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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55759 Location: Earth, Sol, Milky Way
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Posted: 02 Jul 2010 10:58:43 pm Post subject: Doors CS 6.7 Beta 02 Jul 2010 |
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Doors CS 6.7 beta introduces many bug fixes and features to Doors CS, most notably the addition of the DCS BASIC libraries, also known as the DCSB Libs. These allow TI-BASIC programmers to take advantage of most of the Doors CS GUI subsystem features that ASM programmers have been using since Doors CS 6.0. They also offer functions that can be used for facilitating games and other programs, when combined with the XLib, Celtic, and PicArc compatibility libraries that Doors CS packs in. With Doors CS, you can take advantage of the widest variety of libraries available in any current shell or library package.
Documentation on the new functions has not been fleshed out yet, although the Doors CS wiki has a page about the DCSB Libs to accompany the Third-Party BASIC Libraries page on the XLib, Celtic III, and PicArc functions included. Further details of the DCSB Libs can be found in the first post of this topic, and the information on the wiki will be updated this weekend.
As always, please try it out, report any bugs or feature suggestions, and enjoy! Don't forget to see how the DCSB Libs could be used to enhance your Cemetech Contest #7 entry. As of this second, there are precisely 60 days until the final deadline for the release of Doors CS 7.0! The demos listed below demonstrate some of the features and sample usage of the DCSB Libs.
Download
Doors CS 6.7 Beta
Demo: Lights Out DE v1.0
Demo: DCSBL Race v1.0
Demo: DCSQuad Solver v1.0
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Last edited by KermMartian on 04 Jul 2010 07:43:01 am; edited 1 time in total |
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DJ_O

Retired TI-83+ coder

Joined: 18 Mar 2005 Posts: 1487 Location: Quebec (Canada)
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Posted: 02 Jul 2010 11:06:18 pm Post subject: |
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Darn, pretty nice again! I liked the racing game especially, and 0x5 at that Quadratic Solver XD, nice _________________ Retired 83+ coder, Omnimaga/TIMGUL founder. Now doing power metal music (formerly did electronica)
Follow me on Bandcamp|Facebook|Reverbnation|Youtube|Twitter |
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55759 Location: Earth, Sol, Milky Way
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Posted: 02 Jul 2010 11:07:35 pm Post subject: |
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| DJ Omnimaga wrote: | | Darn, pretty nice again! I liked the racing game especially, and 0x5 at that Quadratic Solver XD, nice | Thanks. The solver is just about done; I'll try to release it in the morning before I head to work. _________________
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_player1537

Guru-in-Training

Joined: 25 Nov 2009 Posts: 2958
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Posted: 02 Jul 2010 11:16:36 pm Post subject: |
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I noticed that you automatically die in the DCS racing game when in the highest speed, 8. Also, good job with this I lo l'd at the quadratic solver  _________________ http://tanner.myserverathome.com
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Silver Shadow
Advanced Member

Joined: 02 May 2008 Posts: 298 Location: France
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Posted: 03 Jul 2010 12:46:59 am Post subject: |
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Now all we have to do is get that quadratic solver featured on ticalc.org  _________________
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JoeYoung
Advanced Member

Joined: 18 Dec 2008 Posts: 278
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Posted: 03 Jul 2010 01:21:13 am Post subject: |
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WhiteValkery
Power User

Joined: 07 Oct 2008 Posts: 493 Location: US
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Posted: 03 Jul 2010 01:58:36 am Post subject: |
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wow... this looks nice...
downloading and uploading to my calc right now! XD
thanks!
now i can have fun testing again _________________ deseased....
oops.. i mean...
he left XD |
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swivelgames
Transient Squash

Joined: 27 Sep 2005 Posts: 2345 Location: On the planet called Earth
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Posted: 03 Jul 2010 02:51:28 am Post subject: |
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Shweet! I'm excited
*downloading* |
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55759 Location: Earth, Sol, Milky Way
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Posted: 03 Jul 2010 05:32:55 am Post subject: |
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| JoeYoung wrote: |  | That's looking pretty epic, JoeYoung!
| Swivelgames wrote: | Shweet! I'm excited
*downloading* | Great, let me know what you find.
| WhiteValkery wrote: | wow... this looks nice...
downloading and uploading to my calc right now! XD
thanks!
now i can have fun testing again | Nifty; I hope you don't succeed in breaking it.  _________________
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ACagliano
Super-Expert

Joined: 08 Feb 2010 Posts: 924
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Posted: 03 Jul 2010 08:23:23 am Post subject: |
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Question. The xLib and Celtic3 libraries included in DoorsCS? Are the command sets the same as if you were actually using the respective app, so that I could make a program compatible with both DoorsCS and the original app, or would i have to make a separate edition for compatibility with DoorsCS?
Also, and this was already addressed in a topic, but I can't seem to find it: how would you go about testing to see if Celtic3 and/or XLib libraries are installed in DoorsCS (in much the same way that det([[1]]) checks that Celtic3 app is installed)? _________________ -ACagliano
Current Projects
Legend of Zelda. "Ganon's Rage"
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qazz42

Vampire Killer

Joined: 07 Apr 2010 Posts: 4177
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Posted: 03 Jul 2010 08:38:41 am Post subject: |
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Awsome Kerm, I really like it, im experimenting with these libraries  _________________
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calcdude84se
Power User

Joined: 14 Jun 2010 Posts: 408
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Posted: 03 Jul 2010 10:06:02 am Post subject: |
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Nice, can't wait to try it out! _________________ People think computers will keep them from making mistakes. They're wrong. With computers you make mistakes faster.
-Adam Osborne |
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_player1537

Guru-in-Training

Joined: 25 Nov 2009 Posts: 2958
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Posted: 03 Jul 2010 02:21:50 pm Post subject: |
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Out of curiosity, does DCS make 3 archived appvars titled "TI83RAM1" "TI83RAM2" "TI83RAM3"? I just noticed these on my calc, and I haven't seen them before.
"TI83RAM1" is 16401 bytes
"TI83RAM2" is 16401 bytes
"TI83RAM3" is 1553 bytes _________________ http://tanner.myserverathome.com
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qazz42

Vampire Killer

Joined: 07 Apr 2010 Posts: 4177
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Posted: 03 Jul 2010 02:25:24 pm Post subject: |
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Hmm, funny that does not happen to me player...
Give us some details |
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comicIDIOT

Guru

Joined: 01 May 2006 Posts: 5107 Location: SFBA, California
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Posted: 03 Jul 2010 03:30:53 pm Post subject: |
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| _player1537 wrote: | Out of curiosity, does DCS make 3 archived appvars titled "TI83RAM1" "TI83RAM2" "TI83RAM3"? I just noticed these on my calc, and I haven't seen them before.
"TI83RAM1" is 16401 bytes
"TI83RAM2" is 16401 bytes
"TI83RAM3" is 1553 bytes | I'm assuming you're running DCS on a TI83 rather than an 84. Wild guess here but DCS is likely creating alternate RAMS to store programs in due to the small RAM of the 83.
And it's storing those in the non-user accessible parts of the memory? ?? D: _________________
-Alex |
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_player1537

Guru-in-Training

Joined: 25 Nov 2009 Posts: 2958
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Posted: 03 Jul 2010 03:33:50 pm Post subject: |
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I'm using an 84+se. And that sounds like it could be right, as when I run some programs I only have about...800 bytes of ram, but I never noticed these before... meh. I'll wait to see if KermM says its DCS doing it
What do you mean by "non user accessible memory"? _________________ http://tanner.myserverathome.com
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qazz42

Vampire Killer

Joined: 07 Apr 2010 Posts: 4177
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Posted: 03 Jul 2010 03:35:47 pm Post subject: |
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| But.... But.... A ti83 has no archive D: |
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comicIDIOT

Guru

Joined: 01 May 2006 Posts: 5107 Location: SFBA, California
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Posted: 03 Jul 2010 03:38:37 pm Post subject: |
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| Quote: | User Memory 128 KB/48 KB (newer models) RAM (24 KB user-accessible)
Firmware Memory 2 MB Flash ROM (1.5 MB user-accessible) |
http://en.wikipedia.org/wiki/TI-84_Plus_series _________________
-Alex |
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qazz42

Vampire Killer

Joined: 07 Apr 2010 Posts: 4177
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Posted: 03 Jul 2010 03:40:31 pm Post subject: |
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| Err nvmd my last statement, I was post snipped |
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WhiteValkery
Power User

Joined: 07 Oct 2008 Posts: 493 Location: US
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Posted: 03 Jul 2010 06:47:46 pm Post subject: |
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hmm...
i did some testing around and have found no bugs so far!
not sure about garbage collection bug yet though...
p.s. where can i get that quadratics solver!? XD _________________ deseased....
oops.. i mean...
he left XD |
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