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qazz42


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Joined: 07 Apr 2010
Posts: 4176

Posted: 03 Jul 2010 06:48:32 pm    Post subject:

What is the syntax for these libraries?



err whoops I didnt have parser hook on, maah bad
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calcdude84se


Power User


Joined: 14 Jun 2010
Posts: 408

Posted: 03 Jul 2010 07:40:51 pm    Post subject:

_player1537 wrote:
Out of curiosity, does DCS make 3 archived appvars titled "TI83RAM1" "TI83RAM2" "TI83RAM3"? I just noticed these on my calc, and I haven't seen them before.
"TI83RAM1" is 16401 bytes
"TI83RAM2" is 16401 bytes
"TI83RAM3" is 1553 bytes

Those look familiar... Wait, those are the appvars created when you save the state of a 83 emulated by Emu8x!
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_player1537


Guru-in-Training


Joined: 25 Nov 2009
Posts: 2957

Posted: 03 Jul 2010 07:43:04 pm    Post subject:

ohhhh That makes sense (I do have emu8x on my calc). Ok, I completly forgot about that x.x Thank you, sorry for the confusion >.<
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qazz42


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Joined: 07 Apr 2010
Posts: 4176

Posted: 03 Jul 2010 07:55:27 pm    Post subject:

Kerm, 2 words


Hooolllyy.... Shhiii-


I executed the storm's lightning game, but deleted the invert program beforehand. It said "error, file not found" Showed a glitched DCS screen, and is now currently scrolling through a @#!*% lot of code
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KermMartian


Site Admin


Joined: 14 Mar 2005
Posts: 55729
Location: Earth, Sol, Milky Way

Posted: 03 Jul 2010 09:13:22 pm    Post subject:

qazz42 wrote:
Kerm, 2 words


Hooolllyy.... Shhiii-


I executed the storm's lightning game, but deleted the invert program beforehand. It said "error, file not found" Showed a glitched DCS screen, and is now currently scrolling through a @#!*% lot of code
So what it should have done is throw a BASIC Exec error?

WhiteValkery wrote:
hmm...
i did some testing around and have found no bugs so far!

not sure about garbage collection bug yet though...

p.s. where can i get that quadratics solver!? XD
I'll release it momentarily. Smile

ACagliano wrote:
Question. The xLib and Celtic3 libraries included in DoorsCS? Are the command sets the same as if you were actually using the respective app, so that I could make a program compatible with both DoorsCS and the original app, or would i have to make a separate edition for compatibility with DoorsCS?
The XLib/Celtic III/PicArc command sets are identical to their original apps. DCS adds some additional optional arguments, but accepts all the originals verbatim.


ACagliano wrote:
Also, and this was already addressed in a topic, but I can't seem to find it: how would you go about testing to see if Celtic3 and/or XLib libraries are installed in DoorsCS (in much the same way that det([[1]]) checks that Celtic3 app is installed)?
Check out the top of this page:

http://dcs.cemetech.net/index.php?title=DCSB_Libs
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qazz42


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Posted: 03 Jul 2010 09:21:32 pm    Post subject:

Kerm, yep exactly
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KermMartian


Site Admin


Joined: 14 Mar 2005
Posts: 55729
Location: Earth, Sol, Milky Way

Posted: 03 Jul 2010 09:57:20 pm    Post subject:

qazz42 wrote:
Kerm, yep exactly
I replicated the problem, except for me it returned me to the DCS desktop after being run via HomeRun. I'll see if I can track this down.

Edit: Ahhh, Jonimus / TheStorm is using the DCS archive header. This bug should be quite easy to find.
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qazz42


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Joined: 07 Apr 2010
Posts: 4176

Posted: 04 Jul 2010 10:34:17 am    Post subject:

Well, here is another one


I played gemini on my calc from DCS (not my nspire)

I pressed clear to close out, then I am brought to a screen with a moue and the right click menu, nothing else.

I press clear on that, now I am on a DCS desktop with no icons and garbled arrow that is usually found in a folder. :/ I was able tp press clear once more, and I was fine






Unable to replicate sadly...
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TheStorm


NOU!


Joined: 26 Mar 2007
Posts: 2375

Posted: 04 Jul 2010 12:16:49 pm    Post subject:

qazz42 wrote:
Kerm, 2 words


Hooolllyy.... Shhiii-


I executed the storm's lightning game, but deleted the invert program beforehand. It said "error, file not found" Showed a glitched DCS screen, and is now currently scrolling through a @#!*% lot of code

Wait Someone actually played my game, w00tz0rs. Razz
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"Have a nice day, or not, the choice is yours." Tom Steiner

<Michael_V> or create a Borg collective and call it The 83+
<Michael_V> Lower your slide cases and prepare to be silent linked. Memory clears are futile.
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WhiteValkery


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Joined: 07 Oct 2008
Posts: 493
Location: US

Posted: 04 Jul 2010 03:16:01 pm    Post subject:

sweet!
thanks for the quadratics solver!
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KermMartian


Site Admin


Joined: 14 Mar 2005
Posts: 55729
Location: Earth, Sol, Milky Way

Posted: 04 Jul 2010 03:21:51 pm    Post subject:

WhiteValkery wrote:
sweet!
thanks for the quadratics solver!
Haha, my pleasure. Have you gotten a chance to do any beta-testing or playing with the libraries yet? I just finished documenting them, if anyone wants to see:

http://dcs.cemetech.net/index.php?title=DCSB_Libs
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WhiteValkery


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Joined: 07 Oct 2008
Posts: 493
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Posted: 04 Jul 2010 03:52:15 pm    Post subject:

KermMartian wrote:
WhiteValkery wrote:
sweet!
thanks for the quadratics solver!
Haha, my pleasure. Have you gotten a chance to do any beta-testing or playing with the libraries yet? I just finished documenting them, if anyone wants to see:

http://dcs.cemetech.net/index.php?title=DCSB_Libs

yeap!
so far there aren't any bugs at all...
as for the libraries, i have just been playing around with the programs you wrote Smile
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KermMartian


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Joined: 14 Mar 2005
Posts: 55729
Location: Earth, Sol, Milky Way

Posted: 04 Jul 2010 03:54:34 pm    Post subject:

Most excellent; I hope you get a chance to try modifying them and adding and removing elements, if you haven't already. I hope you or anyone else will post thoughts and questions (as well as update the wiki with any important information I missed, since you do indeed all have access to the wiki).
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qazz42


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Joined: 07 Apr 2010
Posts: 4176

Posted: 04 Jul 2010 08:15:42 pm    Post subject:

Ok, after a little bumpy start, everything is peerrrfect!


Wow! These DCS libraries are powerful!
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WhiteValkery


Power User


Joined: 07 Oct 2008
Posts: 493
Location: US

Posted: 04 Jul 2010 09:36:33 pm    Post subject:

qazz42 wrote:
Ok, after a little bumpy start, everything is peerrrfect!


Wow! These DCS libraries are powerful!

yeap!
i definitely agree!
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qazz42


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Posted: 04 Jul 2010 09:43:19 pm    Post subject:

I cannot replicate the gemini problem >Sad


Well maybe it was a freak thing....
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WhiteValkery


Power User


Joined: 07 Oct 2008
Posts: 493
Location: US

Posted: 05 Jul 2010 02:53:20 pm    Post subject:

qazz42 wrote:
I cannot replicate the gemini problem >Sad


Well maybe it was a freak thing....

hopefully Smile
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KermMartian


Site Admin


Joined: 14 Mar 2005
Posts: 55729
Location: Earth, Sol, Milky Way

Posted: 05 Jul 2010 03:02:18 pm    Post subject:

qazz42 wrote:
I cannot replicate the gemini problem >Sad

Well maybe it was a freak thing....
I hope so. Smile It sounds like some kind of freak thing with Gemini to me.
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qazz42


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Joined: 07 Apr 2010
Posts: 4176

Posted: 05 Jul 2010 04:18:53 pm    Post subject:

Ha! I know what it is, on Castlevania prelude to chaos, after some time of play, the tales get warped


OFF TO FIND ALCDFIX!!!
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KermMartian


Site Admin


Joined: 14 Mar 2005
Posts: 55729
Location: Earth, Sol, Milky Way

Posted: 05 Jul 2010 04:50:08 pm    Post subject:

qazz42 wrote:
Ha! I know what it is, on Castlevania prelude to chaos, after some time of play, the tales get warped

OFF TO FIND ALCDFIX!!!
Tell me if ALCDFIX fixes it or not. Smile That will help me see if it's something I can fix or not.
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