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qazz42

Vampire Killer

Joined: 07 Apr 2010 Posts: 4177
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Posted: 28 Feb 2011 04:30:02 pm Post subject: |
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hmmm, you know, it is funny, the other times I told you about the undocumented instruction (except the nSpire power down bug) it was ALWAYS sll (isnt sll used for division?) _________________
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55741 Location: Earth, Sol, Milky Way
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Posted: 28 Feb 2011 04:48:29 pm Post subject: |
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| qazz42 wrote: | hmmm, you know, it is funny, the other times I told you about the undocumented instruction (except the nSpire power down bug) it was ALWAYS sll (isnt sll used for division?) | The problem here was that the division routine I was using, which I had written for mobileTunes, I copied from an old copy of mobileTunes, and it had the mnemonic slia instead of sll. _________________
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souvik1997

Guru-in-Training

Joined: 19 Apr 2010 Posts: 2870
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qazz42

Vampire Killer

Joined: 07 Apr 2010 Posts: 4177
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Posted: 28 Feb 2011 05:51:22 pm Post subject: |
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| KermMartian wrote: | | qazz42 wrote: | hmmm, you know, it is funny, the other times I told you about the undocumented instruction (except the nSpire power down bug) it was ALWAYS sll (isnt sll used for division?) | The problem here was that the division routine I was using, which I had written for mobileTunes, I copied from an old copy of mobileTunes, and it had the mnemonic slia instead of sll. |
Yeah, I just remember it had to do with division [/ignorant] aywho, looking forward to finding my calc
I should bully my friend into changing his calc's batteries, he really needs to >< _________________
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55741 Location: Earth, Sol, Milky Way
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Posted: 28 Feb 2011 06:01:01 pm Post subject: |
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| souvik1997 wrote: | Oooh, a beta! I'll test it and post bug reports.  | Thanks Souvik, much obliged. I look forward to your reports. I'll shortly update this release for DJ_O, Qazz, and the other Nspire users with a version that removes the annoying slia instruction. _________________
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souvik1997

Guru-in-Training

Joined: 19 Apr 2010 Posts: 2870
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55741 Location: Earth, Sol, Milky Way
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Posted: 28 Feb 2011 10:19:26 pm Post subject: |
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That is correct rendering; that's so you can see where the endpoints of the bar are. Two problems Merth and I found:
1) AI names get suffixed with random chars
2) Twice Merth stopped following the game, ie, it froze, but in a [CLEAR]-escapable way. _________________
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Sorunome

Expert

Joined: 22 Feb 2011 Posts: 636 Location: Somewhere out there
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Posted: 01 Mar 2011 08:20:19 am Post subject: |
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| KermMartian wrote: | | Sorunome wrote: | | Without cable, don't have one yet. And srry coz of posts, edited now, but i can't deleat post 2 and 3! :S | No, I mean, if you set the minimum number of players to 1, does the game crash again? | Yeah, if i set minimum to 1 and then start game i have to take batterys out, not even [ON] works... And i found anouther bug: i played it today with 8 pc enimys, 6 were already dead, one shooted and it said i won...but that can't be, coz 3 tanks were remaining on the screen! :S _________________



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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55741 Location: Earth, Sol, Milky Way
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Posted: 01 Mar 2011 09:14:12 am Post subject: |
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I've sorta seen that bug, but it only appeared for me when two AI tanks were fighting at the end of the game, so I thought it might have been a mistake. I'll see if I can track that one down.
Regarding the 1-player problem, I added two fixes. First, I added a check so that the game will not start if only one player, including AIs, is ingame. Second, I changed the parameters for the numerical input box to allow only values between 2 and 8, not 1 and 8. _________________
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qazz42

Vampire Killer

Joined: 07 Apr 2010 Posts: 4177
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Posted: 01 Mar 2011 02:34:34 pm Post subject: |
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Wooooot, I turns out some little douche took my calculator and placed it in a friends bag, my friend will bring it to my Wednesday. shall be testing ASAP when he gives it back  _________________
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55741 Location: Earth, Sol, Milky Way
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Posted: 01 Mar 2011 02:36:00 pm Post subject: |
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| qazz42 wrote: | Wooooot, I turns out some little douche took my calculator and placed it in a friends bag, my friend will bring it to my Wednesday. shall be testing ASAP when he gives it back  | Dammit, that's not fun at all. I continue to look forward to your results. _________________
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ACagliano
Super-Expert

Joined: 08 Feb 2010 Posts: 922
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Posted: 02 Mar 2011 10:13:01 am Post subject: |
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I spent all morning losing to the AI's. They are well programmed. Great job. _________________ -ACagliano
Current Projects
Legend of Zelda. "Ganon's Rage"
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55741 Location: Earth, Sol, Milky Way
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Posted: 02 Mar 2011 10:19:22 am Post subject: |
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| ACagliano wrote: | | I spent all morning losing to the AI's. They are well programmed. Great job. | Thanks! Was the difficulty slider not enough to weaken them? Would you prefer there be a way to make them easier, or are you happy with them as-is? _________________
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ACagliano
Super-Expert

Joined: 08 Feb 2010 Posts: 922
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Posted: 02 Mar 2011 10:21:42 am Post subject: |
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I think most would say they like the challenge. I definitely did. I have the difficulty up pretty high, though. _________________ -ACagliano
Current Projects
Legend of Zelda. "Ganon's Rage"
51% |
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55741 Location: Earth, Sol, Milky Way
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Posted: 02 Mar 2011 10:23:56 am Post subject: |
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| ACagliano wrote: | | I think most would say they like the challenge. I definitely did. I have the difficulty up pretty high, though. | Awesome, that's great to hear. So far I just know about the following bugs that haven't been solved yet, then:
1) AI names get suffixed with random chars
2) Twice Merth stopped following the game, ie, it froze, but in a [CLEAR]-escapable way. _________________
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xXEpicxXXxFailXx

Expert

Joined: 21 Mar 2010 Posts: 567 Location: The 1930s.
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Posted: 02 Mar 2011 08:43:01 pm Post subject: |
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Congrats on getting this, and all the other projects I've missed done! The game looks great, and I think I'm going to try and build a bridge once I can get out to pick up the supplies.
So, what's next on your epic-calc-todo-list? I think you've accomplished so much, topping it would be quite a feat. _________________ -Sirrico |
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qazz42

Vampire Killer

Joined: 07 Apr 2010 Posts: 4177
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Posted: 02 Mar 2011 08:54:03 pm Post subject: |
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MT3 fixing, and then making this (gCn) work with only a USB cable I do beleive.
you should stop by more often ;.; _________________
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xXEpicxXXxFailXx

Expert

Joined: 21 Mar 2010 Posts: 567 Location: The 1930s.
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Posted: 02 Mar 2011 09:08:29 pm Post subject: |
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| qazz42 wrote: | MT3 fixing, and then making this (gCn) work with only a USB cable I do beleive.
you should stop by more often ;.; |
Will do. I'm making it a point to stop by at least once a week. Sorry I ever left, I forgot the sense of community here! |
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qazz42

Vampire Killer

Joined: 07 Apr 2010 Posts: 4177
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Posted: 02 Mar 2011 09:11:43 pm Post subject: |
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Why did you leave in the first place? I am merely curious if we offended you or something...  _________________
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55741 Location: Earth, Sol, Milky Way
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Posted: 02 Mar 2011 09:43:25 pm Post subject: |
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| xXEpicxXXxFailXx wrote: | | qazz42 wrote: | MT3 fixing, and then making this (gCn) work with only a USB cable I do beleive.
you should stop by more often ;.; |
Will do. I'm making it a point to stop by at least once a week. Sorry I ever left, I forgot the sense of community here! | Glad you appreciate the sense of community, and we did indeed miss you. As Qazz said, the next big thing on my to-do list (other than debugging and releasing this) is direct USB gCn. _________________
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