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graphmastur
Power User

Joined: 27 Jul 2010 Posts: 464
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Posted: 12 Feb 2011 11:04:01 pm Post subject: TAO: Main menu screenshot contest! |
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So, TAO: Unleashed needs a main menu? And since I fail at making anything larger than 1x1, I'm asking YOU to help me out! Best one wins their username/name in the game.
Okay, so the basic idea is it has to have 3 things:
1) The name in it. Creative, but readable. TAO is a lot bigger than unleashed.
2) Room for me to have 3 options "Play", "Credits", and "Exit". There will be a sword about 8 (length) x 5 (height) pointing to each of the Play/Credits/Exit options (Now known as PCE for simplicity). So, anything like that would work. If you want to try your hand at the sword, be my guest.
3) It's gotta be very interesting. The idea is "beasts" unleashed. It also has the connotation of being Light vs. Dark. So, anything with that is nice.
I'm looking for monochrome, but if you can give me 3 lvl grayscale, I'll accept that as well.
Thank you, and good luck!
EDIT: Also, full TI-83/84 screen is the size that needs to be made. |
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_player1537

Guru-in-Training

Joined: 25 Nov 2009 Posts: 2958
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Posted: 13 Feb 2011 01:06:31 am Post subject: |
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I just went with the whole "Light vs Dark" theme. It's quite simple. Either way, I like it (You could, of course, have creatures around the screen, since it leaves so much space )
Edit: For the record, I accidentally saved over the original, so this isn't the one that Graph was commenting on. The original had smaller text for TAO, the same size as the UNLEASHED. _________________ http://tanner.myserverathome.com

Last edited by _player1537 on 13 Feb 2011 01:09:26 pm; edited 1 time in total |
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graphmastur
Power User

Joined: 27 Jul 2010 Posts: 464
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Posted: 13 Feb 2011 09:06:51 am Post subject: |
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It looks interesting, except the TAO is kinda hard to read. Maybe make it bigger? And also, since this is in asm, and I don't want to change the screen for Play/credits/exit, could you do the little sword thing?
And you're right, there is a bunch of space. |
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_player1537

Guru-in-Training

Joined: 25 Nov 2009 Posts: 2958
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Posted: 13 Feb 2011 10:51:38 am Post subject: |
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Yup, I can make TAO larger, I'll do that after breakfast. I also thought that you could have it be left/right in the center to show different options. Either way, I'll make a sword sprite too.
Edit: Here are some more takes on the earlier one. You would press a key (left/right?) and it would grow/shrink the arrows to fit the new words and then display them (Including the new Play option with it)
 _________________ http://tanner.myserverathome.com
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graphmastur
Power User

Joined: 27 Jul 2010 Posts: 464
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Posted: 13 Feb 2011 02:09:42 pm Post subject: |
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| But see, those would all require changing the picture, instead of just moving a sprite or something, and I don't want to really do that. |
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ephan
Super-Expert

Joined: 12 Nov 2010 Posts: 819
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Posted: 13 Feb 2011 02:10:43 pm Post subject: |
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| graphmastur wrote: | | But see, those would all require changing the picture, instead of just moving a sprite or something, and I don't want to really do that. |
Want the code for that?
Fast Crash can tell you how he made that  |
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_player1537

Guru-in-Training

Joined: 25 Nov 2009 Posts: 2958
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Posted: 13 Feb 2011 02:15:09 pm Post subject: |
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I wouldn't mind doing the main menu code You could even just change that one sprite from one to the other, smooth transitions might look better though. It could be done with the arrow sprites moving and using the XOR line from MOS to draw between the arrows. Then when the arrows are in the right place it would place the text correctly. _________________ http://tanner.myserverathome.com
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ephan
Super-Expert

Joined: 12 Nov 2010 Posts: 819
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Posted: 13 Feb 2011 02:26:31 pm Post subject: |
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| _player1537 wrote: | I wouldn't mind doing the main menu code You could even just change that one sprite from one to the other, smooth transitions might look better though. It could be done with the arrow sprites moving and using the XOR line from MOS to draw between the arrows. Then when the arrows are in the right place it would place the text correctly. |
I'd love to see a smooth animation with the keys and scrolling text, it'd make it an awesome menu! |
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graphmastur
Power User

Joined: 27 Jul 2010 Posts: 464
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Posted: 13 Feb 2011 04:18:49 pm Post subject: |
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| If you show me how to scroll it in ASM, I guess that'd be okay. Btw, the TAO looks better now. Anyway you could fill a little of the space up? It just seems kinda empty, ya know? |
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merthsoft
File Archiver

Joined: 09 May 2010 Posts: 2735
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Posted: 13 Feb 2011 04:50:04 pm Post subject: |
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I like the minimalism. _________________ Shaun |
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55773 Location: Earth, Sol, Milky Way
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Posted: 14 Feb 2011 02:00:32 am Post subject: |
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I have a few ideas, but I like what's _player has been coming up with in terms of minimalism, as Shaun said. _________________
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graphmastur
Power User

Joined: 27 Jul 2010 Posts: 464
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Posted: 14 Feb 2011 10:46:09 pm Post subject: |
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| Yeah, I'm looking for something more awesome like, ya know. I like that it's simple, and be awesome for another game, but I don't think it's quite right for this one. |
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55773 Location: Earth, Sol, Milky Way
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Posted: 14 Feb 2011 11:26:35 pm Post subject: |
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Well, do you have any concept art or doodles or even reference art that might guide people in the right direction, then? _________________
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_player1537

Guru-in-Training

Joined: 25 Nov 2009 Posts: 2958
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graphmastur
Power User

Joined: 27 Jul 2010 Posts: 464
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Posted: 17 Feb 2011 09:02:29 pm Post subject: |
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I have what builderboy did, which I like. I actually implemented it in the app. (No movement of the arrow keys as of yet)
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souvik1997

Guru-in-Training

Joined: 19 Apr 2010 Posts: 2870
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