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SpaceNinja
Advanced Newbie

Joined: 28 Dec 2009 Posts: 69 Location: Right behind you.
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Posted: 06 Jan 2011 11:51:51 am Post subject: Game sounds |
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| FreeBuild's ingame sounds are messed up. When playing any sound, there is a weird sound after it. I can't describe the sound much, but it sounds like from an old 8-bit game console. Also, the sounds won't go quieter when I go away from it. |
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55773 Location: Earth, Sol, Milky Way
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Posted: 06 Jan 2011 12:49:35 pm Post subject: Re: Game sounds |
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| SpaceNinja wrote: | | FreeBuild's ingame sounds are messed up. When playing any sound, there is a weird sound after it. I can't describe the sound much, but it sounds like from an old 8-bit game console. Also, the sounds won't go quieter when I go away from it. | You mean volume isn't proportional to distance from the emitter? _________________
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elfprince13

OVER NINE THOUSAND!

Joined: 23 May 2005 Posts: 10234 Location: A galaxy far far away......
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Posted: 06 Jan 2011 01:05:03 pm Post subject: Re: Game sounds |
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| SpaceNinja wrote: | | FreeBuild's ingame sounds are messed up. When playing any sound, there is a weird sound after it. I can't describe the sound much, but it sounds like from an old 8-bit game console. Also, the sounds won't go quieter when I go away from it. |
When I transcoded from wav to ogg some things got garbled. Don't worry about it too much, since these are mostly place-holder sounds. _________________ StickFigure Graphic Productions || VSHI: Vermont Sustainable Heating Initiative
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55773 Location: Earth, Sol, Milky Way
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Posted: 06 Jan 2011 01:05:55 pm Post subject: |
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What about the falloff problem he's reporting? Any thoughts on that? _________________
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elfprince13

OVER NINE THOUSAND!

Joined: 23 May 2005 Posts: 10234 Location: A galaxy far far away......
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55773 Location: Earth, Sol, Milky Way
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Posted: 06 Jan 2011 01:15:23 pm Post subject: |
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| elfprince13 wrote: | | I would presume the datablocks simply haven't been configured to fall off correctly, but honestly I haven't spent much time looking at sound. | Fair enough, I'm sure you'll get to it. The graphics and physics things are more important to me at this point anyway. _________________
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CyberPrime
Power User

Joined: 19 Apr 2009 Posts: 370
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Posted: 08 Jan 2011 08:01:53 pm Post subject: |
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| If anybody wants to find some new sounds that would be really cool. Just so long as they are ogg and free (as in beer). I can put some grunt work in finding sounds as well, if nobody wants to help. |
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55773 Location: Earth, Sol, Milky Way
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Posted: 08 Jan 2011 10:59:11 pm Post subject: |
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| CyberPrime wrote: | | If anybody wants to find some new sounds that would be really cool. Just so long as they are ogg and free (as in beer). I can put some grunt work in finding sounds as well, if nobody wants to help. | I would think free as in speech would be highly desirable as well, would it not? _________________
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CyberPrime
Power User

Joined: 19 Apr 2009 Posts: 370
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Posted: 09 Jan 2011 05:20:41 pm Post subject: |
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| Well yea. 0x5 |
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Svenne

Member

Joined: 03 Jan 2010 Posts: 103
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Posted: 10 Jan 2011 05:24:47 am Post subject: |
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| According to Badspot, .ogg files can't be used for sound effects, at least not in Retail. |
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55773 Location: Earth, Sol, Milky Way
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Posted: 10 Jan 2011 10:14:04 am Post subject: |
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| Svenne wrote: | | According to Badspot, .ogg files can't be used for sound effects, at least not in Retail. | Good thing that this isn't Retail and that Elfprince and Cyberprime have the power to do anything they want to the engine.  _________________
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DShiznit

Guru-in-Training

Joined: 14 Jan 2007 Posts: 3683 Location: The 24th Century
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Posted: 10 Jan 2011 10:43:37 am Post subject: |
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| KermMartian wrote: | | Svenne wrote: | | According to Badspot, .ogg files can't be used for sound effects, at least not in Retail. | Good thing that this isn't Retail and that Elfprince and Cyberprime have the power to do anything they want to the engine.  |
This.
But why not just use the original wav files? I can't imagine ogg would be much smaller, and wav is just as compatible with the engine. |
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N
Newbie

Joined: 01 Feb 2011 Posts: 6
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Posted: 24 Feb 2011 03:59:40 am Post subject: |
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| Or a miscellaneous option to just disable sound effects for the menu all together. |
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SpaceNinja
Advanced Newbie

Joined: 28 Dec 2009 Posts: 69 Location: Right behind you.
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Posted: 24 Feb 2011 06:08:31 am Post subject: |
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| N wrote: | | Or a miscellaneous option to just disable sound effects for the menu all together. |
This can be done by simply muting your computer's sounds. And, why would someone want to? |
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elfprince13

OVER NINE THOUSAND!

Joined: 23 May 2005 Posts: 10234 Location: A galaxy far far away......
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Posted: 24 Feb 2011 09:57:48 am Post subject: |
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| DShiznit wrote: | | But why not just use the original wav files? I can't imagine ogg would be much smaller, and wav is just as compatible with the engine. |
Actually, ogg is immensely smaller. My core/data/sound is around 4MB. Unfortunately I seem to have deleted my TBM installation, but I seem to remember that it was closer to 20MB. _________________ StickFigure Graphic Productions || VSHI: Vermont Sustainable Heating Initiative
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55773 Location: Earth, Sol, Milky Way
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DShiznit

Guru-in-Training

Joined: 14 Jan 2007 Posts: 3683 Location: The 24th Century
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Posted: 24 Feb 2011 07:31:59 pm Post subject: |
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| In the era of terrabyte harddrives, a difference between 4 and 20 mb is about the same as the difference between 4 and 20 kb was 5-10 years ago. But if you're trying to save as much space as possible, I guess I can see why you'd prefer to switch to ogg where you can. I'd still leave wav as an option if a good sound isn't available in another format and doesn't convert well. |
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elfprince13

OVER NINE THOUSAND!

Joined: 23 May 2005 Posts: 10234 Location: A galaxy far far away......
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Posted: 24 Feb 2011 10:51:06 pm Post subject: |
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| DShiznit wrote: | | In the era of terrabyte harddrives, a difference between 4 and 20 mb is about the same as the difference between 4 and 20 kb was 5-10 years ago. But if you're trying to save as much space as possible, I guess I can see why you'd prefer to switch to ogg where you can. I'd still leave wav as an option if a good sound isn't available in another format and doesn't convert well. |
Particularly for a game without installation media and targeted at low-end hardware, it's nice to keep things small. Keep in mind that while some people have tight graphics requirements, others have tight storage requirements Ogg really isn't going to cut the quality that much in general - part of the problem was just that the wav files themselves were improperly formatted and broke the conversion. _________________ StickFigure Graphic Productions || VSHI: Vermont Sustainable Heating Initiative
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DShiznit

Guru-in-Training

Joined: 14 Jan 2007 Posts: 3683 Location: The 24th Century
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Posted: 24 Feb 2011 11:11:42 pm Post subject: |
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Did you try using Audacity to convert them? There's also Super Video Converter which supports audio-only media formats:
http://www.erightsoft.com/SUPER.html
As an asside, Super is also great at converting animated gifs and other videos into the png frames used for animated decals in TBM. |
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elfprince13

OVER NINE THOUSAND!

Joined: 23 May 2005 Posts: 10234 Location: A galaxy far far away......
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