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DShiznit

Guru-in-Training

Joined: 14 Jan 2007 Posts: 3690 Location: The 24th Century
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Posted: 03 Aug 2010 07:25:14 am Post subject: The Freebuild Plan |
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To those of you with questions, this is, to my knowledge, our developers plan for Freebuild:
*Develop the engine to the point where everything is working and stable, using TBM2 as a base at this stage to ensure old content is still compatible.
*DELETE F*CKING EVERYTHING.
*Apply a fresh base, which can be crafted to fit our exact needs, creating a framework onto which any older content we want can be added in an organized manner. |
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55881 Location: Earth, Sol, Milky Way
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Posted: 03 Aug 2010 08:35:12 am Post subject: |
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Precisely. I wonder if the main developers would have any interest in roadmapping some vague deadlines for themselves? I find that doing that is very helpful in forcing me to get things done on my projects by a certain time rather than continually putting them off (like with Doors CS, after 4 years of ignoring it). _________________
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Lucas W

Expert

Joined: 07 Sep 2009 Posts: 577 Location: Australia
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Posted: 03 Aug 2010 05:09:24 pm Post subject: |
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| Quote: | | I wonder if the main developers |
like you? |
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55881 Location: Earth, Sol, Milky Way
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Posted: 03 Aug 2010 05:43:30 pm Post subject: |
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| Lucas W wrote: | | Quote: | | I wonder if the main developers |
like you? | No, I'm not a main developer, I'm just an enthusiast who contributes.  _________________
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Lucas W

Expert

Joined: 07 Sep 2009 Posts: 577 Location: Australia
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Posted: 04 Aug 2010 12:23:05 am Post subject: |
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| Then we have an "Enthusiast" and Elf...... |
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55881 Location: Earth, Sol, Milky Way
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Posted: 04 Aug 2010 02:53:32 am Post subject: |
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| Lucas W wrote: | | Then we have an "Enthusiast" and Elf...... | No, you're forgetting CyberPrime, the other main developer on the project. _________________
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Lucas W

Expert

Joined: 07 Sep 2009 Posts: 577 Location: Australia
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Posted: 04 Aug 2010 03:18:56 am Post subject: |
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| oh, right, yes. Sorry. |
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elfprince13

OVER NINE THOUSAND!

Joined: 23 May 2005 Posts: 10247 Location: A galaxy far far away......
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Posted: 04 Aug 2010 10:55:58 pm Post subject: Re: The Freebuild Plan |
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| DShiznit wrote: | To those of you with questions, this is, to my knowledge, our developers plan for Freebuild:
*Develop the engine to the point where everything is working and stable, using TBM2 as a base at this stage to ensure old content is still compatible.
*DELETE F*CKING EVERYTHING.
*Apply a fresh base, which can be crafted to fit our exact needs, creating a framework onto which any older content we want can be added in an organized manner. |
Thank you for your clarity of thought.
Lucas/Kerm: I'll see what I can do for roadmapping. I'm still learning the OpenGL magic I'll need for what I'm planning to do, but we'll see how it develops. _________________ StickFigure Graphic Productions || VSHI: Vermont Sustainable Heating Initiative
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55881 Location: Earth, Sol, Milky Way
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Posted: 04 Aug 2010 11:13:01 pm Post subject: |
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Ooooh, OpenGL magic? Is this related to the whole LCAD stuff, or something different? _________________
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elfprince13

OVER NINE THOUSAND!

Joined: 23 May 2005 Posts: 10247 Location: A galaxy far far away......
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Posted: 04 Aug 2010 11:41:28 pm Post subject: |
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| KermMartian wrote: | | Ooooh, OpenGL magic? Is this related to the whole LCAD stuff, or something different? |
Yes, and rendering things efficiently in general. So much crappy rendering code in the legacy torque engine. It wasn't designed for OpenGL 1.5. _________________ StickFigure Graphic Productions || VSHI: Vermont Sustainable Heating Initiative
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DShiznit

Guru-in-Training

Joined: 14 Jan 2007 Posts: 3690 Location: The 24th Century
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Posted: 06 Aug 2010 02:27:26 pm Post subject: |
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| Are you gonna force OpenGL 1.5 as a requirement? I have one or two computers with older Intel chipsets that might not support 1.5... |
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elfprince13

OVER NINE THOUSAND!

Joined: 23 May 2005 Posts: 10247 Location: A galaxy far far away......
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Posted: 06 Aug 2010 03:53:48 pm Post subject: |
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OpenGL 1.5 is 7 years old at this point, and I'll need it for the graphics optimizations I'm implementing. I could probably implement fallback code for those of you on REALLY old computers, but I doubt you'll see as much of the performance gains that have been planned for 1.5 _________________ StickFigure Graphic Productions || VSHI: Vermont Sustainable Heating Initiative
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55881 Location: Earth, Sol, Milky Way
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Posted: 06 Aug 2010 04:04:07 pm Post subject: |
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| elfprince13 wrote: | | OpenGL 1.5 is 7 years old at this point, and I'll need it for the graphics optimizations I'm implementing. I could probably implement fallback code for those of you on REALLY old computers, but I doubt you'll see as much of the performance gains that have been planned for 1.5 | Yeah, I don't really see any point in spending your time supporting seven-year-old hardware at this point. Some backwards-compatibility is very good, but that's pushing it a bit. _________________
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elfprince13

OVER NINE THOUSAND!

Joined: 23 May 2005 Posts: 10247 Location: A galaxy far far away......
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Lucas W

Expert

Joined: 07 Sep 2009 Posts: 577 Location: Australia
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Posted: 06 Aug 2010 11:56:44 pm Post subject: |
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| What about DirectX 9/10/11 on Windows systems? |
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swivelgames
Transient Squash

Joined: 27 Sep 2005 Posts: 2345 Location: On the planet called Earth
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Posted: 07 Aug 2010 12:27:49 am Post subject: |
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| I don't see a need in supporting DirectX if we're working with OpenGL, personally. |
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Lucas W

Expert

Joined: 07 Sep 2009 Posts: 577 Location: Australia
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Posted: 07 Aug 2010 12:44:28 am Post subject: |
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Which ones faster on Windows?
Also, Why is the cursor selector removed? |
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55881 Location: Earth, Sol, Milky Way
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Posted: 07 Aug 2010 05:30:36 am Post subject: |
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| Lucas W wrote: | Which ones faster on Windows?
Also, Why is the cursor selector removed? | He answered that question in another thread (although a quick Googling failed to uncover which thread). I believe the plan is to leave it out for now and re-add it only if people really really want it later. I agree with Swivelgames that there's really no point supporting DirectX if we have some nice speedy OpenGL 1.5 support going... _________________
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elfprince13

OVER NINE THOUSAND!

Joined: 23 May 2005 Posts: 10247 Location: A galaxy far far away......
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Posted: 07 Aug 2010 08:39:06 am Post subject: |
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| Lucas W wrote: | | Which ones faster on Windows? |
That depends on the competency of the coder in utilizing each respective set of API behavior. That being said, I have NO intentions to implement DirectX, and unless we get a dedicated graphics guru, the chances are no one ever will.
| Lucas W wrote: | | Also, Why is the cursor selector removed? |
I'm tired of answering this for the xteenth time. It was pointless, and FreeBuild is intended as a base for modification. If someone wants custom cursors, it's trivial to reimplement them into the options dialog. _________________ StickFigure Graphic Productions || VSHI: Vermont Sustainable Heating Initiative
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DShiznit

Guru-in-Training

Joined: 14 Jan 2007 Posts: 3690 Location: The 24th Century
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Posted: 09 Aug 2010 10:13:45 pm Post subject: |
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| I was talking about a computer from like 2002, but I think the latest update for intel chipsets actually added 1.5 support, so that might not even matter. I was just curious. My netbook will support it regardless, no need to add in additional legacy support for me. |
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