is the magic wand then?


Nada.
I thought it was that the hammer was for destroying your own bricks, if we differentiate between who placed the bricks, and the magic wand was for an admin to destroy everything.
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"Always code as if the person who will maintain your code is a maniac serial killer that knows where you live" -Unknown

"If you've done something right no one will know that you've done anything at all" -Futurama

"Have a nice day, or not, the choice is yours." Tom Steiner

<Michael_V> or create a Borg collective and call it The 83+
<Michael_V> Lower your slide cases and prepare to be silent linked. Memory clears are futile.
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SpaceNinja


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Joined: 28 Dec 2009
Posts: 69
Location: Right behind you.

Posted: 14 Mar 2011 02:35:19 pm    Post subject:

TheStorm wrote:
elfprince13 wrote:
SpaceNinja wrote:
By the way, if we have a hammer, what for is the magic wand then?


Nada.
I thought it was that the hammer was for destroying your own bricks, if we differentiate between who placed the bricks, and the magic wand was for an admin to destroy everything.

Isn't it like when you're admin you can destroy other's bricks with the hammer?
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elfprince13


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Posted: 14 Mar 2011 03:22:32 pm    Post subject:

We really shouldn't have separate tools. The hammer should just use proper permissions.
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KermMartian


Site Admin


Joined: 14 Mar 2005
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Posted: 14 Mar 2011 04:38:06 pm    Post subject:

elfprince13 wrote:
We really shouldn't have separate tools. The hammer should just use proper permissions.
I think that would be both the more elegant and less-confusing option.
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DShiznit


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Joined: 14 Jan 2007
Posts: 3682
Location: The 24th Century

Posted: 15 Mar 2011 05:38:57 am    Post subject:

elfprince13 wrote:
We really shouldn't have separate tools. The hammer should just use proper permissions.

Yeah. Initially, the magic wand had the unique ability to chain-kill bricks, but since TBM's saving system does not record brick connections, it only works on vanilla blockland-style one-time structures, making it rather useless. You could theoretically add this functionality to the hammer along with permissions, assuming you could find a way to check for extended brick connections.
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elfprince13


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Posted: 15 Mar 2011 09:56:13 am    Post subject:

DShiznit wrote:
Yeah. Initially, the magic wand had the unique ability to chain-kill bricks, but since TBM's saving system does not record brick connections, it only works on vanilla blockland-style one-time structures, making it rather useless. You could theoretically add this functionality to the hammer along with permissions, assuming you could find a way to check for extended brick connections.

Since I'm implementing iGob-like functionality with LDRAW MPD documents, this could be used to delete all sub-objects from a particular branch of the object tree. Where it could get tricky is multiparenting (having, say, a leg sub-model that you are using for both legs of your mech, and trying to delete a brick from one, but not the other). I could probably give the option to delete from "only this instance" or "all instances" though, and duplicate the submodel before modifying it.
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DShiznit


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Posted: 15 Mar 2011 02:44:25 pm    Post subject:

The way the wand worked, if you hit a brick on the ground, and there were no other bricks linking the model with the ground, the whole thing would collapse. I'm not sure if you could do that with TBM models built with totally open positions and rotations however...
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elfprince13


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Posted: 15 Mar 2011 03:46:25 pm    Post subject:

DShiznit wrote:
The way the wand worked, if you hit a brick on the ground, and there were no other bricks linking the model with the ground, the whole thing would collapse. I'm not sure if you could do that with TBM models built with totally open positions and rotations however...

We also don't need to blatantly rip-off behavior from other games Wink
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DShiznit


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Joined: 14 Jan 2007
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Posted: 15 Mar 2011 03:47:54 pm    Post subject:

Well instead of the bricks just exploding, they could collapse with a physics effect, but yeah, it's just ginger anyway.
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