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Lucas W

Expert

Joined: 07 Sep 2009 Posts: 577 Location: Australia
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Posted: 16 Aug 2010 02:01:20 am Post subject: |
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| Xbox 360 also uses DirectX |
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Svenne

Member

Joined: 03 Jan 2010 Posts: 103
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Posted: 16 Aug 2010 10:41:15 am Post subject: |
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| Speaking of DirectX, how about having it as a second rendering system on the Windows platform? It's much faster and more polished than OpenGL. |
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55881 Location: Earth, Sol, Milky Way
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Posted: 16 Aug 2010 11:03:42 am Post subject: |
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| Svenne wrote: | | Speaking of DirectX, how about having it as a second rendering system on the Windows platform? It's much faster and more polished than OpenGL. | Doesn't that polish come at a cost, though? And again we have the problem of the developers maintaining multiple rendering systems simultaneously. _________________
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DShiznit

Guru-in-Training

Joined: 14 Jan 2007 Posts: 3690 Location: The 24th Century
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Posted: 17 Aug 2010 06:09:25 pm Post subject: |
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| Lucas W wrote: | | Xbox 360 also uses DirectX |
No shit, the full name is DirectX Box.
Also, OpenGL, in the right hands, does draw faster than DirectX. I found this to be true when I first ran TBM on a computer with a decent video card that could run at 100+ fps when in OpenGL mode... |
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Lucas W

Expert

Joined: 07 Sep 2009 Posts: 577 Location: Australia
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Posted: 18 Aug 2010 01:23:18 am Post subject: |
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| DShiznit wrote: |
Also, OpenGL, in the right hands, does draw faster than DirectX. |
DirectX it is! |
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CyberPrime
Power User

Joined: 19 Apr 2009 Posts: 370
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Posted: 19 Aug 2010 10:04:38 pm Post subject: |
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| Because that was necessary, Lucas. |
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55881 Location: Earth, Sol, Milky Way
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Posted: 19 Aug 2010 11:32:55 pm Post subject: |
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| CyberPrime wrote: | | Because that was necessary, Lucas. | Ohhh, I just got that. Very unnecessary indeed. _________________
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